Home
last modified time | relevance | path

Searched refs:blur_num (Results 1 – 2 of 2) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dweapon.c111 int DoBlurExtend(SHORT Weapon,SHORT interval,SHORT blur_num);
8718 DoBlurExtend(SHORT Weapon, SHORT interval, SHORT blur_num) in DoBlurExtend() argument
8722 if (u->motion_blur_num >= blur_num) in DoBlurExtend()
8732 if (u->motion_blur_num > blur_num) in DoBlurExtend()
8733 u->motion_blur_num = blur_num; in DoBlurExtend()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dweapon.cpp114 int DoBlurExtend(int16_t Weapon,int16_t interval,int16_t blur_num);
8587 DoBlurExtend(int16_t Weapon, int16_t interval, int16_t blur_num) in DoBlurExtend() argument
8591 if (u->motion_blur_num >= blur_num) in DoBlurExtend()
8601 if (u->motion_blur_num > blur_num) in DoBlurExtend()
8602 u->motion_blur_num = blur_num; in DoBlurExtend()