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Searched refs:boltInfo (Results 1 – 25 of 41) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFXExport.cpp78 const int boltInfo, CGhoul2Info_v *ghoul2, int iLooptime, qboolean isRelative ) in FX_PlayBoltedEffectID() argument
80 …theFxScheduler.PlayEffect(id, org, 0, boltInfo, ghoul2, -1, -1, -1, qfalse, iLooptime, !!isRelativ… in FX_PlayBoltedEffectID()
84 matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad ) in FX_PlayEntityEffectID() argument
93 theFxScheduler.PlayEffect(id, org, axis, boltInfo, 0, -1, vol, rad ); in FX_PlayEntityEffectID()
H A DFxScheduler.cpp59 assert(boltInfo!=-1); in ScheduleLoopedEffect()
64 mLoopedEffectArray[i].mBoltInfo == boltInfo && in ScheduleLoopedEffect()
93 mLoopedEffectArray[i].mBoltInfo = boltInfo; in ScheduleLoopedEffect()
121 mLoopedEffectArray[i].mBoltInfo == boltInfo && in StopEffect()
817 if ( boltInfo > 0 ) in PlayEffect()
820 modelNum = ( boltInfo >> MODEL_SHIFT ) & MODEL_AND; in PlayEffect()
821 boltNum = ( boltInfo >> BOLT_SHIFT ) & BOLT_AND; in PlayEffect()
822 entityNum = ( boltInfo >> ENTITY_SHIFT ) & ENTITY_AND; in PlayEffect()
911 if ( boltInfo == -1 && entityNum != -1 ) in PlayEffect()
940 if ( boltInfo == -1 ) in PlayEffect()
[all …]
H A DFXExport.h30 void FX_PlayEntityEffectID( int id, vec3_t org, matrix3_t axis, const int boltInfo, const int entNu…
31 void FX_PlayBoltedEffectID( int id, vec3_t org, const int boltInfo, CGhoul2Info_v *ghoul2, int iLoo…
H A DFxScheduler.h592 …int ScheduleLoopedEffect( int id, int boltInfo, CGhoul2Info_v *ghoul2, bool isPortal, int iLoopTi…
653 …void PlayEffect( int id, vec3_t origin, matrix3_t axis, const int boltInfo=-1, CGhoul2Info_v *ghou…
658 …matrix3_t axis, const int boltInfo = -1, CGhoul2Info_v *ghoul2 = NULL, int fxParm = -1, int vol = …
660 …void StopEffect( const char *file, const int boltInfo, bool isPortal = false ); //find a scheduled…
H A Dcl_cgameapi.cpp447 int boltInfo=0; in CGFX_PlayBoltedEffectID() local
448 if ( re->G2API_AttachEnt( &boltInfo, g2, modelNum, boltNum, entNum, modelNum ) ) in CGFX_PlayBoltedEffectID()
450 FX_PlayBoltedEffectID(id, org, boltInfo, &g2, iLooptime, isRelative ); in CGFX_PlayBoltedEffectID()
648 static qboolean CL_G2API_AttachEnt( int *boltInfo, void *ghlInfoTo, int toBoltIndex, int entNum, in… in CL_G2API_AttachEnt() argument
651 return re->G2API_AttachEnt( boltInfo, g2, 0, toBoltIndex, entNum, toModelNum ); in CL_G2API_AttachEnt()
654 static void CL_G2API_SetBoltInfo( void *ghoul2, int modelIndex, int boltInfo ) { in CL_G2API_SetBoltInfo() argument
656 re->G2API_SetBoltInfo( *((CGhoul2Info_v *)ghoul2), modelIndex, boltInfo ); in CL_G2API_SetBoltInfo()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxScheduler.cpp207 assert(boltInfo!=-1); in ScheduleLoopedEffect()
212 mLoopedEffectArray[i].mBoltInfo == boltInfo && in ScheduleLoopedEffect()
241 mLoopedEffectArray[i].mBoltInfo = boltInfo; in ScheduleLoopedEffect()
268 mLoopedEffectArray[i].mBoltInfo == boltInfo && in StopEffect()
1141 if ( boltInfo > 0 ) in PlayEffect()
1144 modelNum = ( boltInfo >> MODEL_SHIFT ) & MODEL_AND; in PlayEffect()
1145 boltNum = ( boltInfo >> BOLT_SHIFT ) & BOLT_AND; in PlayEffect()
1146 entityNum = ( boltInfo >> ENTITY_SHIFT ) & ENTITY_AND; in PlayEffect()
1153 ScheduleLoopedEffect(id, boltInfo, isPortal, iLoopTime, isRelative); in PlayEffect()
1204 if ( boltInfo == -1 && entNum != -1 ) in PlayEffect()
[all …]
H A DFxScheduler.h639 int ScheduleLoopedEffect( int id, int boltInfo, bool isPortal, int iLoopTime, bool isRelative );
680 …void PlayEffect( int id, vec3_t origin, vec3_t axis[3], const int boltInfo=-1, const int entNum=-1…
683 …void PlayEffect( const char *file, vec3_t origin, vec3_t axis[3], const int boltInfo, const int en…
