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Searched refs:blitQlen (Results 1 – 2 of 2) sorted by relevance

/dports/games/maelstrom/Maelstrom-3.0.6/screenlib/
H A DSDL_FrameBuf.cpp137 blitQlen = 0; in Init()
254 if ( blitQlen > 0 ) { in PerformBlits()
264 blitQlen = 0; in PerformBlits()
796 if ( blitQlen == blitQmax ) { in QueueBlit()
808 blitQ[blitQlen].src = src; in QueueBlit()
809 blitQ[blitQlen].srcrect.x = srcx; in QueueBlit()
811 blitQ[blitQlen].srcrect.w = w; in QueueBlit()
812 blitQ[blitQlen].srcrect.h = h; in QueueBlit()
815 blitQ[blitQlen].dstrect.w = w; in QueueBlit()
816 blitQ[blitQlen].dstrect.h = h; in QueueBlit()
[all …]
H A DSDL_FrameBuf.h183 int blitQlen; variable