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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Physics/
H A DCollisionShape.cpp465 bool bodyActive = false; in DrawDebugGeometry() local
469 bodyActive = body->IsActive(); in DrawDebugGeometry()
479 Color color = bodyActive ? Color::WHITE : Color::GREEN; in DrawDebugGeometry()
512 …(btTransform(ToBtQuaternion(worldRotation), ToBtVector3(worldPosition)), shape_.Get(), bodyActive ? in DrawDebugGeometry()