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Searched refs:bmp_col_depth (Results 1 – 2 of 2) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Ddraw.cpp288 const int bmp_col_depth = bitmap->GetColorDepth(); in AdjustBitmapForUseWithDisplayMode() local
300 if (sys_col_depth > 16 && bmp_col_depth == 32) in AdjustBitmapForUseWithDisplayMode()
313 if (game_col_depth == 32 && bmp_col_depth == 32) in AdjustBitmapForUseWithDisplayMode()
319 else if (game_col_depth == 32 && (bmp_col_depth > 8 && bmp_col_depth <= 16)) in AdjustBitmapForUseWithDisplayMode()
324 else if (game_col_depth <= 16 && bmp_col_depth > 16) in AdjustBitmapForUseWithDisplayMode()
332 else if (convert_16bit_bgr == 1 && bmp_col_depth == 16) in AdjustBitmapForUseWithDisplayMode()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Ddraw.cpp158 const int bmp_col_depth = bitmap->GetColorDepth(); in AdjustBitmapForUseWithDisplayMode() local
170 if (sys_col_depth > 16 && bmp_col_depth == 32) { in AdjustBitmapForUseWithDisplayMode()
182 if (game_col_depth == 32 && bmp_col_depth == 32) { in AdjustBitmapForUseWithDisplayMode()
187 else if (game_col_depth == 32 && (bmp_col_depth > 8 && bmp_col_depth <= 16)) { in AdjustBitmapForUseWithDisplayMode()
191 else if (game_col_depth <= 16 && bmp_col_depth > 16) { in AdjustBitmapForUseWithDisplayMode()
198 else if (_G(convert_16bit_bgr) == 1 && bmp_col_depth == 16) { in AdjustBitmapForUseWithDisplayMode()