/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/game/ |
H A D | World.r | 63 id bodyque; 76 bodyque = [[BodyQueue alloc] init]; globalVar 81 [bodyque addEntity: ent];
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/dports/games/qcc/send/v101qc/ |
H A D | world.qc | 355 void() bodyque = 365 bodyque_head.classname = "bodyque"; 367 bodyque_head.owner.classname = "bodyque"; 369 bodyque_head.owner.owner.classname = "bodyque"; 371 bodyque_head.owner.owner.owner.classname = "bodyque";
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | world.qc | 355 void() bodyque = 365 bodyque_head.classname = "bodyque"; 367 bodyque_head.owner.classname = "bodyque"; 369 bodyque_head.owner.owner.classname = "bodyque"; 371 bodyque_head.owner.owner.owner.classname = "bodyque";
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | world.qc | 368 void() bodyque = 378 bodyque_head.classname = "bodyque"; 380 bodyque_head.owner.classname = "bodyque"; 382 bodyque_head.owner.owner.classname = "bodyque"; 384 bodyque_head.owner.owner.owner.classname = "bodyque";
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/dports/games/quake-data/quake-data-1.0.6_2/qw/ |
H A D | world.qc | 368 void() bodyque = 378 bodyque_head.classname = "bodyque"; 380 bodyque_head.owner.classname = "bodyque"; 382 bodyque_head.owner.owner.classname = "bodyque"; 384 bodyque_head.owner.owner.owner.classname = "bodyque";
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/dports/games/quake-source/quake-source-1.01_1/qw/ |
H A D | world.qc | 368 void() bodyque = 378 bodyque_head.classname = "bodyque"; 380 bodyque_head.owner.classname = "bodyque"; 382 bodyque_head.owner.owner.classname = "bodyque"; 384 bodyque_head.owner.owner.owner.classname = "bodyque";
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | g_game.h | 94 extern AActor *bodyque[BODYQUESIZE];
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H A D | dobject.cpp | 498 if (bodyque[i] == old) in StaticPointerSubstitution() 500 bodyque[i] = static_cast<AActor *>(notOld); in StaticPointerSubstitution()
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H A D | dobjgc.cpp | 314 Mark(bodyque[i]); in MarkRoot()
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H A D | g_game.cpp | 225 AActor* bodyque[BODYQUESIZE]; variable 1618 if (bodyqueslot >= BODYQUESIZE && bodyque[modslot] != NULL) in G_QueueBody() 1620 bodyque[modslot]->Destroy (); in G_QueueBody() 1622 bodyque[modslot] = body; in G_QueueBody()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | g_game.c | 243 mobj_t **bodyque = 0; // phares 8/10/98 variable 1101 bodyque = realloc(bodyque, bodyquesize*sizeof*bodyque); in G_CheckSpot() 1102 memset(bodyque+queuesize, 0, in G_CheckSpot() 1103 (bodyquesize-queuesize)*sizeof*bodyque); in G_CheckSpot() 1107 P_RemoveMobj(bodyque[bodyqueslot % bodyquesize]); in G_CheckSpot() 1108 bodyque[bodyqueslot++ % bodyquesize] = players[playernum].mo; in G_CheckSpot()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | g_game.c | 259 mobj_t **bodyque = 0; // phares 8/10/98 variable 1097 bodyque = realloc(bodyque, bodyquesize*sizeof*bodyque); in G_CheckSpot() 1098 memset(bodyque+queuesize, 0, in G_CheckSpot() 1099 (bodyquesize-queuesize)*sizeof*bodyque); in G_CheckSpot() 1103 P_RemoveMobj(bodyque[bodyqueslot % bodyquesize]); in G_CheckSpot() 1104 bodyque[bodyqueslot++ % bodyquesize] = players[playernum].mo; in G_CheckSpot()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | doomstat.h | 380 extern mobj_t* bodyque[BODYQUESIZE];
