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Searched refs:blurQueueRear (Results 1 – 1 of 1) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Dgame.cpp1144 int blurQueueRear = 0; in playCurrentLevel() local
1620 glBindTexture(GL_TEXTURE_2D, blurTextures[blurQueueRear]); in playCurrentLevel()
1626 blurQueueRear++; in playCurrentLevel()
1627 if (blurQueueRear == NUM_BLUR_TEXTURES) in playCurrentLevel()
1630 blurQueueRear = 0; in playCurrentLevel()
1633 if (blurQueueRear == blurQueueFront) in playCurrentLevel()