/dports/devel/bullet/bullet3-3.21/Extras/InverseDynamics/ |
H A D | btMultiBodyTreeCreator.cpp | 56 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody() 57 link.body_axis_of_motion(1) = 0; in createFromBtMultiBody() 58 link.body_axis_of_motion(2) = 1; in createFromBtMultiBody() 210 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody() 211 link.body_axis_of_motion(1) = 1; in createFromBtMultiBody() 212 link.body_axis_of_motion(2) = 0; in createFromBtMultiBody() 220 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody() 221 link.body_axis_of_motion(1) = 0; in createFromBtMultiBody() 222 link.body_axis_of_motion(2) = 1; in createFromBtMultiBody() 275 vec3 *body_axis_of_motion, idScalar *mass, in getBody() argument [all …]
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H A D | MultiBodyTreeCreator.cpp | 12 vec3 body_axis_of_motion; in CreateMultiBodyTree() local 43 &body_R_parent_ref, &body_axis_of_motion, &mass, &body_r_body_com, in CreateMultiBodyTree() 53 body_R_parent_ref, body_axis_of_motion, mass, body_r_body_com, in CreateMultiBodyTree()
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H A D | btMultiBodyTreeCreator.hpp | 31 vec3 *body_axis_of_motion, idScalar *mass, vec3 *body_r_body_com, 42 vec3 body_axis_of_motion; member
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H A D | SimpleTreeCreator.cpp | 51 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 69 *body_axis_of_motion = m_axis; in getBody()
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H A D | CloneTreeCreator.cpp | 42 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 50 TRY(m_reference->getBodyAxisOfMotion(body_index, body_axis_of_motion)); in getBody()
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H A D | CoilCreator.cpp | 52 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 64 *body_axis_of_motion = m_body_axis_of_motion; in getBody()
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H A D | RandomTreeCreator.cpp | 33 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 70 *body_axis_of_motion = randomAxis(); in getBody()
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H A D | DillCreator.cpp | 52 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 64 *body_axis_of_motion = m_body_axis_of_motion[body_index]; in getBody()
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H A D | RandomTreeCreator.hpp | 25 vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
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/dports/devel/py-bullet3/bullet3-3.21/Extras/InverseDynamics/ |
H A D | btMultiBodyTreeCreator.cpp | 56 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody() 57 link.body_axis_of_motion(1) = 0; in createFromBtMultiBody() 58 link.body_axis_of_motion(2) = 1; in createFromBtMultiBody() 210 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody() 211 link.body_axis_of_motion(1) = 1; in createFromBtMultiBody() 212 link.body_axis_of_motion(2) = 0; in createFromBtMultiBody() 220 link.body_axis_of_motion(0) = 0; in createFromBtMultiBody() 221 link.body_axis_of_motion(1) = 0; in createFromBtMultiBody() 222 link.body_axis_of_motion(2) = 1; in createFromBtMultiBody() 275 vec3 *body_axis_of_motion, idScalar *mass, in getBody() argument [all …]
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H A D | MultiBodyTreeCreator.cpp | 12 vec3 body_axis_of_motion; in CreateMultiBodyTree() local 43 &body_R_parent_ref, &body_axis_of_motion, &mass, &body_r_body_com, in CreateMultiBodyTree() 53 body_R_parent_ref, body_axis_of_motion, mass, body_r_body_com, in CreateMultiBodyTree()
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H A D | btMultiBodyTreeCreator.hpp | 31 vec3 *body_axis_of_motion, idScalar *mass, vec3 *body_r_body_com, 42 vec3 body_axis_of_motion; member
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H A D | SimpleTreeCreator.cpp | 51 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 69 *body_axis_of_motion = m_axis; in getBody()
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H A D | CloneTreeCreator.cpp | 42 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 50 TRY(m_reference->getBodyAxisOfMotion(body_index, body_axis_of_motion)); in getBody()
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H A D | CoilCreator.cpp | 52 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 64 *body_axis_of_motion = m_body_axis_of_motion; in getBody()
