Home
last modified time | relevance | path

Searched refs:boltNum (Results 1 – 25 of 44) sorted by relevance

12

/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFxUtil.h43 CGhoul2Info_v *ghoul2 = NULL, int entNum=-1, int modelNum=-1, int boltNum=-1);
51 CGhoul2Info_v *ghoul2 = NULL, int entNum=-1, int modelNum=-1, int boltNum=-1);
58 CGhoul2Info_v *ghoul2 = NULL, int entNum=-1, int modelNum=-1, int boltNum=-1);
69 CGhoul2Info_v *ghoul2 = NULL, int entNum=-1, int modelNum=-1, int boltNum=-1);
79 CGhoul2Info_v *ghoul2 = NULL, int entNum=-1, int modelNum=-1, int boltNum=-1,
92 CGhoul2Info_v *ghoul2 = NULL, int entNum=-1, int modelNum=-1, int boltNum=-1);
98 CGhoul2Info_v *ghoul2 = NULL, int entNum=-1, int modelNum=-1, int boltNum=-1);
109 CGhoul2Info_v *ghoul2 = NULL, int entNum=-1, int modelNum=-1, int boltNum=-1);
H A DFxUtil.cpp267 CGhoul2Info_v *ghoul2/*0*/, int entNum/*-1*/, int modelNum/*-1*/, int boltNum/*-1*/ ) in FX_AddParticle() argument
282 fx->SetBoltinfo( ghoul2, entNum, modelNum, boltNum ); in FX_AddParticle()
378 fx->SetBoltinfo( ghoul2, entNum, modelNum, boltNum ); in FX_AddLine()
464 fx->SetBoltinfo( ghoul2, entNum, modelNum, boltNum ); in FX_AddElectricity()
544 CGhoul2Info_v *ghoul2/*0*/, int entNum/*-1*/, int modelNum/*-1*/, int boltNum/*-1*/ ) in FX_AddTail() argument
559 fx->SetBoltinfo( ghoul2, entNum, modelNum, boltNum ); in FX_AddTail()
650 CGhoul2Info_v *ghoul2/*0*/, int entNum/*-1*/, int modelNum/*-1*/, int boltNum/*-1*/, in FX_AddCylinder() argument
666 fx->SetBoltinfo( ghoul2, entNum, modelNum, boltNum ); in FX_AddCylinder()
859 CGhoul2Info_v *ghoul2/*0*/, int entNum/*-1*/, int modelNum/*-1*/, int boltNum/*-1*/) in FX_AddLight() argument
874 fx->SetBoltinfo( ghoul2, entNum, modelNum, boltNum ); in FX_AddLight()
[all …]
H A DFxSystem.cpp114 …riginAxisFromBolt(CGhoul2Info_v *pGhoul2, int mEntNum, int modelNum, int boltNum, vec3_t /*out*/or… in GetOriginAxisFromBolt() argument
125 doesBoltExist = re->G2API_GetBoltMatrix(*pGhoul2, modelNum, boltNum, in GetOriginAxisFromBolt()
H A DFxScheduler.cpp814 int modelNum = 0, boltNum = -1; in PlayEffect() local
821 boltNum = ( boltInfo >> BOLT_SHIFT ) & BOLT_AND; in PlayEffect()
974 sfx->mBoltNum = boltNum; in PlayEffect()
1215 if (ghoul2 != NULL && modelNum>=0 && boltNum>=0) in CreateEffect()
1467 ghoul2, entNum, modelNum, boltNum ); in CreateEffect()
1479 ghoul2, entNum, modelNum, boltNum); in CreateEffect()
1494 ghoul2, entNum, modelNum, boltNum); in CreateEffect()
1507 ghoul2, entNum, modelNum, boltNum); in CreateEffect()
1521 ghoul2, entNum, modelNum, boltNum, in CreateEffect()
1644 ghoul2, entNum, modelNum, boltNum); in CreateEffect()
[all …]
H A DFxPrimitives.h261 inline void SetBoltinfo( CGhoul2Info_v *ghoul2, int entNum, int modelNum = -1, int boltNum = -1 )
266 mBoltNum = boltNum;
320 inline void SetBoltinfo( CGhoul2Info_v *ghoul2, int entNum, int modelNum = -1, int boltNum = -1 )
325 mBoltNum = boltNum;
H A DFxSystem.h204 …qboolean GetOriginAxisFromBolt(CGhoul2Info_v *pGhoul2, int mEntNum, int modelNum, int boltNum, vec…
H A DFxScheduler.h640 … fxParm = -1, CGhoul2Info_v *ghoul2 = NULL, int entNum = -1, int modelNum = -1, int boltNum = -1);
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxUtil.h46 int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
52 … int killTime, qhandle_t shader, int impactFX_id, int flags, int modelNum = -1, int boltNum = -1 );
