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Searched refs:boat_name (Results 1 – 6 of 6) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_vehicle.cpp48 SetSpriteGraphic(ToString(lcf::Data::system.boat_name), lcf::Data::system.boat_index); in Game_Vehicle()
212 return lcf::Data::system.boat_name; in GetOrigSpriteName()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h180 DBString boat_name; variable
281 && l.boat_name == r.boat_name
361 f(obj.boat_name, ctx2);
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_system.cpp21 os << ", boat_name="<< obj.boat_name; in operator <<()
H A Dldb_system.cpp31 &rpg::System::boat_name,
32 LDB_Reader::ChunkSystem::boat_name,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1250 boat_name = 0x0B, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv522 System,boat_name,f,DBString,0x0B,,0,0,String