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Searched refs:bodyque (Results 1 – 25 of 33) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/game/
H A DWorld.r63 id bodyque;
76 bodyque = [[BodyQueue alloc] init]; globalVar
81 [bodyque addEntity: ent];
/dports/games/qcc/send/v101qc/
H A Dworld.qc355 void() bodyque =
365 bodyque_head.classname = "bodyque";
367 bodyque_head.owner.classname = "bodyque";
369 bodyque_head.owner.owner.classname = "bodyque";
371 bodyque_head.owner.owner.owner.classname = "bodyque";
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dworld.qc355 void() bodyque =
365 bodyque_head.classname = "bodyque";
367 bodyque_head.owner.classname = "bodyque";
369 bodyque_head.owner.owner.classname = "bodyque";
371 bodyque_head.owner.owner.owner.classname = "bodyque";
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dworld.qc368 void() bodyque =
378 bodyque_head.classname = "bodyque";
380 bodyque_head.owner.classname = "bodyque";
382 bodyque_head.owner.owner.classname = "bodyque";
384 bodyque_head.owner.owner.owner.classname = "bodyque";
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Dworld.qc368 void() bodyque =
378 bodyque_head.classname = "bodyque";
380 bodyque_head.owner.classname = "bodyque";
382 bodyque_head.owner.owner.classname = "bodyque";
384 bodyque_head.owner.owner.owner.classname = "bodyque";
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Dworld.qc368 void() bodyque =
378 bodyque_head.classname = "bodyque";
380 bodyque_head.owner.classname = "bodyque";
382 bodyque_head.owner.owner.classname = "bodyque";
384 bodyque_head.owner.owner.owner.classname = "bodyque";
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_game.h94 extern AActor *bodyque[BODYQUESIZE];
H A Ddobject.cpp498 if (bodyque[i] == old) in StaticPointerSubstitution()
500 bodyque[i] = static_cast<AActor *>(notOld); in StaticPointerSubstitution()
H A Ddobjgc.cpp314 Mark(bodyque[i]); in MarkRoot()
H A Dg_game.cpp225 AActor* bodyque[BODYQUESIZE]; variable
1618 if (bodyqueslot >= BODYQUESIZE && bodyque[modslot] != NULL) in G_QueueBody()
1620 bodyque[modslot]->Destroy (); in G_QueueBody()
1622 bodyque[modslot] = body; in G_QueueBody()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dg_game.c243 mobj_t **bodyque = 0; // phares 8/10/98 variable
1101 bodyque = realloc(bodyque, bodyquesize*sizeof*bodyque); in G_CheckSpot()
1102 memset(bodyque+queuesize, 0, in G_CheckSpot()
1103 (bodyquesize-queuesize)*sizeof*bodyque); in G_CheckSpot()
1107 P_RemoveMobj(bodyque[bodyqueslot % bodyquesize]); in G_CheckSpot()
1108 bodyque[bodyqueslot++ % bodyquesize] = players[playernum].mo; in G_CheckSpot()
/dports/games/prboom/prboom-2.5.0/src/
H A Dg_game.c259 mobj_t **bodyque = 0; // phares 8/10/98 variable
1097 bodyque = realloc(bodyque, bodyquesize*sizeof*bodyque); in G_CheckSpot()
1098 memset(bodyque+queuesize, 0, in G_CheckSpot()
1099 (bodyquesize-queuesize)*sizeof*bodyque); in G_CheckSpot()
1103 P_RemoveMobj(bodyque[bodyqueslot % bodyquesize]); in G_CheckSpot()
1104 bodyque[bodyqueslot++ % bodyquesize] = players[playernum].mo; in G_CheckSpot()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddoomstat.h380 extern mobj_t* bodyque[BODYQUESIZE];
H A Dp_henemy.c1968 P_RemoveMobj(bodyque[bodyqueslot%BODYQUESIZE]); in A_AddPlayerCorpse()
1970 bodyque[bodyqueslot%BODYQUESIZE] = actor; in A_AddPlayerCorpse()
H A Dg_game.c756 mobj_t* bodyque[BODYQUESIZE]; variable
2133 P_RemoveMobj (bodyque[bodyqueslot%BODYQUESIZE]); in G_Player_SpawnSpot()
2135 bodyque[bodyqueslot%BODYQUESIZE] = player->mo; in G_Player_SpawnSpot()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Ddobject.cpp365 if (bodyque[i] == old) in StaticPointerSubstitution()
367 bodyque[i] = static_cast<AActor *>(notOld); in StaticPointerSubstitution()
H A Ddobjgc.cpp324 Mark(bodyque[i]); in MarkRoot()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dg_game.c308 mobj_t **bodyque = 0; // phares 8/10/98 variable
1319 bodyque = realloc(bodyque, bodyquesize*sizeof*bodyque); in G_CheckSpot()
1320 memset(bodyque+queuesize, 0, in G_CheckSpot()
1321 (bodyquesize-queuesize)*sizeof*bodyque); in G_CheckSpot()
1325 P_RemoveMobj(bodyque[bodyqueslot % bodyquesize]); in G_CheckSpot()
1326 bodyque[bodyqueslot++ % bodyquesize] = players[playernum].mo; in G_CheckSpot()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_enemy.c65 mobj_t *bodyque[BODYQUESIZE]; variable
70 memset(bodyque, 0, sizeof(bodyque)); in P_ClearBodyQueue()
2447 P_MobjRemove(bodyque[bodyqueslot % BODYQUESIZE], true); in A_AddPlayerCorpse()
2450 bodyque[bodyqueslot % BODYQUESIZE] = actor; in A_AddPlayerCorpse()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dg_game.c228 mobj_t* bodyque[BODYQUESIZE]; variable
1145 P_RemoveMobj (bodyque[bodyqueslot%BODYQUESIZE]); in G_CheckSpot()
1146 bodyque[bodyqueslot%BODYQUESIZE] = players[playernum].mo; in G_CheckSpot()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dg_game.c240 mobj_t* bodyque[BODYQUESIZE]; variable
1449 P_RemoveMobj (bodyque[bodyqueslot%BODYQUESIZE]); in G_CheckSpot()
1450 bodyque[bodyqueslot%BODYQUESIZE] = players[playernum].mo; in G_CheckSpot()
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c2764 mobj_t *bodyque[BODYQUESIZE]; variable
2771 P_RemoveMobj(bodyque[bodyqueslot%BODYQUESIZE]); in A_AddPlayerCorpse()
2773 bodyque[bodyqueslot%BODYQUESIZE] = actor; in A_AddPlayerCorpse()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_enemy.c2679 mobj_t *bodyque[BODYQUESIZE]; variable
2686 P_RemoveMobj(bodyque[bodyqueslot % BODYQUESIZE]); in A_AddPlayerCorpse()
2688 bodyque[bodyqueslot % BODYQUESIZE] = actor; in A_AddPlayerCorpse()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_enemy.c2668 mobj_t *bodyque[BODYQUESIZE]; variable
2675 P_RemoveMobj(bodyque[bodyqueslot % BODYQUESIZE]); in A_AddPlayerCorpse()
2677 bodyque[bodyqueslot % BODYQUESIZE] = actor; in A_AddPlayerCorpse()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c102 mobj_t *bodyque[BODYQUESIZE]; variable
107 memset(bodyque, 0, sizeof(bodyque)); in P_ClearBodyQueue()
1651 P_MobjRemove(bodyque[bodyqueslot % BODYQUESIZE], true); in A_AddPlayerCorpse()
1653 bodyque[bodyqueslot % BODYQUESIZE] = actor; in A_AddPlayerCorpse()

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