Searched refs:block32x32Y (Results 1 – 2 of 2) sorted by relevance
2937 EB_U32 block32x32Y; in QuarterSampleDetectNoise() local2972 block32x32Y = block64x64Y + vert32x32Index * 32; in QuarterSampleDetectNoise()2975 …if ((block32x32X + 32 <= quarterDecimatedPicturePtr->width) && (block32x32Y + 32 <= quarterDecimat… in QuarterSampleDetectNoise()2993 …blockIndex = (noisePicturePtr->originY + block32x32Y) * noisePicturePtr->strideY + noisePicturePtr… in QuarterSampleDetectNoise()