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Searched refs:bodyDef (Results 1 – 25 of 27) sorted by relevance

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/dports/misc/box2d/box2d-2.4.1/unit-test/
H A Djoint_test.cpp32 b2BodyDef bodyDef; variable
33 b2Body* ground = world.CreateBody(&bodyDef);
45 bodyDef.type = b2_dynamicBody;
46 bodyDef.position.Set(-2.0f, 3.0f);
48 b2Body* bodyA = world.CreateBody(&bodyDef);
49 b2Body* bodyB = world.CreateBody(&bodyDef);
50 b2Body* bodyC = world.CreateBody(&bodyDef);
61 …distanceJointDef.Initialize(ground, bodyA, bodyDef.position + b2Vec2(0.0f, 4.0f), bodyDef.position…
66 prismaticJointDef.Initialize(ground, bodyB, bodyDef.position, b2Vec2(1.0f, 0.0f));
69 revoluteJointDef.Initialize(ground, bodyC, bodyDef.position);
H A Dworld_test.cpp47 b2BodyDef bodyDef; variable
48 bodyDef.type = b2_dynamicBody;
50 b2Body* bodyA = world.CreateBody(&bodyDef);
51 b2Body* bodyB = world.CreateBody(&bodyDef);
H A Dhello_world.cpp60 b2BodyDef bodyDef; variable
61 bodyDef.type = b2_dynamicBody;
62 bodyDef.position.Set(0.0f, 4.0f);
63 b2Body* body = world.CreateBody(&bodyDef);
/dports/misc/box2d/box2d-2.4.1/testbed/tests/
H A Dmobile_unbalanced.cpp40 b2BodyDef bodyDef; in MobileUnbalanced() local
41 bodyDef.position.Set(0.0f, 20.0f); in MobileUnbalanced()
42 ground = m_world->CreateBody(&bodyDef); in MobileUnbalanced()
65 b2BodyDef bodyDef; in AddNode() local
66 bodyDef.type = b2_dynamicBody; in AddNode()
67 bodyDef.position = p; in AddNode()
68 b2Body* body = m_world->CreateBody(&bodyDef); in AddNode()
H A Dmobile_balanced.cpp40 b2BodyDef bodyDef; in MobileBalanced() local
41 bodyDef.position.Set(0.0f, 20.0f); in MobileBalanced()
42 ground = m_world->CreateBody(&bodyDef); in MobileBalanced()
65 b2BodyDef bodyDef; in AddNode() local
66 bodyDef.type = b2_dynamicBody; in AddNode()
67 bodyDef.position = p; in AddNode()
68 b2Body* body = m_world->CreateBody(&bodyDef); in AddNode()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/
H A DMobile.h37 b2BodyDef bodyDef; in Mobile() local
38 bodyDef.position.Set(0.0f, 20.0f); in Mobile()
39 ground = m_world->CreateBody(&bodyDef); in Mobile()
62 b2BodyDef bodyDef; in AddNode() local
63 bodyDef.type = b2_dynamicBody; in AddNode()
64 bodyDef.position = p; in AddNode()
65 b2Body* body = m_world->CreateBody(&bodyDef); in AddNode()
H A DMobileBalanced.h37 b2BodyDef bodyDef; in MobileBalanced() local
38 bodyDef.position.Set(0.0f, 20.0f); in MobileBalanced()
39 ground = m_world->CreateBody(&bodyDef); in MobileBalanced()
62 b2BodyDef bodyDef; in AddNode() local
63 bodyDef.type = b2_dynamicBody; in AddNode()
64 bodyDef.position = p; in AddNode()
65 b2Body* body = m_world->CreateBody(&bodyDef); in AddNode()
H A DRevolute.h107 b2BodyDef bodyDef; in Revolute() local
108 bodyDef.type = b2_dynamicBody; in Revolute()
109 b2Body* body = m_world->CreateBody(&bodyDef); in Revolute()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/
H A DClawPhysics.cpp204 b2BodyDef bodyDef; in VInitialize() local
205 bodyDef.type = b2_staticBody; in VInitialize()
532 b2BodyDef bodyDef; in VAddStaticGeometry() local
588 b2BodyDef bodyDef; in VAddDynamicActor() local
592 bodyDef.fixedRotation = true; in VAddDynamicActor()
664 b2BodyDef bodyDef; in VAddStaticBody() local
665 bodyDef.type = b2_staticBody; in VAddStaticBody()
667 bodyDef.fixedRotation = true; in VAddStaticBody()
716 b2BodyDef bodyDef; in VAddActorBody() local
719 bodyDef.fixedRotation = true; in VAddActorBody()
[all …]
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/HelloWorld/
H A DHelloWorld.cpp58 b2BodyDef bodyDef; in main() local
59 bodyDef.type = b2_dynamicBody; in main()
60 bodyDef.position.Set(0.0f, 4.0f); in main()
61 b2Body* body = world.CreateBody(&bodyDef); in main()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/HelloWorld/
H A DHelloWorld.cpp59 b2BodyDef bodyDef; in main() local
