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Searched refs:blendrate (Results 1 – 12 of 12) sorted by relevance

/dports/games/xonotic/Xonotic/source/qcsrc/common/physics/
H A Dmovelib.qh31 void movelib_move_simple(vector newdir,float velo,float blendrate)
33 this.velocity = this.velocity * (1 - blendrate) + (newdir * blendrate) * velo;
36 #define movelib_move_simple(e,newdir,velo,blendrate) \
37 e.velocity = e.velocity * (1 - blendrate) + (newdir * blendrate) * velo
39 #define movelib_move_simple_gravity(e,newdir,velo,blendrate) \
40 if(IS_ONGROUND(e)) movelib_move_simple(e,newdir,velo,blendrate)
50 void movelib_groundalign4point(entity this, float spring_length, float spring_up, float blendrate, …
H A Dmovelib.qc185 void movelib_groundalign4point(entity this, float spring_length, float spring_up, float blendrate, …
231 this.angles_x = ((1-blendrate) * this.angles.x) + (push_angle.x * blendrate);
232 this.angles_z = ((1-blendrate) * this.angles.z) + (push_angle.z * blendrate);
/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/NIGHTDLL/
H A Dsprite_draw.c86 sp->blendrate); in sp_draw2()
88 if (sp->blendrate == 255) { in sp_draw2()
91 } else if (sp->blendrate > 0) { in sp_draw2()
96 sp->blendrate); in sp_draw2()
H A Dsprite.c26 sp->blendrate = 255; in sp_new()
58 sp->blendrate = 255; in sp_msg_new()
H A Dsprite.h85 int blendrate; member
H A Dnt_msg.c489 …sf0, dx, dy, sf0, dx, dy, sp->u.msg.canvas, sx, sy, w, h, sp->u.msg.canvas, sx, sy, sp->blendrate); in ntmsg_update()
/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/modules/SACT/
H A Dsprite_draw.c127 sp->blendrate); in sp_draw2()
129 if (sp->blendrate == 255) { in sp_draw2()
132 } else if (sp->blendrate > 0) { in sp_draw2()
137 sp->blendrate); in sp_draw2()
H A Dsprite.c157 sp->blendrate = 255; // �֥���̵�� in sp_new()
216 sp->blendrate = 255; // �֥���̵�� in sp_new_msg()
258 sp->blendrate = 255; in sp_set_wall_paper()
487 sp->blendrate = rate; in sp_set_blendrate()
H A Dsprite_keywait.c52 sp->blendrate = i; in hidesprite()
H A Dsact.h135 int blendrate; member
H A Dsprite_msg.c473 …sf0, dx, dy, sf0, dx, dy, sp->u.msg.canvas, sx, sy, w, h, sp->u.msg.canvas, sx, sy, sp->blendrate); in smsg_update()
/dports/games/xonotic/Xonotic/source/qcsrc/server/bot/default/
H A Daim.qc279 float r, fixedrate, blendrate;
281 blendrate = autocvar_bot_ai_aimskill_blendrate;
282 r = max(fixedrate, blendrate);
287 //this.v_angle = this.v_angle + diffang * (1/ blendrate);