Searched refs:blurIterator (Results 1 – 1 of 1) sorted by relevance
1672 int blurIterator = blurQueueFront; in playCurrentLevel() local1675 glBindTexture(GL_TEXTURE_2D, blurTextures[blurIterator]); in playCurrentLevel()1692 blurIterator++; in playCurrentLevel()1693 if (blurIterator == NUM_BLUR_TEXTURES) in playCurrentLevel()1694 blurIterator = 0; in playCurrentLevel()