688 …void StopEffect( const char *file, const int boltInfo, bool isPortal = false ); //find a scheduled…
H A Dcg_ents.cpp257 int modelNum = cent->currentState.boltInfo >> MODEL_SHIFT; in G2_BoltToGhoul2Model()
259 int boltNum = cent->currentState.boltInfo >> BOLT_SHIFT; in G2_BoltToGhoul2Model()
261 int entNum = cent->currentState.boltInfo >> ENTITY_SHIFT; in G2_BoltToGhoul2Model()
407 if (s1->boltInfo) in CG_General()
2111 if ( (cent->currentState.boltInfo&MEF_MULTI_SPIN) ) in CG_MatrixEffect()
2195 if (cent->currentState.boltInfo&MEF_LOOK_AT_ENEMY) in CG_MatrixEffect()
2226 if ( !(cent->currentState.boltInfo&MEF_NO_SPIN) ) in CG_MatrixEffect()
2231 if ( (cent->currentState.boltInfo&MEF_REVERSE_SPIN) ) in CG_MatrixEffect()
2242 else if ( !(cent->currentState.boltInfo&MEF_NO_TIMESCALE) ) in CG_MatrixEffect()
2258 if ( !(cent->currentState.boltInfo&MEF_NO_VERTBOB) ) in CG_MatrixEffect()
[all …]
H A Dcg_event.cpp815 if (es->boltInfo != 0) in CG_EntityEvent()
818 …theFxScheduler.PlayEffect( s, cent->lerpOrigin, axis, es->boltInfo, -1, portalEnt, es->loopSound, … in CG_EntityEvent()
859 if ( es->boltInfo != 0 ) in CG_EntityEvent()
861 theFxScheduler.StopEffect( s, es->boltInfo, portalEnt ); in CG_EntityEvent()
H A Dcg_effects.cpp1052 int boltInfo; in CG_PlayEffectBolted() local
1055 gi.G2API_AttachEnt(&boltInfo, in CG_PlayEffectBolted()
1064 boltInfo, in CG_PlayEffectBolted()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxScheduler.cpp539 void CFxScheduler::PlayEffect( const char *file, vec3_t origin, vec3_t axis[3], const int boltInfo,… in PlayEffect() argument
561 PlayEffect( mEffectIDs[sfile], origin, axis, boltInfo, entNum ); in PlayEffect()
841 void CFxScheduler::PlayEffect( int id, vec3_t origin, vec3_t axis[3], const int boltInfo, const int… in PlayEffect() argument
866 if ( boltInfo > 0 ) in PlayEffect()
869 modelNum = ( boltInfo >> MODEL_SHIFT ) & MODEL_AND; in PlayEffect()
870 boltNum = ( boltInfo >> BOLT_SHIFT ) & BOLT_AND; in PlayEffect()
871 entityNum = ( boltInfo >> ENTITY_SHIFT ) & ENTITY_AND; in PlayEffect()
923 if ( boltInfo == -1 && entNum != -1 ) in PlayEffect()
947 if ( boltInfo == -1 ) in PlayEffect()
H A DFxScheduler.h621 …void PlayEffect( int id, vec3_t origin, vec3_t axis[3], const int boltInfo=-1, const int entNum=-1…
625 vec3_t axis[3], const int boltInfo, const int entNum );
H A Dcg_event.cpp777 if (es->boltInfo != 0) in CG_EntityEvent()
779 theFxScheduler.PlayEffect( s, cent->lerpOrigin, axis, es->boltInfo, -1 ); in CG_EntityEvent()
/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/
H A Dg2_local.h295 void G2API_SetBoltInfo(CGhoul2Info_v &ghoul2, int modelIndex, int boltInfo);
298 qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info_v& ghoul2, int modelIndex, int toBoltIndex, int…
299 void G2API_DetachEnt(int *boltInfo);
338 void G2API_SetBoltInfo(CGhoul2Info_v &ghoul2, int modelIndex, int boltInfo);
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_syscalls.c446 void trap_FX_PlayEntityEffect( const char *file, vec3_t org, matrix3_t axis, const int boltInfo, co… in trap_FX_PlayEntityEffect() argument
447 Q_syscall( CG_FX_PLAY_ENTITY_EFFECT, file, org, axis, boltInfo, entNum, vol, rad ); in trap_FX_PlayEntityEffect()
455 void trap_FX_PlayEntityEffectID( int id, vec3_t org, matrix3_t axis, const int boltInfo, const int … in trap_FX_PlayEntityEffectID() argument
456 Q_syscall( CG_FX_PLAY_ENTITY_EFFECT_ID, id, org, axis, boltInfo, entNum, vol, rad ); in trap_FX_PlayEntityEffectID()
605 qboolean trap_G2API_AttachEnt(int *boltInfo, void *ghlInfoTo, int toBoltIndex, int entNum, int toMo… in trap_G2API_AttachEnt() argument
606 return Q_syscall(CG_G2_ATTACHENT, boltInfo, ghlInfoTo, toBoltIndex, entNum, toModelNum); in trap_G2API_AttachEnt()
608 void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo) { in trap_G2API_SetBoltInfo() argument
