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Searched refs:blitToScreen (Results 1 – 25 of 77) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/
H A Dgraphics.cpp66 blitToScreen(*current._redrawFrom, current.getPreviousScreenPosition()); in draw()
71 blitToScreen(*current._redrawFrom, current.getScreenPosition()); in draw()
76 blitToScreen(current, current.getScreenPosition()); in draw()
79 blitToScreen(*current._redrawFrom, current.getPreviousScreenPosition()); in draw()
267 void GraphicsManager::blitToScreen(const RenderObject &src, Common::Rect screenRect) { in blitToScreen() function in Nancy::GraphicsManager
H A Dgraphics.h70 void blitToScreen(const RenderObject &src, Common::Rect dest);
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DAirUnit.cpp86 void AirUnit::blitToScreen() in blitToScreen() function in AirUnit
98 UnitBase::blitToScreen(); in blitToScreen()
H A DTank.cpp61 void Tank::blitToScreen() { in blitToScreen() function in Tank
H A DSiegeTank.cpp59 void SiegeTank::blitToScreen() { in blitToScreen() function in SiegeTank
H A DLauncher.cpp58 void Launcher::blitToScreen() { in blitToScreen() function in Launcher
/dports/games/dunelegacy/dunelegacy-0.96.4/include/units/
H A DTank.h31 void blitToScreen();
H A DSiegeTank.h31 void blitToScreen();
H A DDeviator.h31 void blitToScreen();
H A DLauncher.h32 void blitToScreen();
H A DDevastator.h33 void blitToScreen();
H A DSonicTank.h31 void blitToScreen();
H A DAirUnit.h33 void blitToScreen();
H A DInfantryBase.h54 void blitToScreen();
H A DHarvester.h34 void blitToScreen();
H A DSandWorm.h39 void blitToScreen();
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DExplosion.h39 void blitToScreen() const;
H A DBullet.h43 void blitToScreen() const;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/
H A Ddm.cpp645 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxWallOrnChampMirror), … in endGame()
646 …_displayMan->blitToScreen(curChampion->_portrait, &championPortraitBox, k16_byteWidth, kDMColorDar… in endGame()
673 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxTheEnd), &theEndBox, … in endGame()
731 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxCredits), &box, k160_… in endGame()
791 …_displayMan->blitToScreen(_entranceDoorAnimSteps[0], &closedDoorLeftBox, k64_byteWidth, kDMColorNo… in drawEntrance()
792 …_displayMan->blitToScreen(_entranceDoorAnimSteps[4], &closedDoorRightBox, k64_byteWidth, kDMColorN… in drawEntrance()
811 …_displayMan->blitToScreen(_savedScreenForOpenEntranceDoors, &screenBox, 160, kDMColorNoTransparenc… in openEntranceDoors()
/dports/games/scummvm/scummvm-2.5.1/engines/dm/
H A Ddm.cpp644 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxWallOrnChampMirror), … in endGame()
645 …_displayMan->blitToScreen(curChampion->_portrait, &championPortraitBox, k16_byteWidth, kDMColorDar… in endGame()
672 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxTheEnd), &theEndBox, … in endGame()
730 …_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxCredits), &box, k160_… in endGame()
790 …_displayMan->blitToScreen(_entranceDoorAnimSteps[0], &closedDoorLeftBox, k64_byteWidth, kDMColorNo… in drawEntrance()
791 …_displayMan->blitToScreen(_entranceDoorAnimSteps[4], &closedDoorRightBox, k64_byteWidth, kDMColorN… in drawEntrance()
810 …_displayMan->blitToScreen(_savedScreenForOpenEntranceDoors, &screenBox, 160, kDMColorNoTransparenc… in openEntranceDoors()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dvideo.cpp267 _splitSurf->blitToScreen(0, 0, screenWidth - 1, screenHeight - 1, screenX, screenY); in retrace()
446 _vm->_global->_primarySurfDesc->blitToScreen(left, top, left + width - 1, top + height - 1, x, y); in dirtyRectsApply()
463 _vm->_global->_primarySurfDesc->blitToScreen(l, t, r - 1, b - 1, x + (l - left), y + (t - top)); in dirtyRectsApply()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dvideo.cpp267 _splitSurf->blitToScreen(0, 0, screenWidth - 1, screenHeight - 1, screenX, screenY); in retrace()
446 _vm->_global->_primarySurfDesc->blitToScreen(left, top, left + width - 1, top + height - 1, x, y); in dirtyRectsApply()
463 _vm->_global->_primarySurfDesc->blitToScreen(l, t, r - 1, b - 1, x + (l - left), y + (t - top)); in dirtyRectsApply()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Douttake.cpp89 _vm->blitToScreen(_vm->_surfaceFront); in play()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/structures/
H A DStructureBase.h57 virtual void blitToScreen();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dend_credits.cpp148 _vm->blitToScreen(_vm->_surfaceFront); in show()

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