Searched refs:blobShadow (Results 1 – 3 of 3) sorted by relevance
/dports/games/blobby/blobby-1.0/src/ |
H A D | RenderManagerGP2X.cpp | 118 SDL_Surface* blobShadow = loadSurface(filename); in init() local 119 SDL_SetColorKey(blobShadow, SDL_SRCCOLORKEY, in init() 120 SDL_MapRGB(blobShadow->format, 0, 0, 0)); in init() 121 SDL_SetAlpha(blobShadow, SDL_SRCALPHA, 127); in init() 122 mStandardBlobShadow.push_back(blobShadow); in init() 124 colorSurface(blobShadow, Color(255, 0, 0))); in init() 126 colorSurface(blobShadow, Color(0, 255, 0))); in init()
|
H A D | RenderManagerSDL.cpp | 209 SDL_Surface* blobShadow = loadSurface(filename); in init() local 210 …SDL_Surface* formatedBlobShadowImage = SDL_ConvertSurfaceFormat(blobShadow, SDL_PIXELFORMAT_ABGR88… in init() 211 SDL_FreeSurface(blobShadow); in init()
|
H A D | RenderManagerGL2D.cpp | 276 GLuint blobShadow = loadTexture(loadSurface(filename), false); in init() local 277 mBlobShadow.push_back(blobShadow); in init()
|