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Searched refs:blurrectshader (Results 1 – 4 of 4) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dshader.cpp1528 …*blurrectshader[7][2] = { { NULL, NULL }, { NULL, NULL }, { NULL, NULL }, { NULL, NULL }, { NULL, … in setblurshader() local
1529 Shader *&s = (target == GL_TEXTURE_RECTANGLE ? blurrectshader : blurshader)[radius-1][pass]; in setblurshader()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dshader.cpp1578 …*blurrectshader[7][2] = { { NULL, NULL }, { NULL, NULL }, { NULL, NULL }, { NULL, NULL }, { NULL, … in setblurshader() local
1579 Shader *&s = (target == GL_TEXTURE_RECTANGLE ? blurrectshader : blurshader)[radius-1][pass]; in setblurshader()
/dports/games/tesseract/tesseract/src/engine/
H A Dshader.cpp1578 …*blurrectshader[7][2] = { { NULL, NULL }, { NULL, NULL }, { NULL, NULL }, { NULL, NULL }, { NULL, … in setblurshader() local
1579 Shader *&s = (target == GL_TEXTURE_RECTANGLE ? blurrectshader : blurshader)[radius-1][pass]; in setblurshader()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dshader.cpp1886 …*blurrectshader[7][2] = { { NULL, NULL }, { NULL, NULL }, { NULL, NULL }, { NULL, NULL }, { NULL, … in setblurshader() local
1887 Shader *&s = (target == GL_TEXTURE_RECTANGLE_ARB ? blurrectshader : blurshader)[radius-1][pass]; in setblurshader()