Searched refs:blurArea (Results 1 – 9 of 9) sorted by relevance
769 const int blurArea = blurRadius*2 + 1; in BlurHorizontal() local806 dst[0] = (unsigned char)(sum_r / blurArea); in BlurHorizontal()807 dst[1] = (unsigned char)(sum_g / blurArea); in BlurHorizontal()808 dst[2] = (unsigned char)(sum_b / blurArea); in BlurHorizontal()848 dst[0] = (unsigned char)(sum_r / blurArea); in BlurHorizontal()849 dst[1] = (unsigned char)(sum_g / blurArea); in BlurHorizontal()850 dst[2] = (unsigned char)(sum_b / blurArea); in BlurHorizontal()887 const int blurArea = blurRadius*2 + 1; in BlurVertical() local924 dst[0] = (unsigned char)(sum_r / blurArea); in BlurVertical()925 dst[1] = (unsigned char)(sum_g / blurArea); in BlurVertical()[all …]
1081 const int blurArea = blurRadius*2 + 1; in BlurHorizontal() local1118 dst[0] = (unsigned char)(sum_r / blurArea); in BlurHorizontal()1119 dst[1] = (unsigned char)(sum_g / blurArea); in BlurHorizontal()1120 dst[2] = (unsigned char)(sum_b / blurArea); in BlurHorizontal()1160 dst[0] = (unsigned char)(sum_r / blurArea); in BlurHorizontal()1161 dst[1] = (unsigned char)(sum_g / blurArea); in BlurHorizontal()1162 dst[2] = (unsigned char)(sum_b / blurArea); in BlurHorizontal()1184 const int blurArea = blurRadius*2 + 1; in BlurVertical() local1221 dst[0] = (unsigned char)(sum_r / blurArea); in BlurVertical()1222 dst[1] = (unsigned char)(sum_g / blurArea); in BlurVertical()[all …]
964 const int blurArea = blurRadius*2 + 1; in BlurHorizontal() local1001 dst[0] = (unsigned char)(sum_r / blurArea); in BlurHorizontal()1002 dst[1] = (unsigned char)(sum_g / blurArea); in BlurHorizontal()1003 dst[2] = (unsigned char)(sum_b / blurArea); in BlurHorizontal()1043 dst[0] = (unsigned char)(sum_r / blurArea); in BlurHorizontal()1044 dst[1] = (unsigned char)(sum_g / blurArea); in BlurHorizontal()1045 dst[2] = (unsigned char)(sum_b / blurArea); in BlurHorizontal()1067 const int blurArea = blurRadius*2 + 1; in BlurVertical() local1104 dst[0] = (unsigned char)(sum_r / blurArea); in BlurVertical()1105 dst[1] = (unsigned char)(sum_g / blurArea); in BlurVertical()[all …]
960 const int blurArea = blurRadius*2 + 1; in BlurHorizontal() local997 dst[0] = (unsigned char)(sum_r / blurArea); in BlurHorizontal()998 dst[1] = (unsigned char)(sum_g / blurArea); in BlurHorizontal()999 dst[2] = (unsigned char)(sum_b / blurArea); in BlurHorizontal()1039 dst[0] = (unsigned char)(sum_r / blurArea); in BlurHorizontal()1040 dst[1] = (unsigned char)(sum_g / blurArea); in BlurHorizontal()1041 dst[2] = (unsigned char)(sum_b / blurArea); in BlurHorizontal()1063 const int blurArea = blurRadius*2 + 1; in BlurVertical() local1100 dst[0] = (unsigned char)(sum_r / blurArea); in BlurVertical()1101 dst[1] = (unsigned char)(sum_g / blurArea); in BlurVertical()[all …]
513 const QRegion blurArea = blurRegion(w).translated(w->pos()) & screen; in prePaintWindow() local514 const QRegion expandedBlur = (w->isDock() ? blurArea : expand(blurArea)) & screen; in prePaintWindow()518 if (m_paintedArea.intersects(expandedBlur) || data.paint.intersects(blurArea)) { in prePaintWindow()
400 id: blurArea414 source: blurArea