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Searched refs:body_axis_of_motion (Results 1 – 25 of 44) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/Extras/InverseDynamics/
H A DbtMultiBodyTreeCreator.cpp56 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody()
57 link.body_axis_of_motion(1) = 0; in createFromBtMultiBody()
58 link.body_axis_of_motion(2) = 1; in createFromBtMultiBody()
210 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody()
211 link.body_axis_of_motion(1) = 1; in createFromBtMultiBody()
212 link.body_axis_of_motion(2) = 0; in createFromBtMultiBody()
220 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody()
221 link.body_axis_of_motion(1) = 0; in createFromBtMultiBody()
222 link.body_axis_of_motion(2) = 1; in createFromBtMultiBody()
275 vec3 *body_axis_of_motion, idScalar *mass, in getBody() argument
[all …]
H A DMultiBodyTreeCreator.cpp12 vec3 body_axis_of_motion; in CreateMultiBodyTree() local
43 &body_R_parent_ref, &body_axis_of_motion, &mass, &body_r_body_com, in CreateMultiBodyTree()
53 body_R_parent_ref, body_axis_of_motion, mass, body_r_body_com, in CreateMultiBodyTree()
H A DbtMultiBodyTreeCreator.hpp31 vec3 *body_axis_of_motion, idScalar *mass, vec3 *body_r_body_com,
42 vec3 body_axis_of_motion; member
H A DSimpleTreeCreator.cpp51 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
69 *body_axis_of_motion = m_axis; in getBody()
H A DCloneTreeCreator.cpp42 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
50 TRY(m_reference->getBodyAxisOfMotion(body_index, body_axis_of_motion)); in getBody()
H A DCoilCreator.cpp52 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
64 *body_axis_of_motion = m_body_axis_of_motion; in getBody()
H A DRandomTreeCreator.cpp33 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
70 *body_axis_of_motion = randomAxis(); in getBody()
H A DDillCreator.cpp52 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
64 *body_axis_of_motion = m_body_axis_of_motion[body_index]; in getBody()
H A DRandomTreeCreator.hpp25 vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
/dports/devel/py-bullet3/bullet3-3.21/Extras/InverseDynamics/
H A DbtMultiBodyTreeCreator.cpp56 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody()
57 link.body_axis_of_motion(1) = 0; in createFromBtMultiBody()
58 link.body_axis_of_motion(2) = 1; in createFromBtMultiBody()
210 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody()
211 link.body_axis_of_motion(1) = 1; in createFromBtMultiBody()
212 link.body_axis_of_motion(2) = 0; in createFromBtMultiBody()
220 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody()
221 link.body_axis_of_motion(1) = 0; in createFromBtMultiBody()
222 link.body_axis_of_motion(2) = 1; in createFromBtMultiBody()
275 vec3 *body_axis_of_motion, idScalar *mass, in getBody() argument
[all …]
H A DMultiBodyTreeCreator.cpp12 vec3 body_axis_of_motion; in CreateMultiBodyTree() local
43 &body_R_parent_ref, &body_axis_of_motion, &mass, &body_r_body_com, in CreateMultiBodyTree()
53 body_R_parent_ref, body_axis_of_motion, mass, body_r_body_com, in CreateMultiBodyTree()
H A DbtMultiBodyTreeCreator.hpp31 vec3 *body_axis_of_motion, idScalar *mass, vec3 *body_r_body_com,
42 vec3 body_axis_of_motion; member
H A DSimpleTreeCreator.cpp51 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
69 *body_axis_of_motion = m_axis; in getBody()
H A DCloneTreeCreator.cpp42 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
50 TRY(m_reference->getBodyAxisOfMotion(body_index, body_axis_of_motion)); in getBody()
H A DCoilCreator.cpp52 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
64 *body_axis_of_motion = m_body_axis_of_motion; in getBody()
H A DRandomTreeCreator.cpp33 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
70 *body_axis_of_motion = randomAxis(); in getBody()
H A DDillCreator.cpp52 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument
64 *body_axis_of_motion = m_body_axis_of_motion[body_index]; in getBody()
/dports/devel/bullet/bullet3-3.21/src/BulletInverseDynamics/
H A DMultiBodyTree.cpp258 vec3 body_axis_of_motion(body_axis_of_motion_); in addBody() local
264 if (!isUnitVector(body_axis_of_motion)) in addBody()
268 body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2)); in addBody()
269 idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) + in addBody()
270 BT_ID_POW(body_axis_of_motion(1), 2) + in addBody()
271 BT_ID_POW(body_axis_of_motion(2), 2)); in addBody()
277 body_axis_of_motion = (1.0 / length) * body_axis_of_motion; in addBody()
318 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com, in addBody()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/
H A DMultiBodyTree.cpp258 vec3 body_axis_of_motion(body_axis_of_motion_); in addBody() local
264 if (!isUnitVector(body_axis_of_motion)) in addBody()
268 body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2)); in addBody()
269 idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) + in addBody()
270 BT_ID_POW(body_axis_of_motion(1), 2) + in addBody()
271 BT_ID_POW(body_axis_of_motion(2), 2)); in addBody()
277 body_axis_of_motion = (1.0 / length) * body_axis_of_motion; in addBody()
318 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com, in addBody()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/
H A DMultiBodyTree.cpp258 vec3 body_axis_of_motion(body_axis_of_motion_); in addBody() local
264 if (!isUnitVector(body_axis_of_motion)) in addBody()
268 body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2)); in addBody()
269 idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) + in addBody()
270 BT_ID_POW(body_axis_of_motion(1), 2) + in addBody()
271 BT_ID_POW(body_axis_of_motion(2), 2)); in addBody()
277 body_axis_of_motion = (1.0 / length) * body_axis_of_motion; in addBody()
318 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com, in addBody()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletInverseDynamics/
H A DMultiBodyTree.cpp258 vec3 body_axis_of_motion(body_axis_of_motion_); in addBody() local
264 if (!isUnitVector(body_axis_of_motion)) in addBody()
268 body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2)); in addBody()
269 idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) + in addBody()
270 BT_ID_POW(body_axis_of_motion(1), 2) + in addBody()
271 BT_ID_POW(body_axis_of_motion(2), 2)); in addBody()
277 body_axis_of_motion = (1.0 / length) * body_axis_of_motion; in addBody()
318 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com, in addBody()
/dports/devel/bullet/bullet3-3.21/src/BulletInverseDynamics/details/
H A DMultiBodyTreeInitCache.cpp17 const vec3& body_axis_of_motion, const idScalar mass, in addBody() argument
59 joint.m_child_axis_of_motion = body_axis_of_motion; in addBody()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/details/
H A DMultiBodyTreeInitCache.cpp17 const vec3& body_axis_of_motion, const idScalar mass, in addBody() argument
59 joint.m_child_axis_of_motion = body_axis_of_motion; in addBody()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/details/
H A DMultiBodyTreeInitCache.cpp17 const vec3& body_axis_of_motion, const idScalar mass, in addBody() argument
59 joint.m_child_axis_of_motion = body_axis_of_motion; in addBody()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletInverseDynamics/details/
H A DMultiBodyTreeInitCache.cpp17 const vec3& body_axis_of_motion, const idScalar mass, in addBody() argument
59 joint.m_child_axis_of_motion = body_axis_of_motion; in addBody()

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