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Searched refs:boat_music (Results 1 – 10 of 10) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavesystem.h89 Music boat_music = Music{ "" };
159 && l.boat_music == r.boat_music
220 ForEachString(obj.boat_music, f, &ctx26);
H A Dsystem.h196 Music boat_music; variable
297 && l.boat_music == r.boat_music
383 ForEachString(obj.boat_music, f, &ctx18);
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.cpp258 return GetAudio(data.boat_music, dbsys->boat_music); in GetSystemBGM()
283 SetAudio(data.boat_music, dbsys->boat_music, std::move(bgm)); in SetSystemBGM()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_savesystem.cpp53 os << ", boat_music="<< obj.boat_music; in operator <<()
H A Dlsd_savesystem.cpp211 &rpg::SaveSystem::boat_music,
212 LSD_Reader::ChunkSaveSystem::boat_music,
H A Drpg_system.cpp45 os << ", boat_music="<< obj.boat_music; in operator <<()
H A Dldb_system.cpp155 &rpg::System::boat_music,
156 LDB_Reader::ChunkSystem::boat_music,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h106 boat_music = 0x4F, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1286 boat_music = 0x23, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv540 System,boat_music,f,Music,0x23,,1,0,rpg::Music
737 SaveSystem,boat_music,f,Music,0x4F,"Music{ """" }",1,0,