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Searched refs:bmap_frame (Results 1 – 2 of 2) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp6008 man_thruster_renderer *man_thruster_get_slot(int bmap_frame) in man_thruster_get_slot() argument
6016 if(mtr->bmap_id == bmap_frame) in man_thruster_get_slot()
6024 mtr->bmap_id = bmap_frame; in man_thruster_get_slot()
6029 Man_thrusters.push_back(man_thruster_renderer(bmap_frame)); in man_thruster_get_slot()
6251 int bmap_frame = mtp->tex_id; in ship_render() local
6253bmap_frame += (int)(((float)(timestamp() - shipp->thrusters_start[i]) / 1000.0f) * (float)mtp->tex… in ship_render()
6255 man_thruster_renderer *mtr = man_thruster_get_slot(bmap_frame); in ship_render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp19486 int bmap_frame = mtp->tex_id; in ship_render_batch_thrusters() local
19488bmap_frame += bm_get_anim_frame(mtp->tex_id, i2fl(timestamp() - shipp->thrusters_start[i]) / 1000.… in ship_render_batch_thrusters()
19493 batching_add_beam(bmap_frame, &start, &end, rad, 1.0f); in ship_render_batch_thrusters()