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Searched refs:bodyHandle (Results 1 – 17 of 17) sorted by relevance

/dports/devel/tokamak/tokamak_release/tokamaksrc/src/
H A Dconstraint.cpp304 bodyHandle = bodyHandle->next; in AddToRigidBody()
1412 while (bodyHandle) in TraverseApplyConstraint()
1416 bodyHandle = bodyHandle->next; in TraverseApplyConstraint()
1444 */ bodyHandle = bodyHandle->next; in TraverseApplyConstraint()
1460 bodyHandle = bodyHandle->next; in StationaryCheck()
1469 bodyHandle = bodyHandle->next; in StationaryCheck()
1484 bodyHandle = bodyHandle->next; in BecomeIdle()
1502 bodyHandle = bodyHandle->next; in BecomeIdle()
1516 bodyHandle = bodyHandle->next; in WakeUp()
1523 bodyHandle = bodyHandle->next; in WakeUp()
[all …]
H A Drigidbody.cpp1016 neBodyHandle * bodyHandle = GetConstraintHeader()->bodies.GetHead(); in WakeUpAllJoint() local
1018 while (bodyHandle) in WakeUpAllJoint()
1020 if (!bodyHandle->thing->AsRigidBody()) in WakeUpAllJoint()
1022 bodyHandle = bodyHandle->next; in WakeUpAllJoint()
1027 bodyHandle->thing->AsRigidBody()->WakeUp(); in WakeUpAllJoint()
1029 bodyHandle = bodyHandle->next; in WakeUpAllJoint()
H A Dsolver.cpp1662 neBodyHandle * bodyHandle = (*chiter)->bodies.GetHead(); in SolveAllConstrain() local
1668 while (bodyHandle) in SolveAllConstrain()
1670 neRigidBody_ * rb = bodyHandle->thing->AsRigidBody(); in SolveAllConstrain()
1684 bodyHandle = bodyHandle->next; in SolveAllConstrain()
/dports/lang/spidermonkey78/firefox-78.9.0/remote/test/puppeteer/utils/doclint/generate_types/test/
H A Dtest.ts54 const bodyHandle = await page.$("body"); constant
60 bodyHandle
235 const bodyHandle = (await page.$('body'))!; constant
236 const html = await page.evaluate((body : HTMLBodyElement) => body.innerHTML, bodyHandle);
237 await bodyHandle.dispose();
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp5501 if (bodyHandle) in processResetMeshDataCommand()
5539 if (bodyHandle) in processRequestMeshDataCommand()
5932 if (bodyHandle) in processUserDebugDrawCommand()
8720 if (bodyHandle) in processRequestBodyInfoCommand()
11568 if (bodyHandle && bodyHandle->m_multiBody) in processInverseDynamicsCommand()
11689 if (bodyHandle && bodyHandle->m_multiBody) in processCalculateJacobianCommand()
11785 if (bodyHandle && bodyHandle->m_multiBody) in processCalculateMassMatrixCommand()
12802 if (bodyHandle && bodyHandle->m_multiBody) in processCalculateInverseKinematicsCommand()
13104 if (bodyHandle && bodyHandle->m_multiBody) in processCalculateInverseKinematicsCommand2()
13619 if (bodyHandle) in processRequestCollisionShapeInfoCommand()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp5501 if (bodyHandle) in processResetMeshDataCommand()
5539 if (bodyHandle) in processRequestMeshDataCommand()
5932 if (bodyHandle) in processUserDebugDrawCommand()
8720 if (bodyHandle) in processRequestBodyInfoCommand()
11568 if (bodyHandle && bodyHandle->m_multiBody) in processInverseDynamicsCommand()
11689 if (bodyHandle && bodyHandle->m_multiBody) in processCalculateJacobianCommand()
11785 if (bodyHandle && bodyHandle->m_multiBody) in processCalculateMassMatrixCommand()
12802 if (bodyHandle && bodyHandle->m_multiBody) in processCalculateInverseKinematicsCommand()
13104 if (bodyHandle && bodyHandle->m_multiBody) in processCalculateInverseKinematicsCommand2()
13619 if (bodyHandle) in processRequestCollisionShapeInfoCommand()
[all …]
/dports/devel/bullet/bullet3-3.21/examples/Collision/Internal/
H A DBullet2CollisionSdk.cpp171 void Bullet2CollisionSdk::deleteCollisionObject(plCollisionObjectHandle bodyHandle) in deleteCollisionObject() argument
173 btCollisionObject* colObj = (btCollisionObject*)bodyHandle; in deleteCollisionObject()
176 …ollisionObjectTransform(plCollisionWorldHandle /*worldHandle*/, plCollisionObjectHandle bodyHandle, in setCollisionObjectTransform() argument
