Searched refs:block_anim (Results 1 – 3 of 3) sorted by relevance
23 int block_anim = 0; in do_mill() local48 block_anim = 1; in do_mill()51 block_anim = 1; in do_mill()62 if (real_time >= MP_ANIM(x, y) && block_anim == 0) { in do_mill()
31 int block_anim = 0; in do_mill() local59 block_anim = 1; in do_mill()63 block_anim = 1; in do_mill()75 if (real_time >= MP_INFO(x,y).int_4 && block_anim == 0) in do_mill()
51 inline int block_anim(char b) {return ((b >= _animlowlim) && (b <= _animhighlim));} in block_anim() function710 if (block_anim(block)) in draw_block()