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H A D | RandomTreeCreator.cpp | 33 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 70 *body_axis_of_motion = randomAxis(); in getBody()
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H A D | DillCreator.cpp | 52 vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com, in getBody() argument 64 *body_axis_of_motion = m_body_axis_of_motion[body_index]; in getBody()
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/dports/devel/bullet/bullet3-3.21/src/BulletInverseDynamics/ |
H A D | MultiBodyTree.cpp | 258 vec3 body_axis_of_motion(body_axis_of_motion_); in addBody() local 264 if (!isUnitVector(body_axis_of_motion)) in addBody() 268 body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2)); in addBody() 269 idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) + in addBody() 270 BT_ID_POW(body_axis_of_motion(1), 2) + in addBody() 271 BT_ID_POW(body_axis_of_motion(2), 2)); in addBody() 277 body_axis_of_motion = (1.0 / length) * body_axis_of_motion; in addBody() 318 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com, in addBody()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/ |
H A D | MultiBodyTree.cpp | 258 vec3 body_axis_of_motion(body_axis_of_motion_); in addBody() local 264 if (!isUnitVector(body_axis_of_motion)) in addBody() 268 body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2)); in addBody() 269 idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) + in addBody() 270 BT_ID_POW(body_axis_of_motion(1), 2) + in addBody() 271 BT_ID_POW(body_axis_of_motion(2), 2)); in addBody() 277 body_axis_of_motion = (1.0 / length) * body_axis_of_motion; in addBody() 318 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com, in addBody()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/ |
H A D | MultiBodyTree.cpp | 258 vec3 body_axis_of_motion(body_axis_of_motion_); in addBody() local 264 if (!isUnitVector(body_axis_of_motion)) in addBody() 268 body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2)); in addBody() 269 idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) + in addBody() 270 BT_ID_POW(body_axis_of_motion(1), 2) + in addBody() 271 BT_ID_POW(body_axis_of_motion(2), 2)); in addBody() 277 body_axis_of_motion = (1.0 / length) * body_axis_of_motion; in addBody() 318 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com, in addBody()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletInverseDynamics/ |
H A D | MultiBodyTree.cpp | 258 vec3 body_axis_of_motion(body_axis_of_motion_); in addBody() local 264 if (!isUnitVector(body_axis_of_motion)) in addBody() 268 body_axis_of_motion(0), body_axis_of_motion(1), body_axis_of_motion(2)); in addBody() 269 idScalar length = BT_ID_SQRT(BT_ID_POW(body_axis_of_motion(0), 2) + in addBody() 270 BT_ID_POW(body_axis_of_motion(1), 2) + in addBody() 271 BT_ID_POW(body_axis_of_motion(2), 2)); in addBody() 277 body_axis_of_motion = (1.0 / length) * body_axis_of_motion; in addBody() 318 body_T_parent_ref, body_axis_of_motion, mass, body_r_body_com, in addBody()
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/dports/devel/bullet/bullet3-3.21/src/BulletInverseDynamics/details/ |
H A D | MultiBodyTreeInitCache.cpp | 17 const vec3& body_axis_of_motion, const idScalar mass, in addBody() argument 59 joint.m_child_axis_of_motion = body_axis_of_motion; in addBody()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/details/ |
H A D | MultiBodyTreeInitCache.cpp | 17 const vec3& body_axis_of_motion, const idScalar mass, in addBody() argument 59 joint.m_child_axis_of_motion = body_axis_of_motion; in addBody()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletInverseDynamics/details/ |
H A D | MultiBodyTreeInitCache.cpp | 17 const vec3& body_axis_of_motion, const idScalar mass, in addBody() argument 59 joint.m_child_axis_of_motion = body_axis_of_motion; in addBody()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletInverseDynamics/details/ |
H A D | MultiBodyTreeInitCache.cpp | 17 const vec3& body_axis_of_motion, const idScalar mass, in addBody() argument 59 joint.m_child_axis_of_motion = body_axis_of_motion; in addBody()
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