/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/bilateral_grid/ |
H A D | bilateral_grid_generator.cpp | 33 Func blurx("blurx"), blury("blury"), blurz("blurz"); in generate() local 44 blury(x, y, z, c) = (blurx(x, y - 2, z, c) + in generate() 61 lerp(lerp(lerp(blury(xi, yi, zi, c), blury(xi + 1, yi, zi, c), xf), in generate() 62 lerp(blury(xi, yi + 1, zi, c), blury(xi + 1, yi + 1, zi, c), xf), yf), in generate() 63 lerp(lerp(blury(xi, yi, zi + 1, c), blury(xi + 1, yi, zi + 1, c), xf), in generate() 64 lerp(blury(xi, yi + 1, zi + 1, c), blury(xi + 1, yi + 1, zi + 1, c), xf), yf), in generate() 81 blury.set_estimate(z, 0, 12); in generate() 113 blury in generate() 146 blury.compute_root() in generate() 186 blury.add_trace_tag(cfg.to_trace_tag()); in generate()
|
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/python_bindings/apps/ |
H A D | bilateral_grid.py | 33 blurx, blury, blurz = hl.Func('blurx'), hl.Func('blury'), hl.Func('blurz') 36 …blury[x, y, z, c] = blurx[x, y-2, z, c] + blurx[x, y-1, z, c]*4 + blurx[x, y, z, c]*6 + blurx[x, y… 48 … interpolated[x, y, c] = hl.lerp(hl.lerp(hl.lerp(blury[xi, yi, zi, c], blury[xi+1, yi, zi, c], xf), 49 … hl.lerp(blury[xi, yi+1, zi, c], blury[xi+1, yi+1, zi, c], xf), yf), 50 … hl.lerp(hl.lerp(blury[xi, yi, zi+1, c], blury[xi+1, yi, zi+1, c], xf), 51 … hl.lerp(blury[xi, yi+1, zi+1, c], blury[xi+1, yi+1, zi+1, c], xf), yf), zf) 73 blury.compute_root().gpu_tile(x, y, z, xb, yb, zb, 16, 16, 1) 83 blury.compute_root().reorder(c, x, y, z).parallel(z).vectorize(x, 4).unroll(c)
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | glare.cpp | 39 int w = 1<<glaresize, h = 1<<glaresize, blury = blurglare; in drawglaretex() local 43 blury = ((1 + 4*blurglare)*(screenw*h)/w + screenh*2)/(screenh*4); in drawglaretex() 44 blury = clamp(blury, 1, MAXBLURRADIUS); in drawglaretex() 47 glaretex.render(w, h, blurglare, blurglaresigma/100.0f, blury); in drawglaretex()
|
/dports/graphics/swftools/swftools-0.9.2/lib/modules/ |
H A D | swffilter.c | 13 swf_SetFixed(tag, f->blury); in swf_SetFilter() 22 swf_SetFixed(tag, f->blury); in swf_SetFilter() 38 swf_SetFixed(tag, f->blury); in swf_SetFilter() 49 swf_SetFixed(tag, f->blury); in swf_SetFilter() 68 f->blury = swf_GetFixed(tag); in swf_GetFilter() 77 f->blury = swf_GetFixed(tag); in swf_GetFilter() 99 f->blury = swf_GetFixed(tag); in swf_GetFilter() 115 f->blury = swf_GetFixed(tag); in swf_GetFilter() 131 f->blury = swf_GetFixed(tag); in swf_GetFilter()
|
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/test/correctness/ |
H A D | compute_outermost.cpp | 7 Func blurx, blury; in blur() local 10 blury(x, y) = (blurx(x, y - 1) + blurx(x, y) + blurx(x, y + 1)) / 9; in blur() 15 blurx.compute_at(blury, Var::outermost()); in blur() 17 return blury; in blur()
|
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/bgu/ |
H A D | bgu_generator.cpp | 223 Func blurx("blurx"), blury("blury"), blurz("blurz"); in generate() local 232 blury(x, y, z, c) = (blurz(x, y - 3, z, c) * t0 + in generate() 239 blurx(x, y, z, c) = (blury(x - 3, y, z, c) * t0 + in generate() 240 blury(x - 2, y, z, c) * t1 + in generate() 241 blury(x - 1, y, z, c) * t2 + in generate() 242 blury(x, y, z, c) * t3 + in generate() 243 blury(x + 1, y, z, c) * t2 + in generate() 244 blury(x + 2, y, z, c) * t1 + in generate() 245 blury(x + 3, y, z, c) * t0); in generate() 443 blury in generate() [all …]
|
/dports/graphics/swftools/swftools-0.9.2/src/ |
H A D | swfc-history.c | 503 if(f1->blurx == f2->blurx && f1->blury == f2->blury) in interpolateBlur() 507 f->blury= interpolateScalar(f1->blury, (f2->blury), ratio, inter); in interpolateBlur() 528 f1->blurx == f2->blurx && f1->blury == f2->blury && in interpolateDropshadow() 535 f->blury= interpolateScalar(f1->blury, (f2->blury), ratio, inter); in interpolateDropshadow() 574 …f1->blurx == f2->blurx && f1->blury == f2->blury && f1->angle == f2->angle && f1->strength == f2->… in interpolateBevel() 581 f->blury= interpolateScalar(f1->blury, (f2->blury), ratio, inter); in interpolateBevel() 621 …f1->blurx == f2->blurx && f1->blury == f2->blury && f1->angle == f2->angle && f1->strength == f2->… in interpolateGradientGlow() 626 f->blury= interpolateScalar(f1->blury, (f2->blury), ratio, inter); in interpolateGradientGlow()
