Searched refs:bmp_col_depth (Results 1 – 2 of 2) sorted by relevance
288 const int bmp_col_depth = bitmap->GetColorDepth(); in AdjustBitmapForUseWithDisplayMode() local300 if (sys_col_depth > 16 && bmp_col_depth == 32) in AdjustBitmapForUseWithDisplayMode()313 if (game_col_depth == 32 && bmp_col_depth == 32) in AdjustBitmapForUseWithDisplayMode()319 else if (game_col_depth == 32 && (bmp_col_depth > 8 && bmp_col_depth <= 16)) in AdjustBitmapForUseWithDisplayMode()324 else if (game_col_depth <= 16 && bmp_col_depth > 16) in AdjustBitmapForUseWithDisplayMode()332 else if (convert_16bit_bgr == 1 && bmp_col_depth == 16) in AdjustBitmapForUseWithDisplayMode()
158 const int bmp_col_depth = bitmap->GetColorDepth(); in AdjustBitmapForUseWithDisplayMode() local170 if (sys_col_depth > 16 && bmp_col_depth == 32) { in AdjustBitmapForUseWithDisplayMode()182 if (game_col_depth == 32 && bmp_col_depth == 32) { in AdjustBitmapForUseWithDisplayMode()187 else if (game_col_depth == 32 && (bmp_col_depth > 8 && bmp_col_depth <= 16)) { in AdjustBitmapForUseWithDisplayMode()191 else if (game_col_depth <= 16 && bmp_col_depth > 16) { in AdjustBitmapForUseWithDisplayMode()198 else if (_G(convert_16bit_bgr) == 1 && bmp_col_depth == 16) { in AdjustBitmapForUseWithDisplayMode()