Searched refs:bloodcolor (Results 1 – 4 of 4) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_mobj.cpp | 1134 PalEntry bloodcolor = GetBloodColor(); in Grind() local 1135 if (bloodcolor!=0) Translation = TRANSLATION(TRANSLATION_Blood, bloodcolor.a); in Grind() 1176 PalEntry bloodcolor = GetBloodColor(); in Grind() local 1177 if (bloodcolor != 0) in Grind() 5094 PalEntry bloodcolor = originator->GetBloodColor(); in P_SpawnBlood() local 5176 P_DrawSplash2 (40, x, y, z, dir, 2, bloodcolor); in P_SpawnBlood() 5187 PalEntry bloodcolor = originator->GetBloodColor(); in P_BloodSplatter() local 5206 if (bloodcolor!=0 && !(mo->flags2 & MF2_DONTTRANSLATE)) in P_BloodSplatter() 5227 PalEntry bloodcolor = originator->GetBloodColor(); in P_BloodSplatter2() local 5267 PalEntry bloodcolor = bleeder->GetBloodColor(); in P_RipperBlood() local [all …]
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H A D | p_map.cpp | 4055 PalEntry bloodcolor = actor->GetBloodColor(); in P_TraceBleed() local 4056 if (bloodcolor != 0) in P_TraceBleed() 4058 bloodcolor.r >>= 1; // the full color is too bright for blood decals in P_TraceBleed() 4059 bloodcolor.g >>= 1; in P_TraceBleed() 4060 bloodcolor.b >>= 1; in P_TraceBleed() 4061 bloodcolor.a = 1; in P_TraceBleed() 4068 bloodcolor); in P_TraceBleed() 5130 PalEntry bloodcolor = thing->GetBloodColor(); in P_DoCrunch() local 5143 if (bloodcolor != 0 && !(mo->flags2 & MF2_DONTTRANSLATE)) in P_DoCrunch() 5145 mo->Translation = TRANSLATION(TRANSLATION_Blood, bloodcolor.a); in P_DoCrunch() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_properties.cpp | 1009 DEFINE_PROPERTY(bloodcolor, C, Actor) in DEFINE_PROPERTY() argument
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H A D | thingdef_codeptr.cpp | 1907 PalEntry bloodcolor = self->GetBloodColor(); in InitSpawnedItem() local 1908 mo->Translation = TRANSLATION(TRANSLATION_Blood, bloodcolor.a); in InitSpawnedItem()
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