Searched refs:boat_music (Results 1 – 10 of 10) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | savesystem.h | 89 Music boat_music = Music{ "" }; 159 && l.boat_music == r.boat_music 220 ForEachString(obj.boat_music, f, &ctx26);
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H A D | system.h | 196 Music boat_music; variable 297 && l.boat_music == r.boat_music 383 ForEachString(obj.boat_music, f, &ctx18);
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_system.cpp | 258 return GetAudio(data.boat_music, dbsys->boat_music); in GetSystemBGM() 283 SetAudio(data.boat_music, dbsys->boat_music, std::move(bgm)); in SetSystemBGM()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_savesystem.cpp | 53 os << ", boat_music="<< obj.boat_music; in operator <<()
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H A D | lsd_savesystem.cpp | 211 &rpg::SaveSystem::boat_music, 212 LSD_Reader::ChunkSaveSystem::boat_music,
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H A D | rpg_system.cpp | 45 os << ", boat_music="<< obj.boat_music; in operator <<()
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H A D | ldb_system.cpp | 155 &rpg::System::boat_music, 156 LDB_Reader::ChunkSystem::boat_music,
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 106 boat_music = 0x4F, enumerator
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1286 boat_music = 0x23, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 540 System,boat_music,f,Music,0x23,,1,0,rpg::Music 737 SaveSystem,boat_music,f,Music,0x4F,"Music{ """" }",1,0,
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