609 Q_syscall(CG_G2_SETBOLTON, ghoul2, modelIndex, boltInfo); in trap_G2API_SetBoltInfo()
H A Dcg_public.h637 …void (*FX_PlayEntityEffectID) ( int id, vec3_t org, matrix3_t axis, const int boltInfo, const…
690 …qboolean (*G2API_AttachEnt) ( int *boltInfo, void *ghlInfoTo, int toBoltIndex, int entNum, i…
691 void (*G2API_SetBoltInfo) ( void *ghoul2, int modelIndex, int boltInfo );
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A DG2_API.cpp1693 qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, int to… in G2API_AttachEnt() argument
1696 G2ERROR(boltInfo,"NULL boltInfo"); in G2API_AttachEnt()
1697 if (boltInfo&&G2_SetupModelPointers(ghlInfoTo)) in G2API_AttachEnt()
1706 … *boltInfo = (toBoltIndex << BOLT_SHIFT) | (toModelNum << MODEL_SHIFT) | (entNum << ENTITY_SHIFT); in G2API_AttachEnt()
1714 void G2API_DetachEnt(int *boltInfo) in G2API_DetachEnt() argument
1716 G2ERROR(boltInfo,"NULL boltInfo"); in G2API_DetachEnt()
1717 if (boltInfo) in G2API_DetachEnt()
1719 *boltInfo = 0; in G2API_DetachEnt()
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_game.cpp444 static qboolean SV_G2API_AttachEnt( int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int ent… in SV_G2API_AttachEnt() argument
446 return re.G2API_AttachEnt( boltInfo, ghlInfoTo, toBoltIndex, entNum, toModelNum ); in SV_G2API_AttachEnt()
473 static void SV_G2API_DetachEnt( int *boltInfo ) in SV_G2API_DetachEnt() argument
475 re.G2API_DetachEnt( boltInfo ); in SV_G2API_DetachEnt()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_public.h305 …qboolean (*G2API_AttachEnt)(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, in…
306 void (*G2API_DetachEnt)(int *boltInfo);
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_public.h295 …qboolean (*G2API_AttachEnt)(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, in…
296 void (*G2API_DetachEnt)(int *boltInfo);
/dports/games/openjk/OpenJK-07675e2/code/ghoul2/
H A DG2.h167 qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, int to…
168 void G2API_DetachEnt(int *boltInfo);
/dports/games/openjk/OpenJK-07675e2/code/rd-common/
H A Dtr_public.h284 …qboolean (*G2API_AttachEnt)(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, in…
291 void (*G2API_DetachEnt)(int *boltInfo);
/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dtr_public.h154 …qboolean (*G2API_AttachEnt) ( int *boltInfo, CGhoul2Info_v& ghoul2, int modelIndex, int toB…
214 void (*G2API_SetBoltInfo) ( CGhoul2Info_v &ghoul2, int modelIndex, int boltInfo );
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A DG2_API.cpp1666 void G2API_SetBoltInfo(CGhoul2Info_v &ghoul2, int modelIndex, int boltInfo) in G2API_SetBoltInfo() argument
1670 ghoul2[modelIndex].mModelBoltLink = boltInfo; in G2API_SetBoltInfo()
1684 qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info_v& ghoul2, int modelIndex, int toBoltIndex, int… in G2API_AttachEnt() argument
1688 if (boltInfo && G2_SetupModelPointers(ghlInfoTo)) in G2API_AttachEnt()
1697 … *boltInfo = (toBoltIndex << BOLT_SHIFT) | (toModelNum << MODEL_SHIFT) | (entNum << ENTITY_SHIFT); in G2API_AttachEnt()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A DG2_API.cpp1890 void G2API_SetBoltInfo(CGhoul2Info_v &ghoul2, int modelIndex, int boltInfo) in G2API_SetBoltInfo() argument
1894 ghoul2[modelIndex].mModelBoltLink = boltInfo; in G2API_SetBoltInfo()
1908 qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info_v& ghoul2, int modelIndex, int toBoltIndex, int… in G2API_AttachEnt() argument
1912 if (boltInfo && G2_SetupModelPointers(ghlInfoTo)) in G2API_AttachEnt()
1921 … *boltInfo = (toBoltIndex << BOLT_SHIFT) | (toModelNum << MODEL_SHIFT) | (entNum << ENTITY_SHIFT); in G2API_AttachEnt()

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