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Searched refs:block_anim (Results 1 – 3 of 3) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmill.cpp23 int block_anim = 0; in do_mill() local
48 block_anim = 1; in do_mill()
51 block_anim = 1; in do_mill()
62 if (real_time >= MP_ANIM(x, y) && block_anim == 0) { in do_mill()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dmill.c31 int block_anim = 0; in do_mill() local
59 block_anim = 1; in do_mill()
63 block_anim = 1; in do_mill()
75 if (real_time >= MP_INFO(x,y).int_4 && block_anim == 0) in do_mill()
/dports/games/asylum/asylum-0.3.2/
H A Dmaze.cpp51 inline int block_anim(char b) {return ((b >= _animlowlim) && (b <= _animhighlim));} in block_anim() function
710 if (block_anim(block)) in draw_block()