Searched refs:bodyActive (Results 1 – 1 of 1) sorted by relevance
465 bool bodyActive = false; in DrawDebugGeometry() local469 bodyActive = body->IsActive(); in DrawDebugGeometry()479 Color color = bodyActive ? Color::WHITE : Color::GREEN; in DrawDebugGeometry()512 …(btTransform(ToBtQuaternion(worldRotation), ToBtVector3(worldPosition)), shape_.Get(), bodyActive ? in DrawDebugGeometry()