57 … float chaos, int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
66 int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
74 int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
97 int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
H A DFxUtil.cpp413 int killTime, qhandle_t shader, int flags, int modelNum, int boltNum ) in FX_AddParticle() argument
428 fx->SetClient( clientID, modelNum, boltNum ); in FX_AddParticle()
518 fx->SetClient( clientID, modelNum, boltNum ); in FX_AddLine()
584 float chaos, int killTime, qhandle_t shader, int flags, int modelNum, int boltNum ) in FX_AddElectricity() argument
600 fx->SetClient( clientID, modelNum, boltNum ); in FX_AddElectricity()
676 int killTime, qhandle_t shader, int flags, int modelNum, int boltNum ) in FX_AddTail() argument
691 fx->SetClient( clientID, modelNum, boltNum ); in FX_AddTail()
777 int killTime, qhandle_t shader, int flags, int modelNum, int boltNum ) in FX_AddCylinder() argument
794 fx->SetClient( clientID, modelNum, boltNum ); in FX_AddCylinder()
1033 int killTime, qhandle_t shader, int flags, int modelNum, int boltNum ) in FX_AddOrientedParticle() argument
[all …]
H A DFxScheduler.cpp1138 int modelNum = 0, boltNum = -1; in PlayEffect() local
1145 boltNum = ( boltInfo >> BOLT_SHIFT ) & BOLT_AND; in PlayEffect()
1263 sfx->mBoltNum = boltNum; in PlayEffect()
1465 …e *fx, const vec3_t origin, vec3_t axis[3], int lateTime, int clientID, int modelNum, int boltNum ) in CreateEffect() argument
1479 if (clientID>=0 && modelNum>=0 && boltNum>=0) in CreateEffect()
1705 fx->mLife.GetVal(), fx->mMediaHandles.GetHandle(), flags, modelNum, boltNum ); in CreateEffect()
1716 …Val(), fx->mMediaHandles.GetHandle(), fx->mImpactFxHandles.GetHandle(), flags, modelNum, boltNum ); in CreateEffect()
1730 fx->mLife.GetVal(), fx->mMediaHandles.GetHandle(), flags, modelNum, boltNum ); in CreateEffect()
1741 …Elasticity.GetVal(), fx->mLife.GetVal(), fx->mMediaHandles.GetHandle(), flags, modelNum, boltNum ); in CreateEffect()
1754 fx->mLife.GetVal(), fx->mMediaHandles.GetHandle(), flags, modelNum, boltNum ); in CreateEffect()
[all …]
H A DFxSystem.cpp177 int SFxHelper::GetOriginAxisFromBolt(const centity_t &cent, int modelNum, int boltNum, vec3_t /*out… in GetOriginAxisFromBolt() argument
205 boltNum, &boltMatrix, G2Angles, in GetOriginAxisFromBolt()
H A DFxSystem.h64 …int GetOriginAxisFromBolt(const centity_t &cent, int modelNum, int boltNum, vec3_t /*out*/origin,…
H A DFxPrimitives.h344 …nt clientID, int modelNum = -1, int boltNum = -1 ) {mClientID = clientID; mModelNum = modelNum; m…
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_ghoul2.cpp2130 boltList[boltNum].position.matrix[0][1] = up[0]; in G2_ProcessSurfaceBolt()
2131 boltList[boltNum].position.matrix[1][1] = up[1]; in G2_ProcessSurfaceBolt()
2132 boltList[boltNum].position.matrix[2][1] = up[2]; in G2_ProcessSurfaceBolt()
2138 boltList[boltNum].position.matrix[0][2] = right[0]; in G2_ProcessSurfaceBolt()
2235 if (boltNum != -1) in G2_ProcessGeneratedSurfaceBolts()
2279 if (boltNum != -1) in ProcessModelBoltSurfaces()
2734 assert(boltNum>=0&&boltNum<(int)boltList.size()); in G2_GetBoltMatrixLow()
2736 if (boltNum < 0 || boltNum >= boltList.size()) in G2_GetBoltMatrixLow()
2763 if (boltList[boltNum].boneNumber>=0) in G2_GetBoltMatrixLow()
2771 else if (boltList[boltNum].surfaceNumber>=0) in G2_GetBoltMatrixLow()
