/dports/misc/box2d/box2d-2.4.1/unit-test/ |
H A D | joint_test.cpp | 32 b2BodyDef bodyDef; variable 33 b2Body* ground = world.CreateBody(&bodyDef); 45 bodyDef.type = b2_dynamicBody; 46 bodyDef.position.Set(-2.0f, 3.0f); 48 b2Body* bodyA = world.CreateBody(&bodyDef); 49 b2Body* bodyB = world.CreateBody(&bodyDef); 50 b2Body* bodyC = world.CreateBody(&bodyDef); 61 …distanceJointDef.Initialize(ground, bodyA, bodyDef.position + b2Vec2(0.0f, 4.0f), bodyDef.position… 66 prismaticJointDef.Initialize(ground, bodyB, bodyDef.position, b2Vec2(1.0f, 0.0f)); 69 revoluteJointDef.Initialize(ground, bodyC, bodyDef.position);
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H A D | world_test.cpp | 47 b2BodyDef bodyDef; variable 48 bodyDef.type = b2_dynamicBody; 50 b2Body* bodyA = world.CreateBody(&bodyDef); 51 b2Body* bodyB = world.CreateBody(&bodyDef);
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H A D | hello_world.cpp | 60 b2BodyDef bodyDef; variable 61 bodyDef.type = b2_dynamicBody; 62 bodyDef.position.Set(0.0f, 4.0f); 63 b2Body* body = world.CreateBody(&bodyDef);
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/dports/misc/box2d/box2d-2.4.1/testbed/tests/ |
H A D | mobile_unbalanced.cpp | 40 b2BodyDef bodyDef; in MobileUnbalanced() local 41 bodyDef.position.Set(0.0f, 20.0f); in MobileUnbalanced() 42 ground = m_world->CreateBody(&bodyDef); in MobileUnbalanced() 65 b2BodyDef bodyDef; in AddNode() local 66 bodyDef.type = b2_dynamicBody; in AddNode() 67 bodyDef.position = p; in AddNode() 68 b2Body* body = m_world->CreateBody(&bodyDef); in AddNode()
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H A D | mobile_balanced.cpp | 40 b2BodyDef bodyDef; in MobileBalanced() local 41 bodyDef.position.Set(0.0f, 20.0f); in MobileBalanced() 42 ground = m_world->CreateBody(&bodyDef); in MobileBalanced() 65 b2BodyDef bodyDef; in AddNode() local 66 bodyDef.type = b2_dynamicBody; in AddNode() 67 bodyDef.position = p; in AddNode() 68 b2Body* body = m_world->CreateBody(&bodyDef); in AddNode()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Tests/ |
H A D | Mobile.h | 37 b2BodyDef bodyDef; in Mobile() local 38 bodyDef.position.Set(0.0f, 20.0f); in Mobile() 39 ground = m_world->CreateBody(&bodyDef); in Mobile() 62 b2BodyDef bodyDef; in AddNode() local 63 bodyDef.type = b2_dynamicBody; in AddNode() 64 bodyDef.position = p; in AddNode() 65 b2Body* body = m_world->CreateBody(&bodyDef); in AddNode()
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H A D | MobileBalanced.h | 37 b2BodyDef bodyDef; in MobileBalanced() local 38 bodyDef.position.Set(0.0f, 20.0f); in MobileBalanced() 39 ground = m_world->CreateBody(&bodyDef); in MobileBalanced() 62 b2BodyDef bodyDef; in AddNode() local 63 bodyDef.type = b2_dynamicBody; in AddNode() 64 bodyDef.position = p; in AddNode() 65 b2Body* body = m_world->CreateBody(&bodyDef); in AddNode()
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H A D | Revolute.h | 107 b2BodyDef bodyDef; in Revolute() local 108 bodyDef.type = b2_dynamicBody; in Revolute() 109 b2Body* body = m_world->CreateBody(&bodyDef); in Revolute()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/ |
H A D | ClawPhysics.cpp | 204 b2BodyDef bodyDef; in VInitialize() local 205 bodyDef.type = b2_staticBody; in VInitialize() 532 b2BodyDef bodyDef; in VAddStaticGeometry() local 588 b2BodyDef bodyDef; in VAddDynamicActor() local 592 bodyDef.fixedRotation = true; in VAddDynamicActor() 664 b2BodyDef bodyDef; in VAddStaticBody() local 665 bodyDef.type = b2_staticBody; in VAddStaticBody() 667 bodyDef.fixedRotation = true; in VAddStaticBody() 716 b2BodyDef bodyDef; in VAddActorBody() local 719 bodyDef.fixedRotation = true; in VAddActorBody() [all …]
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/HelloWorld/ |
H A D | HelloWorld.cpp | 58 b2BodyDef bodyDef; in main() local 59 bodyDef.type = b2_dynamicBody; in main() 60 bodyDef.position.Set(0.0f, 4.0f); in main() 61 b2Body* body = world.CreateBody(&bodyDef); in main()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/HelloWorld/ |
H A D | HelloWorld.cpp | 59 b2BodyDef bodyDef; in main() local 60 bodyDef.type = b2_dynamicBody; in main() 61 bodyDef.position.Set(0.0f, 4.0f); in main() 62 b2Body* body = world.CreateBody(&bodyDef); in main()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/ |
