/dports/games/quakeforge/quakeforge-0.7.2/tools/qfmodelgen/source/ |
H A D | lbmlib.c | 334 byte *body_p; in LoadLBM() local 396 body_p = LBM_P; in LoadLBM() 403 body_p = LBMRLEDecompress ((byte *) body_p , pic_p, in LoadLBM() 406 memcpy (pic_p,body_p,bmhd.w); in LoadLBM() 407 body_p += Align(bmhd.w); in LoadLBM() 436 body_p = LBMRLEDecompress ((byte *) body_p, in LoadLBM() 439 memcpy (bitplanes[p], body_p, rowsize); in LoadLBM() 440 body_p += rowsize; in LoadLBM()
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/dports/editors/jove/jove/ |
H A D | c.c | 544 *body_p = *c_body, in parse_cmt_fmt() local 545 *body_limit = body_p + CMT_STR_BOUND - 1; in parse_cmt_fmt() 579 *body_p++ = '\0'; in parse_cmt_fmt() 580 body_p = *++c_body; in parse_cmt_fmt() 581 body_limit = body_p + CMT_STR_BOUND - 1; in parse_cmt_fmt() 588 if (body_p >= body_limit) in parse_cmt_fmt() 590 *body_p++ = c; in parse_cmt_fmt() 592 *body_p = '\0'; in parse_cmt_fmt()
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/dports/devel/tigcc/tigcc-0.96.b8_10/gnu/gcc-4.1-20060728/gcc/ |
H A D | gimple-low.c | 66 tree *body_p = &DECL_SAVED_TREE (current_function_decl); in lower_function_body() local 67 tree bind = *body_p; in lower_function_body() 80 *body_p = alloc_stmt_list (); in lower_function_body() 81 i = tsi_start (*body_p); in lower_function_body() 85 i = tsi_last (*body_p); in lower_function_body() 90 if (block_may_fallthru (*body_p) in lower_function_body()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/ |
H A D | lbmlib.c | 151 byte *body_p; in LoadLBM() local 215 body_p = LBM_P; in LoadLBM() 226 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM() 230 memcpy (pic_p,body_p,bmhd.w); in LoadLBM() 231 body_p += Align(bmhd.w); in LoadLBM()
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/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | lbmlib.c | 152 byte *body_p; in LoadLBM() local 216 body_p = LBM_P; in LoadLBM() 227 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM() 231 memcpy (pic_p,body_p,bmhd.w); in LoadLBM() 232 body_p += Align(bmhd.w); in LoadLBM()
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/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | lbmlib.c | 152 byte *body_p; in LoadLBM() local 216 body_p = LBM_P; in LoadLBM() 227 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM() 231 memcpy (pic_p,body_p,bmhd.w); in LoadLBM() 232 body_p += Align(bmhd.w); in LoadLBM()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/ |
H A D | lbmlib.c | 149 byte *body_p; in LoadLBM() local 215 body_p = LBM_P; in LoadLBM() 225 body_p = LBMRLEDecompress( (byte *)body_p in LoadLBM() 229 memcpy( pic_p,body_p,bmhd.w ); in LoadLBM() 230 body_p += Align( bmhd.w ); in LoadLBM()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | lbmlib.c | 152 byte *body_p; in LoadLBM() local 216 body_p = LBM_P; in LoadLBM() 227 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM() 231 memcpy (pic_p,body_p,bmhd.w); in LoadLBM() 232 body_p += Align(bmhd.w); in LoadLBM()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/ |
H A D | lbmlib.c | 152 byte *body_p; in LoadLBM() local 216 body_p = LBM_P; in LoadLBM() 227 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM() 231 memcpy (pic_p,body_p,bmhd.w); in LoadLBM() 232 body_p += Align(bmhd.w); in LoadLBM()
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/dports/devel/aarch64-none-elf-gcc/gcc-8.4.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/lang/gcc9/gcc-9.4.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/devel/riscv64-gcc/gcc-8.3.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/devel/avr-gcc/gcc-10.2.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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H A D | omp-low.c | 6496 gcc_assert (body_p); in lower_lastprivate_clauses() 9853 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan() 9856 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan() 10236 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan() 10238 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan() 10241 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan() 10243 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan() 10246 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan() 10249 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan() 10257 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan() [all …]
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/dports/lang/gcc10-devel/gcc-10-20211008/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/devel/riscv32-unknown-elf-gcc/gcc-8.4.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/devel/arm-none-eabi-gcc/gcc-8.4.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/devel/riscv64-none-elf-gcc/gcc-8.4.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/lang/gcc9-aux/gcc-9.1.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/lang/gcc10/gcc-10.3.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/lang/gcc9-devel/gcc-9-20211007/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/lang/gcc8/gcc-8.5.0/gcc/ |
H A D | omp-grid.h | 25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | lbmlib.c | 172 byte *body_p; in LoadLBM() local 237 body_p = LBM_P; in LoadLBM() 248 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM() 252 memcpy (pic_p,body_p,bmhd.w); in LoadLBM() 253 body_p += Align(bmhd.w); in LoadLBM()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/ |
H A D | lbmlib.c | 169 byte *body_p; in LoadLBM() local 236 body_p = LBM_P; in LoadLBM() 246 body_p = LBMRLEDecompress( (byte *)body_p in LoadLBM() 250 memcpy( pic_p,body_p,bmhd.w ); in LoadLBM() 251 body_p += Align( bmhd.w ); in LoadLBM()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | imagelib.c | 202 byte *body_p; in LoadLBM() local 266 body_p = LBM_P; in LoadLBM() 277 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM() 281 memcpy (pic_p,body_p,bmhd.w); in LoadLBM() 282 body_p += Align(bmhd.w); in LoadLBM()
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