Searched refs:blendrate (Results 1 – 12 of 12) sorted by relevance
/dports/games/xonotic/Xonotic/source/qcsrc/common/physics/ |
H A D | movelib.qh | 31 void movelib_move_simple(vector newdir,float velo,float blendrate) 33 this.velocity = this.velocity * (1 - blendrate) + (newdir * blendrate) * velo; 36 #define movelib_move_simple(e,newdir,velo,blendrate) \ 37 e.velocity = e.velocity * (1 - blendrate) + (newdir * blendrate) * velo 39 #define movelib_move_simple_gravity(e,newdir,velo,blendrate) \ 40 if(IS_ONGROUND(e)) movelib_move_simple(e,newdir,velo,blendrate) 50 void movelib_groundalign4point(entity this, float spring_length, float spring_up, float blendrate, …
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H A D | movelib.qc | 185 void movelib_groundalign4point(entity this, float spring_length, float spring_up, float blendrate, … 231 this.angles_x = ((1-blendrate) * this.angles.x) + (push_angle.x * blendrate); 232 this.angles_z = ((1-blendrate) * this.angles.z) + (push_angle.z * blendrate);
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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/NIGHTDLL/ |
H A D | sprite_draw.c | 86 sp->blendrate); in sp_draw2() 88 if (sp->blendrate == 255) { in sp_draw2() 91 } else if (sp->blendrate > 0) { in sp_draw2() 96 sp->blendrate); in sp_draw2()
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H A D | sprite.c | 26 sp->blendrate = 255; in sp_new() 58 sp->blendrate = 255; in sp_msg_new()
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H A D | sprite.h | 85 int blendrate; member
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H A D | nt_msg.c | 489 …sf0, dx, dy, sf0, dx, dy, sp->u.msg.canvas, sx, sy, w, h, sp->u.msg.canvas, sx, sy, sp->blendrate); in ntmsg_update()
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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/SACT/ |
H A D | sprite_draw.c | 127 sp->blendrate); in sp_draw2() 129 if (sp->blendrate == 255) { in sp_draw2() 132 } else if (sp->blendrate > 0) { in sp_draw2() 137 sp->blendrate); in sp_draw2()
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H A D | sprite.c | 157 sp->blendrate = 255; // �֥���̵�� in sp_new() 216 sp->blendrate = 255; // �֥���̵�� in sp_new_msg() 258 sp->blendrate = 255; in sp_set_wall_paper() 487 sp->blendrate = rate; in sp_set_blendrate()
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H A D | sprite_keywait.c | 52 sp->blendrate = i; in hidesprite()
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H A D | sact.h | 135 int blendrate; member
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H A D | sprite_msg.c | 473 …sf0, dx, dy, sf0, dx, dy, sp->u.msg.canvas, sx, sy, w, h, sp->u.msg.canvas, sx, sy, sp->blendrate); in smsg_update()
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/dports/games/xonotic/Xonotic/source/qcsrc/server/bot/default/ |
H A D | aim.qc | 279 float r, fixedrate, blendrate; 281 blendrate = autocvar_bot_ai_aimskill_blendrate; 282 r = max(fixedrate, blendrate); 287 //this.v_angle = this.v_angle + diffang * (1/ blendrate);
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