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Searched refs:bm_is_anim (Results 1 – 1 of 1) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/bmpman/
H A Dbmpman.cpp104 static bool bm_is_anim(bitmap_entry* entry) in bm_is_anim() function
131 if (separate_ani_frames || !bm_is_anim(entry)) { in bm_get_slot()
876 if (bm_is_anim(entry)) { in bm_get_info()
1813 bool animated = bm_is_anim(&entry); in bm_load_sub_fast()
1927 if (bm_is_anim(be) == true) { in bm_lock()
2640 if (bm_is_anim(entry) == true) in bm_page_in_texture()
2795 if (bm_is_anim(be)) { in bm_release()
2867 …Assertion(!bm_is_anim(be), "Cannot release a render target of an animation (bitmap handle number %… in bm_release_rendertarget()
3081 if (bm_is_anim(be) == true) { in bm_unload()
3228 if (!bm_is_anim(entry)) { in bm_is_texture_array()