/dports/games/scummvm/scummvm-2.5.1/engines/nancy/ |
H A D | graphics.cpp | 66 blitToScreen(*current._redrawFrom, current.getPreviousScreenPosition()); in draw() 71 blitToScreen(*current._redrawFrom, current.getScreenPosition()); in draw() 76 blitToScreen(current, current.getScreenPosition()); in draw() 79 blitToScreen(*current._redrawFrom, current.getPreviousScreenPosition()); in draw() 267 void GraphicsManager::blitToScreen(const RenderObject &src, Common::Rect screenRect) { in blitToScreen() function in Nancy::GraphicsManager
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H A D | graphics.h | 70 void blitToScreen(const RenderObject &src, Common::Rect dest);
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | AirUnit.cpp | 86 void AirUnit::blitToScreen() in blitToScreen() function in AirUnit 98 UnitBase::blitToScreen(); in blitToScreen()
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H A D | Tank.cpp | 61 void Tank::blitToScreen() { in blitToScreen() function in Tank
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H A D | SiegeTank.cpp | 59 void SiegeTank::blitToScreen() { in blitToScreen() function in SiegeTank
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H A D | Launcher.cpp | 58 void Launcher::blitToScreen() { in blitToScreen() function in Launcher
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/units/ |
H A D | Tank.h | 31 void blitToScreen();
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H A D | SiegeTank.h | 31 void blitToScreen();
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H A D | Deviator.h | 31 void blitToScreen();
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H A D | Launcher.h | 32 void blitToScreen();
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H A D | Devastator.h | 33 void blitToScreen();
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H A D | SonicTank.h | 31 void blitToScreen();
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H A D | AirUnit.h | 33 void blitToScreen();
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H A D | InfantryBase.h | 54 void blitToScreen();
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H A D | Harvester.h | 34 void blitToScreen();
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H A D | SandWorm.h | 39 void blitToScreen();
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Explosion.h | 39 void blitToScreen() const;
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H A D | Bullet.h | 43 void blitToScreen() const;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/ |
H A D | dm.cpp | 645 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxWallOrnChampMirror), … in endGame() 646 …_displayMan->blitToScreen(curChampion->_portrait, &championPortraitBox, k16_byteWidth, kDMColorDar… in endGame() 673 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxTheEnd), &theEndBox, … in endGame() 731 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxCredits), &box, k160_… in endGame() 791 …_displayMan->blitToScreen(_entranceDoorAnimSteps[0], &closedDoorLeftBox, k64_byteWidth, kDMColorNo… in drawEntrance() 792 …_displayMan->blitToScreen(_entranceDoorAnimSteps[4], &closedDoorRightBox, k64_byteWidth, kDMColorN… in drawEntrance() 811 …_displayMan->blitToScreen(_savedScreenForOpenEntranceDoors, &screenBox, 160, kDMColorNoTransparenc… in openEntranceDoors()
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/dports/games/scummvm/scummvm-2.5.1/engines/dm/ |
H A D | dm.cpp | 644 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxWallOrnChampMirror), … in endGame() 645 …_displayMan->blitToScreen(curChampion->_portrait, &championPortraitBox, k16_byteWidth, kDMColorDar… in endGame() 672 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxTheEnd), &theEndBox, … in endGame() 730 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxCredits), &box, k160_… in endGame() 790 …_displayMan->blitToScreen(_entranceDoorAnimSteps[0], &closedDoorLeftBox, k64_byteWidth, kDMColorNo… in drawEntrance() 791 …_displayMan->blitToScreen(_entranceDoorAnimSteps[4], &closedDoorRightBox, k64_byteWidth, kDMColorN… in drawEntrance() 810 …_displayMan->blitToScreen(_savedScreenForOpenEntranceDoors, &screenBox, 160, kDMColorNoTransparenc… in openEntranceDoors()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | video.cpp | 267 _splitSurf->blitToScreen(0, 0, screenWidth - 1, screenHeight - 1, screenX, screenY); in retrace() 446 _vm->_global->_primarySurfDesc->blitToScreen(left, top, left + width - 1, top + height - 1, x, y); in dirtyRectsApply() 463 _vm->_global->_primarySurfDesc->blitToScreen(l, t, r - 1, b - 1, x + (l - left), y + (t - top)); in dirtyRectsApply()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | video.cpp | 267 _splitSurf->blitToScreen(0, 0, screenWidth - 1, screenHeight - 1, screenX, screenY); in retrace() 446 _vm->_global->_primarySurfDesc->blitToScreen(left, top, left + width - 1, top + height - 1, x, y); in dirtyRectsApply() 463 _vm->_global->_primarySurfDesc->blitToScreen(l, t, r - 1, b - 1, x + (l - left), y + (t - top)); in dirtyRectsApply()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | outtake.cpp | 89 _vm->blitToScreen(_vm->_surfaceFront); in play()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/structures/ |
H A D | StructureBase.h | 57 virtual void blitToScreen();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | end_credits.cpp | 148 _vm->blitToScreen(_vm->_surfaceFront); in show()
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