60 bodyDef.type = b2_dynamicBody; in main()
61 bodyDef.position.Set(0.0f, 4.0f); in main()
62 b2Body* body = world.CreateBody(&bodyDef); in main()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/
H A DActorTemplates.cpp1029 ActorBodyDef bodyDef; in CreateXmlData_SoundTriggerActor() local
1030 bodyDef.makeSensor = true; in CreateXmlData_SoundTriggerActor()
1037 bodyDef.size = size; in CreateXmlData_SoundTriggerActor()
1192 ActorBodyDef bodyDef; in CreateXmlData_GeneralPickupActor() local
1211 bodyDef.density = 10.0f; in CreateXmlData_GeneralPickupActor()
1212 bodyDef.friction = 0.18f; in CreateXmlData_GeneralPickupActor()
1213 bodyDef.restitution = 0.5f; in CreateXmlData_GeneralPickupActor()
1473 ActorBodyDef bodyDef; in CreateXmlData_ProjectileActor() local
1475 bodyDef.makeSensor = true; in CreateXmlData_ProjectileActor()
2181 ActorBodyDef bodyDef; in CreateXmlData_EnemyAIActor() local
[all …]
/dports/devel/juce/JUCE-f37e9a1/examples/Assets/Box2DTests/
H A DRevolute.h107 b2BodyDef bodyDef; in Revolute() local
108 bodyDef.type = b2_dynamicBody; in Revolute()
109 b2Body* body = m_world->CreateBody(&bodyDef); in Revolute()
/dports/devel/juce/JUCE-f37e9a1/examples/DemoRunner/Builds/Android/app/src/main/assets/Box2DTests/
H A DRevolute.h107 b2BodyDef bodyDef; in Revolute() local
108 bodyDef.type = b2_dynamicBody; in Revolute()
109 b2Body* body = m_world->CreateBody(&bodyDef); in Revolute()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Tests/
H A DRevolute.h107 b2BodyDef bodyDef; in Revolute() local
108 bodyDef.type = b2_dynamicBody; in Revolute()
109 b2Body* body = m_world->CreateBody(&bodyDef); in Revolute()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/
H A Dcollisionable.cpp281 b2BodyDef bodyDef; in createBody() local
282 bodyDef.type = static_physics ? b2_kinematicBody : b2_dynamicBody; in createBody()
283 bodyDef.userData = this; in createBody()
284 bodyDef.allowSleep = false; in createBody()
285 body = CollisionManager::world->CreateBody(&bodyDef); in createBody()
/dports/games/kolf/kolf-21.12.3/
H A Dcanvasitem.cpp42 b2BodyDef bodyDef; in CanvasItem() local
43 bodyDef.userData = this; in CanvasItem()
44 m_body = world->CreateBody(&bodyDef); in CanvasItem()
/dports/misc/box2d/box2d-2.4.1/docs/
H A Ddynamics.md82 b2BodyDef bodyDef;
114 b2BodyDef bodyDef;
135 b2BodyDef bodyDef;
151 b2BodyDef bodyDef;
170 b2BodyDef bodyDef;
172 bodyDef.awake = true;
181 b2BodyDef bodyDef;
216 b2BodyDef bodyDef;
217 bodyDef.bullet = true;
232 b2BodyDef bodyDef;
[all …]
H A Dhello.md112 b2BodyDef bodyDef;
113 bodyDef.type = b2_dynamicBody;
114 bodyDef.position.Set(0.0f, 4.0f);
115 b2Body* body = world.CreateBody(&bodyDef);
H A Dloose_ends.md15 b2BodyDef bodyDef;
16 bodyDef.userData.pointer = reinterpret_cast<uintptr_t>(actor);
17 actor->body = myWorld->CreateBody(&bodyDef);
/dports/games/numptyphysics/numptyphysics/
H A DGame.cpp290 b2BodyDef bodyDef; in createBodies() local
291 bodyDef.position = m_origin; in createBodies()
292 bodyDef.position *= 1.0f/PIXELS_PER_METREf; in createBodies()
293 bodyDef.userData = this; in createBodies()
295 bodyDef.isSleeping = true; in createBodies()
297 m_body = world.CreateBody( &bodyDef ); in createBodies()
/dports/devel/upp/upp/examples/Box2DExample/
H A Dmain.cpp175 b2BodyDef bodyDef; in App() local
176 groundBody = world.CreateBody(&bodyDef); in App()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Framework/
H A DTest.cpp54 b2BodyDef bodyDef; in Test() local
55 m_groundBody = m_world->CreateBody(&bodyDef); in Test()
/dports/misc/box2d/box2d-2.4.1/testbed/
H A Dtest.cpp59 b2BodyDef bodyDef; in Test() local
60 m_groundBody = m_world->CreateBody(&bodyDef); in Test()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Framework/
H A DTest.cpp53 b2BodyDef bodyDef; in Test() local
54 m_groundBody = m_world->CreateBody(&bodyDef); in Test()

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