Searched refs:blockCombatText (Results 1 – 4 of 4) sorted by relevance
1023 if ((attacker == &player || defender == &player) && !rogue.blockCombatText) { in attack()1169 if (!rogue.blockCombatText && (canSeeMonster(attacker) || canSeeMonster(defender))) { in attack()1230 if (!rogue.blockCombatText) { in attack()
2050 rogue.blockCombatText = true; in startFighting()2062 rogue.blockCombatText = false; in startFighting()
2260 boolean blockCombatText; // busy auto-fighting member
3018 if (rogue.autoPlayingLevel || rogue.blockCombatText) { in displayMonsterFlashes()