Home
last modified time | relevance | path

Searched refs:body_p (Results 1 – 25 of 109) sorted by relevance

12345

/dports/games/quakeforge/quakeforge-0.7.2/tools/qfmodelgen/source/
H A Dlbmlib.c334 byte *body_p; in LoadLBM() local
396 body_p = LBM_P; in LoadLBM()
403 body_p = LBMRLEDecompress ((byte *) body_p , pic_p, in LoadLBM()
406 memcpy (pic_p,body_p,bmhd.w); in LoadLBM()
407 body_p += Align(bmhd.w); in LoadLBM()
436 body_p = LBMRLEDecompress ((byte *) body_p, in LoadLBM()
439 memcpy (bitplanes[p], body_p, rowsize); in LoadLBM()
440 body_p += rowsize; in LoadLBM()
/dports/editors/jove/jove/
H A Dc.c544 *body_p = *c_body, in parse_cmt_fmt() local
545 *body_limit = body_p + CMT_STR_BOUND - 1; in parse_cmt_fmt()
579 *body_p++ = '\0'; in parse_cmt_fmt()
580 body_p = *++c_body; in parse_cmt_fmt()
581 body_limit = body_p + CMT_STR_BOUND - 1; in parse_cmt_fmt()
588 if (body_p >= body_limit) in parse_cmt_fmt()
590 *body_p++ = c; in parse_cmt_fmt()
592 *body_p = '\0'; in parse_cmt_fmt()
/dports/devel/tigcc/tigcc-0.96.b8_10/gnu/gcc-4.1-20060728/gcc/
H A Dgimple-low.c66 tree *body_p = &DECL_SAVED_TREE (current_function_decl); in lower_function_body() local
67 tree bind = *body_p; in lower_function_body()
80 *body_p = alloc_stmt_list (); in lower_function_body()
81 i = tsi_start (*body_p); in lower_function_body()
85 i = tsi_last (*body_p); in lower_function_body()
90 if (block_may_fallthru (*body_p) in lower_function_body()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/
H A Dlbmlib.c151 byte *body_p; in LoadLBM() local
215 body_p = LBM_P; in LoadLBM()
226 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM()
230 memcpy (pic_p,body_p,bmhd.w); in LoadLBM()
231 body_p += Align(bmhd.w); in LoadLBM()
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dlbmlib.c152 byte *body_p; in LoadLBM() local
216 body_p = LBM_P; in LoadLBM()
227 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM()
231 memcpy (pic_p,body_p,bmhd.w); in LoadLBM()
232 body_p += Align(bmhd.w); in LoadLBM()
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dlbmlib.c152 byte *body_p; in LoadLBM() local
216 body_p = LBM_P; in LoadLBM()
227 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM()
231 memcpy (pic_p,body_p,bmhd.w); in LoadLBM()
232 body_p += Align(bmhd.w); in LoadLBM()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dlbmlib.c149 byte *body_p; in LoadLBM() local
215 body_p = LBM_P; in LoadLBM()
225 body_p = LBMRLEDecompress( (byte *)body_p in LoadLBM()
229 memcpy( pic_p,body_p,bmhd.w ); in LoadLBM()
230 body_p += Align( bmhd.w ); in LoadLBM()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dlbmlib.c152 byte *body_p; in LoadLBM() local
216 body_p = LBM_P; in LoadLBM()
227 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM()
231 memcpy (pic_p,body_p,bmhd.w); in LoadLBM()
232 body_p += Align(bmhd.w); in LoadLBM()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dlbmlib.c152 byte *body_p; in LoadLBM() local
216 body_p = LBM_P; in LoadLBM()
227 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM()
231 memcpy (pic_p,body_p,bmhd.w); in LoadLBM()
232 body_p += Align(bmhd.w); in LoadLBM()
/dports/devel/aarch64-none-elf-gcc/gcc-8.4.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/lang/gcc9/gcc-9.4.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/devel/riscv64-gcc/gcc-8.3.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/devel/avr-gcc/gcc-10.2.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
H A Domp-low.c6496 gcc_assert (body_p); in lower_lastprivate_clauses()
9853 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan()
9856 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan()
10236 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan()
10238 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan()
10241 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan()
10243 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan()
10246 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan()
10249 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan()
10257 gimple_seq_add_stmt (body_p, g); in lower_omp_for_scan()
[all …]
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/devel/riscv32-unknown-elf-gcc/gcc-8.4.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/devel/arm-none-eabi-gcc/gcc-8.4.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/devel/riscv64-none-elf-gcc/gcc-8.4.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/lang/gcc9-aux/gcc-9.1.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/lang/gcc10/gcc-10.3.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/lang/gcc9-devel/gcc-9-20211007/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/lang/gcc8/gcc-8.5.0/gcc/
H A Domp-grid.h25 extern void omp_grid_gridify_all_targets (gimple_seq *body_p);
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dlbmlib.c172 byte *body_p; in LoadLBM() local
237 body_p = LBM_P; in LoadLBM()
248 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM()
252 memcpy (pic_p,body_p,bmhd.w); in LoadLBM()
253 body_p += Align(bmhd.w); in LoadLBM()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dlbmlib.c169 byte *body_p; in LoadLBM() local
236 body_p = LBM_P; in LoadLBM()
246 body_p = LBMRLEDecompress( (byte *)body_p in LoadLBM()
250 memcpy( pic_p,body_p,bmhd.w ); in LoadLBM()
251 body_p += Align( bmhd.w ); in LoadLBM()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dimagelib.c202 byte *body_p; in LoadLBM() local
266 body_p = LBM_P; in LoadLBM()
277 body_p = LBMRLEDecompress ((byte *)body_p in LoadLBM()
281 memcpy (pic_p,body_p,bmhd.w); in LoadLBM()
282 body_p += Align(bmhd.w); in LoadLBM()

12345