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H A D | p_henemy.c | 1968 P_RemoveMobj(bodyque[bodyqueslot%BODYQUESIZE]); in A_AddPlayerCorpse() 1970 bodyque[bodyqueslot%BODYQUESIZE] = actor; in A_AddPlayerCorpse()
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H A D | g_game.c | 756 mobj_t* bodyque[BODYQUESIZE]; variable 2133 P_RemoveMobj (bodyque[bodyqueslot%BODYQUESIZE]); in G_Player_SpawnSpot() 2135 bodyque[bodyqueslot%BODYQUESIZE] = player->mo; in G_Player_SpawnSpot()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | dobject.cpp | 365 if (bodyque[i] == old) in StaticPointerSubstitution() 367 bodyque[i] = static_cast<AActor *>(notOld); in StaticPointerSubstitution()
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H A D | dobjgc.cpp | 324 Mark(bodyque[i]); in MarkRoot()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | g_game.c | 308 mobj_t **bodyque = 0; // phares 8/10/98 variable 1319 bodyque = realloc(bodyque, bodyquesize*sizeof*bodyque); in G_CheckSpot() 1320 memset(bodyque+queuesize, 0, in G_CheckSpot() 1321 (bodyquesize-queuesize)*sizeof*bodyque); in G_CheckSpot() 1325 P_RemoveMobj(bodyque[bodyqueslot % bodyquesize]); in G_CheckSpot() 1326 bodyque[bodyqueslot++ % bodyquesize] = players[playernum].mo; in G_CheckSpot()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_enemy.c | 65 mobj_t *bodyque[BODYQUESIZE]; variable 70 memset(bodyque, 0, sizeof(bodyque)); in P_ClearBodyQueue() 2447 P_MobjRemove(bodyque[bodyqueslot % BODYQUESIZE], true); in A_AddPlayerCorpse() 2450 bodyque[bodyqueslot % BODYQUESIZE] = actor; in A_AddPlayerCorpse()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | g_game.c | 228 mobj_t* bodyque[BODYQUESIZE]; variable 1145 P_RemoveMobj (bodyque[bodyqueslot%BODYQUESIZE]); in G_CheckSpot() 1146 bodyque[bodyqueslot%BODYQUESIZE] = players[playernum].mo; in G_CheckSpot()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | g_game.c | 240 mobj_t* bodyque[BODYQUESIZE]; variable 1449 P_RemoveMobj (bodyque[bodyqueslot%BODYQUESIZE]); in G_CheckSpot() 1450 bodyque[bodyqueslot%BODYQUESIZE] = players[playernum].mo; in G_CheckSpot()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 2764 mobj_t *bodyque[BODYQUESIZE]; variable 2771 P_RemoveMobj(bodyque[bodyqueslot%BODYQUESIZE]); in A_AddPlayerCorpse() 2773 bodyque[bodyqueslot%BODYQUESIZE] = actor; in A_AddPlayerCorpse()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_enemy.c | 2679 mobj_t *bodyque[BODYQUESIZE]; variable 2686 P_RemoveMobj(bodyque[bodyqueslot % BODYQUESIZE]); in A_AddPlayerCorpse() 2688 bodyque[bodyqueslot % BODYQUESIZE] = actor; in A_AddPlayerCorpse()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_enemy.c | 2668 mobj_t *bodyque[BODYQUESIZE]; variable 2675 P_RemoveMobj(bodyque[bodyqueslot % BODYQUESIZE]); in A_AddPlayerCorpse() 2677 bodyque[bodyqueslot % BODYQUESIZE] = actor; in A_AddPlayerCorpse()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_enemy.c | 102 mobj_t *bodyque[BODYQUESIZE]; variable 107 memset(bodyque, 0, sizeof(bodyque)); in P_ClearBodyQueue() 1651 P_MobjRemove(bodyque[bodyqueslot % BODYQUESIZE], true); in A_AddPlayerCorpse() 1653 bodyque[bodyqueslot % BODYQUESIZE] = actor; in A_AddPlayerCorpse()
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