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Searched refs:blockCombatText (Results 1 – 4 of 4) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DCombat.c1023 if ((attacker == &player || defender == &player) && !rogue.blockCombatText) { in attack()
1169 if (!rogue.blockCombatText && (canSeeMonster(attacker) || canSeeMonster(defender))) { in attack()
1230 if (!rogue.blockCombatText) { in attack()
H A DMovement.c2050 rogue.blockCombatText = true; in startFighting()
2062 rogue.blockCombatText = false; in startFighting()
H A DRogue.h2260 boolean blockCombatText; // busy auto-fighting member
H A DIO.c3018 if (rogue.autoPlayingLevel || rogue.blockCombatText) { in displayMonsterFlashes()