H A D | ActorTemplates.cpp | 1029 ActorBodyDef bodyDef; in CreateXmlData_SoundTriggerActor() local 1030 bodyDef.makeSensor = true; in CreateXmlData_SoundTriggerActor() 1037 bodyDef.size = size; in CreateXmlData_SoundTriggerActor() 1192 ActorBodyDef bodyDef; in CreateXmlData_GeneralPickupActor() local 1211 bodyDef.density = 10.0f; in CreateXmlData_GeneralPickupActor() 1212 bodyDef.friction = 0.18f; in CreateXmlData_GeneralPickupActor() 1213 bodyDef.restitution = 0.5f; in CreateXmlData_GeneralPickupActor() 1473 ActorBodyDef bodyDef; in CreateXmlData_ProjectileActor() local 1475 bodyDef.makeSensor = true; in CreateXmlData_ProjectileActor() 2181 ActorBodyDef bodyDef; in CreateXmlData_EnemyAIActor() local [all …]
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/dports/devel/juce/JUCE-f37e9a1/examples/Assets/Box2DTests/ |
H A D | Revolute.h | 107 b2BodyDef bodyDef; in Revolute() local 108 bodyDef.type = b2_dynamicBody; in Revolute() 109 b2Body* body = m_world->CreateBody(&bodyDef); in Revolute()
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/dports/devel/juce/JUCE-f37e9a1/examples/DemoRunner/Builds/Android/app/src/main/assets/Box2DTests/ |
H A D | Revolute.h | 107 b2BodyDef bodyDef; in Revolute() local 108 bodyDef.type = b2_dynamicBody; in Revolute() 109 b2Body* body = m_world->CreateBody(&bodyDef); in Revolute()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Tests/ |
H A D | Revolute.h | 107 b2BodyDef bodyDef; in Revolute() local 108 bodyDef.type = b2_dynamicBody; in Revolute() 109 b2Body* body = m_world->CreateBody(&bodyDef); in Revolute()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/ |
H A D | collisionable.cpp | 281 b2BodyDef bodyDef; in createBody() local 282 bodyDef.type = static_physics ? b2_kinematicBody : b2_dynamicBody; in createBody() 283 bodyDef.userData = this; in createBody() 284 bodyDef.allowSleep = false; in createBody() 285 body = CollisionManager::world->CreateBody(&bodyDef); in createBody()
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/dports/games/kolf/kolf-21.12.3/ |
H A D | canvasitem.cpp | 42 b2BodyDef bodyDef; in CanvasItem() local 43 bodyDef.userData = this; in CanvasItem() 44 m_body = world->CreateBody(&bodyDef); in CanvasItem()
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/dports/misc/box2d/box2d-2.4.1/docs/ |
H A D | dynamics.md | 82 b2BodyDef bodyDef; 114 b2BodyDef bodyDef; 135 b2BodyDef bodyDef; 151 b2BodyDef bodyDef; 170 b2BodyDef bodyDef; 172 bodyDef.awake = true; 181 b2BodyDef bodyDef; 216 b2BodyDef bodyDef; 217 bodyDef.bullet = true; 232 b2BodyDef bodyDef; [all …]
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H A D | hello.md | 112 b2BodyDef bodyDef; 113 bodyDef.type = b2_dynamicBody; 114 bodyDef.position.Set(0.0f, 4.0f); 115 b2Body* body = world.CreateBody(&bodyDef);
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H A D | loose_ends.md | 15 b2BodyDef bodyDef; 16 bodyDef.userData.pointer = reinterpret_cast<uintptr_t>(actor); 17 actor->body = myWorld->CreateBody(&bodyDef);
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/dports/games/numptyphysics/numptyphysics/ |
H A D | Game.cpp | 290 b2BodyDef bodyDef; in createBodies() local 291 bodyDef.position = m_origin; in createBodies() 292 bodyDef.position *= 1.0f/PIXELS_PER_METREf; in createBodies() 293 bodyDef.userData = this; in createBodies() 295 bodyDef.isSleeping = true; in createBodies() 297 m_body = world.CreateBody( &bodyDef ); in createBodies()
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/dports/devel/upp/upp/examples/Box2DExample/ |
H A D | main.cpp | 175 b2BodyDef bodyDef; in App() local 176 groundBody = world.CreateBody(&bodyDef); in App()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Framework/ |
H A D | Test.cpp | 54 b2BodyDef bodyDef; in Test() local 55 m_groundBody = m_world->CreateBody(&bodyDef); in Test()
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/dports/misc/box2d/box2d-2.4.1/testbed/ |
H A D | test.cpp | 59 b2BodyDef bodyDef; in Test() local 60 m_groundBody = m_world->CreateBody(&bodyDef); in Test()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Testbed/Framework/ |
H A D | Test.cpp | 53 b2BodyDef bodyDef; in Test() local 54 m_groundBody = m_world->CreateBody(&bodyDef); in Test()
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