Home
last modified time | relevance | path

Searched refs:blobShadow (Results 1 – 3 of 3) sorted by relevance

/dports/games/blobby/blobby-1.0/src/
H A DRenderManagerGP2X.cpp118 SDL_Surface* blobShadow = loadSurface(filename); in init() local
119 SDL_SetColorKey(blobShadow, SDL_SRCCOLORKEY, in init()
120 SDL_MapRGB(blobShadow->format, 0, 0, 0)); in init()
121 SDL_SetAlpha(blobShadow, SDL_SRCALPHA, 127); in init()
122 mStandardBlobShadow.push_back(blobShadow); in init()
124 colorSurface(blobShadow, Color(255, 0, 0))); in init()
126 colorSurface(blobShadow, Color(0, 255, 0))); in init()
H A DRenderManagerSDL.cpp209 SDL_Surface* blobShadow = loadSurface(filename); in init() local
210 …SDL_Surface* formatedBlobShadowImage = SDL_ConvertSurfaceFormat(blobShadow, SDL_PIXELFORMAT_ABGR88… in init()
211 SDL_FreeSurface(blobShadow); in init()
H A DRenderManagerGL2D.cpp276 GLuint blobShadow = loadTexture(loadSurface(filename), false); in init() local
277 mBlobShadow.push_back(blobShadow); in init()