Searched refs:blurAndSpread (Results 1 – 2 of 2) sorted by relevance
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/rendering/style/ |
H A D | ShadowData.cpp | 62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize; in calculateShadowExtent() local 64 shadowLeft = min(shadow->x() - blurAndSpread, shadowLeft); in calculateShadowExtent() 65 shadowRight = max(shadow->x() + blurAndSpread, shadowRight); in calculateShadowExtent() 66 shadowTop = min(shadow->y() - blurAndSpread, shadowTop); in calculateShadowExtent() 67 shadowBottom = max(shadow->y() + blurAndSpread, shadowBottom); in calculateShadowExtent()
|
H A D | RenderStyle.cpp | 1042 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowExtent() local 1044 top = min(top, shadow->y() - blurAndSpread); in getShadowExtent() 1045 right = max(right, shadow->x() + blurAndSpread); in getShadowExtent() 1046 bottom = max(bottom, shadow->y() + blurAndSpread); in getShadowExtent() 1047 left = min(left, shadow->x() - blurAndSpread); in getShadowExtent() 1059 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowHorizontalExtent() local 1061 left = min(left, shadow->x() - blurAndSpread); in getShadowHorizontalExtent() 1062 right = max(right, shadow->x() + blurAndSpread); in getShadowHorizontalExtent() 1074 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowVerticalExtent() local 1076 top = min(top, shadow->y() - blurAndSpread); in getShadowVerticalExtent() [all …]
|