Searched refs:blurQueueRear (Results 1 – 1 of 1) sorted by relevance
1144 int blurQueueRear = 0; in playCurrentLevel() local1620 glBindTexture(GL_TEXTURE_2D, blurTextures[blurQueueRear]); in playCurrentLevel()1626 blurQueueRear++; in playCurrentLevel()1627 if (blurQueueRear == NUM_BLUR_TEXTURES) in playCurrentLevel()1630 blurQueueRear = 0; in playCurrentLevel()1633 if (blurQueueRear == blurQueueFront) in playCurrentLevel()