179 btCollisionObject* colObj = (btCollisionObject*)bodyHandle; in setCollisionObjectTransform()
/dports/devel/py-bullet3/bullet3-3.21/examples/Collision/Internal/
H A DBullet2CollisionSdk.cpp171 void Bullet2CollisionSdk::deleteCollisionObject(plCollisionObjectHandle bodyHandle) in deleteCollisionObject() argument
173 btCollisionObject* colObj = (btCollisionObject*)bodyHandle; in deleteCollisionObject()
176 …ollisionObjectTransform(plCollisionWorldHandle /*worldHandle*/, plCollisionObjectHandle bodyHandle, in setCollisionObjectTransform() argument
179 btCollisionObject* colObj = (btCollisionObject*)bodyHandle; in setCollisionObjectTransform()
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/physx/
H A DPhysXServerCommandProcessor.cpp2088 bodyHandle->m_bodyName = u2p.getBodyName(); in processLoadURDFCommand()
2102 bodyHandle->m_rigidDynamic = rigidDynamic; in processLoadURDFCommand()
2106 bodyHandle->m_rigidStatic = rigidStatic; in processLoadURDFCommand()
2126 bodyHandle->mArticulation = articulation; in processLoadURDFCommand()
2148 ser.registerNameForPointer(bodyHandle->m_bodyName.c_str(), bodyHandle->m_bodyName.c_str()); in processLoadURDFCommand()
2303 if (bodyHandle->m_rigidDynamic) in processForwardDynamicsCommand()
2304 actor = bodyHandle->m_rigidDynamic; in processForwardDynamicsCommand()
2305 if (bodyHandle->m_rigidStatic) in processForwardDynamicsCommand()
2306 actor = bodyHandle->m_rigidStatic; in processForwardDynamicsCommand()
2320 if (bodyHandle->mArticulation) in processForwardDynamicsCommand()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/physx/
H A DPhysXServerCommandProcessor.cpp2088 bodyHandle->m_bodyName = u2p.getBodyName(); in processLoadURDFCommand()
2102 bodyHandle->m_rigidDynamic = rigidDynamic; in processLoadURDFCommand()
2106 bodyHandle->m_rigidStatic = rigidStatic; in processLoadURDFCommand()
2126 bodyHandle->mArticulation = articulation; in processLoadURDFCommand()
2148 ser.registerNameForPointer(bodyHandle->m_bodyName.c_str(), bodyHandle->m_bodyName.c_str()); in processLoadURDFCommand()
2303 if (bodyHandle->m_rigidDynamic) in processForwardDynamicsCommand()
2304 actor = bodyHandle->m_rigidDynamic; in processForwardDynamicsCommand()
2305 if (bodyHandle->m_rigidStatic) in processForwardDynamicsCommand()
2306 actor = bodyHandle->m_rigidStatic; in processForwardDynamicsCommand()
2320 if (bodyHandle->mArticulation) in processForwardDynamicsCommand()
[all …]
/dports/www/firefox-esr/firefox-91.8.0/remote/test/puppeteer/test/
H A Devaluation.spec.ts338 const bodyHandle = await page.frames()[1].$('body'); constant
341 .evaluate((body: HTMLElement) => body.innerHTML, bodyHandle)
H A Dlauncher.spec.ts648 const bodyHandle = await pageTwo.waitForSelector('body', { constant
651 await bodyHandle.dispose();
/dports/www/firefox/firefox-99.0/remote/test/puppeteer/test/
H A Devaluation.spec.ts338 const bodyHandle = await page.frames()[1].$('body'); constant
341 .evaluate((body: HTMLElement) => body.innerHTML, bodyHandle)
H A Dlauncher.spec.ts715 const bodyHandle = await pageTwo.waitForSelector('body', { constant
718 await bodyHandle.dispose();
/dports/mail/thunderbird/thunderbird-91.8.0/remote/test/puppeteer/test/
H A Devaluation.spec.ts338 const bodyHandle = await page.frames()[1].$('body'); constant
341 .evaluate((body: HTMLElement) => body.innerHTML, bodyHandle)
H A Dlauncher.spec.ts648 const bodyHandle = await pageTwo.waitForSelector('body', { constant
651 await bodyHandle.dispose();
/dports/lang/spidermonkey78/firefox-78.9.0/remote/test/puppeteer/docs/
H A Dapi.md1397 const bodyHandle = await page.$('body');
1398 const html = await page.evaluate(body => body.innerHTML, bodyHandle);
1399 await bodyHandle.dispose();
2734 const bodyHandle = await frame.$('body');
2735 const html = await frame.evaluate(body => body.innerHTML, bodyHandle);
2736 await bodyHandle.dispose();