|
H A D | swfc.c | 1880 filter->blury = blury; in s_gradientglow() 1903 filter->blury = blury; in s_dropshadow() 1926 filter->blury = blury; in s_bevel() 1947 filter->blury = blury; in s_blur() 3109 blury = parseFloat(blurstr); in c_blur() 3114 blury = parseFloat(blurystr); in c_blur() 3130 blury = parseFloat(blurstr); in c_gradientglow() 3135 blury = parseFloat(blurystr); in c_gradientglow() 3160 blury = parseFloat(blurstr); in c_dropshadow() 3165 blury = parseFloat(blurystr); in c_dropshadow() [all …]
|
H A D | swfdump.c | 624 printf("blurx: %f blury: %f\n", f->blurx, f->blury); in dumpFilter() 629 printf("blurx: %f blury: %f strength: %f\n", f->blurx, f->blury, f->strength); in dumpFilter() 637 printf("blurx: %f blury: %f\n", f->blurx, f->blury); in dumpFilter() 647 printf("blurx: %f blury: %f\n", f->blurx, f->blury); in dumpFilter() 659 printf("blurx: %f blury: %f\n", f->blurx, f->blury); in dumpFilter()
|
/dports/graphics/filmulator/filmulator-gui-0.11.1/filmulator-gui/Halide/ |
H A D | downscaleDiffuse.cpp | 53 Func blurx,blury; in gaussBlur() local 59 blury(x, y) = (blurx(x, y-2) + in gaussBlur() 64 return blury; in gaussBlur()
|
/dports/games/redeclipse/base-2.0.0/config/glsl/ |
H A D | blur.cfg | 64 blurshader (format "blury%1" $i) $i y 2D 66 blurshader (format "blury%1rect" $i) $i y 2DRect
|
/dports/games/tesseract-data/tesseract/config/glsl/ |
H A D | blur.cfg | 64 blurshader (format "blury%1" $i) $i y 2D 66 blurshader (format "blury%1rect" $i) $i y 2DRect
|
/dports/graphics/gegl/gegl-0.4.34/operations/workshop/ |
H A D | bilateral-filter-fast.c | 147 gfloat *blury = g_new0 (gfloat, sw * sh * depth * channels * 2); 157 #define BLURY(x,y,z,c,i) blury[i+2*(c+channels*(x+sw*(y+z*sh)))] 167 blury[k] = 0.0f; 273 g_free (blury);
|
/dports/science/afni/afni-AFNI_21.3.16/src/ |
H A D | edt_checkargv.c | 529 edopt->blury = strtod( argv[nopt++] , NULL ) ; in EDIT_check_argv() 531 if( edopt->blurx <= 0.0f && edopt->blury <= 0.0f && edopt->blurz <= 0.0f ){ in EDIT_check_argv() 535 edopt->blury = FWHM_TO_SIGMA(edopt->blury) ; in EDIT_check_argv()
|
H A D | editvol.h | 300 float blurx,blury,blurz ; /*!< 18 Jun 2019, RWC: aniso blurring */ member 349 (edopt)->blury = 0.0 , \
|
H A D | edt_onedset.c | 42 float edit_blury = edopt->blury ; in EDIT_one_dataset()
|
/dports/math/deal.ii/dealii-803d21ff957e349b3799cd3ef2c840bc78734305/examples/step-9/doc/ |
H A D | results.dox | 79 are sill unresolved and appear blury." 93 features but some are sill unresolved and appear blury. In particular,
|
/dports/graphics/swftools/swftools-0.9.2/lib/ |
H A D | rfxswf.h | 1140 double blury; member 1155 double blury; member 1170 double blury; member 1184 double blury; member 1192 double blury; member
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/ |
H A D | crt-pi.glsl | 22 By default the shader uses linear blending horizontally. If you find this too blury, enable SHARPER.
|
H A D | crt-pi-vertical.glsl | 24 By default the shader uses linear blending horizontally. If you find this too blury, enable SHARPER.
|
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/ |
H A D | crt-pi.slang | 95 blury, enable SHARPER.
|
/dports/graphics/digikam/digikam-7.4.0/project/ |
H A D | NEWS.1.2.0 | 73 024 ==> 224999 - Thumbnails blury after upgrade to 1.0.0 from 0.10.
|
/dports/games/bloodfrontier/bloodfrontier/data/ |
H A D | stdshader.cfg | 1485 blurshader (format "blury%1" (+ $i 1)) (+ $i 1) y 2D 1488 altshader (format "blury%1" (+ $i 1)) (format "blury%1" $i) 1492 blurshader (format "blury%1rect" (+ $i 1)) (+ $i 1) y RECT 1495 altshader (format "blury%1rect" (+ $i 1)) (format "blury%1rect" $i)
|
/dports/games/redeclipse16/base-1.6.0/config/ |
H A D | glsl.cfg | 1363 blurshader (format "blury%1" (+ $i 1)) (+ $i 1) y 1366 altshader (format "blury%1" (+ $i 1)) (format "blury%1" $i)
|
/dports/games/sauerbraten/sauerbraten/data/ |
H A D | glsl.cfg | 1403 blurshader (format "blury%1" (+ $i 1)) (+ $i 1) y 1406 altshader (format "blury%1" (+ $i 1)) (format "blury%1" $i)
|