Searched refs:blur_num (Results 1 – 2 of 2) sorted by relevance
111 int DoBlurExtend(SHORT Weapon,SHORT interval,SHORT blur_num);8718 DoBlurExtend(SHORT Weapon, SHORT interval, SHORT blur_num) in DoBlurExtend() argument8722 if (u->motion_blur_num >= blur_num) in DoBlurExtend()8732 if (u->motion_blur_num > blur_num) in DoBlurExtend()8733 u->motion_blur_num = blur_num; in DoBlurExtend()
114 int DoBlurExtend(int16_t Weapon,int16_t interval,int16_t blur_num);8587 DoBlurExtend(int16_t Weapon, int16_t interval, int16_t blur_num) in DoBlurExtend() argument8591 if (u->motion_blur_num >= blur_num) in DoBlurExtend()8601 if (u->motion_blur_num > blur_num) in DoBlurExtend()8602 u->motion_blur_num = blur_num; in DoBlurExtend()