Searched refs:block_rows_per_image (Results 1 – 4 of 4) sorted by relevance
406 let block_rows_per_image = match data_layout.rows_per_image { in queue_write_texture() localVariable424 (size.depth_or_array_layers - 1) * block_rows_per_image + height_blocks; in queue_write_texture()511 let rows_offset = layer * block_rows_per_image; in queue_write_texture()545 * block_rows_per_image as u64 in queue_write_texture()548 rows_per_image: NonZeroU32::new(block_rows_per_image), in queue_write_texture()
462 let block_rows_per_image = texel_rows_per_image / block_height; in queue_write_texture() localVariable471 (size.depth_or_array_layers - 1) * block_rows_per_image + height_blocks; in queue_write_texture()521 let rows_offset = layer * block_rows_per_image; in queue_write_texture()
233 let block_rows_per_image = if let Some(rows_per_image) = layout.rows_per_image { in validate_linear_texture_data() localVariable241 let rows_per_image = block_rows_per_image * block_height; in validate_linear_texture_data()262 let bytes_per_image = bytes_per_row * block_rows_per_image; in validate_linear_texture_data()