[all …]
H A DG2_surfaces.cpp409 int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND; in G2_SetRootSurface() local
411 if (((int)ghoul2[boltMod].mBltlist.size() <= boltNum) || in G2_SetRootSurface()
412 ((ghoul2[boltMod].mBltlist[boltNum].boneNumber == -1) && in G2_SetRootSurface()
413 (ghoul2[boltMod].mBltlist[boltNum].surfaceNumber == -1))) in G2_SetRootSurface()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_ghoul2.cpp2282 boltList[boltNum].position.matrix[0][1] = up[0]; in G2_ProcessSurfaceBolt()
2283 boltList[boltNum].position.matrix[1][1] = up[1]; in G2_ProcessSurfaceBolt()
2284 boltList[boltNum].position.matrix[2][1] = up[2]; in G2_ProcessSurfaceBolt()
2290 boltList[boltNum].position.matrix[0][2] = right[0]; in G2_ProcessSurfaceBolt()
2387 if (boltNum != -1) in G2_ProcessGeneratedSurfaceBolts()
2641 if (boltNum != -1) in ProcessModelBoltSurfaces()
3097 assert(boltNum>=0&&boltNum<(int)boltList.size()); in G2_GetBoltMatrixLow()
3099 if (boltNum < 0 || boltNum >= boltList.size()) in G2_GetBoltMatrixLow()
3126 if (boltList[boltNum].boneNumber>=0) in G2_GetBoltMatrixLow()
3134 else if (boltList[boltNum].surfaceNumber>=0) in G2_GetBoltMatrixLow()
[all …]
H A DG2_surfaces.cpp409 int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND; in G2_SetRootSurface() local
411 if (((int)ghoul2[boltMod].mBltlist.size() <= boltNum) || in G2_SetRootSurface()
412 ((ghoul2[boltMod].mBltlist[boltNum].boneNumber == -1) && in G2_SetRootSurface()
413 (ghoul2[boltMod].mBltlist[boltNum].surfaceNumber == -1))) in G2_SetRootSurface()
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_saber.c735 int boltNum; in UI_SaberAttachToChar() local
748 boltNum = trap->G2API_AddBolt( item->ghoul2, 0, "*r_hand"); in UI_SaberAttachToChar()
752 boltNum = trap->G2API_AddBolt( item->ghoul2, 0, "*l_hand"); in UI_SaberAttachToChar()
754 trap->G2API_AttachG2Model( item->ghoul2, g2Saber, item->ghoul2, boltNum, 0); in UI_SaberAttachToChar()
/dports/games/openjk/OpenJK-07675e2/code/ui/
H A Dui_saber.cpp904 int boltNum; in UI_SaberAttachToChar() local
907 boltNum = DC->g2_AddBolt(&item->ghoul2[0], "*r_hand"); in UI_SaberAttachToChar()
911 boltNum = DC->g2_AddBolt(&item->ghoul2[0], "*l_hand"); in UI_SaberAttachToChar()
913 re.G2API_AttachG2Model(&item->ghoul2[g2Saber], &item->ghoul2[0], boltNum, 0); in UI_SaberAttachToChar()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_ghoul2.cpp2154 void G2_GetBoltMatrixLow(CGhoul2Info &ghoul2,int boltNum,const vec3_t scale,mdxaBone_t &retMatrix) in G2_GetBoltMatrixLow() argument
2165 assert(boltNum>=0&&boltNum<(int)boltList.size()); in G2_GetBoltMatrixLow()
2166 if (boltList[boltNum].boneNumber>=0) in G2_GetBoltMatrixLow()
2174 else if (boltList[boltNum].surfaceNumber>=0) in G2_GetBoltMatrixLow()
2181 if (t.surface==boltList[boltNum].surfaceNumber) in G2_GetBoltMatrixLow()
2190 surface = (mdxmSurface_t *)G2_FindSurface(boneCache.mod,boltList[boltNum].surfaceNumber, 0); in G2_GetBoltMatrixLow()
2196 …G2_ProcessSurfaceBolt2(boneCache,surface,boltNum,boltList,surfInfo,(model_t *)boneCache.mod,retMat… in G2_GetBoltMatrixLow()
2659 int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND; in R_AddGhoulSurfaces() local
2661 G2_GetBoltMatrixLow(ghoul2[boltMod],boltNum,ent->e.modelScale,bolt); in R_AddGhoulSurfaces()
2752 int boltNum = (ghoul2[i].mModelBoltLink >> BOLT_SHIFT) & BOLT_AND; in G2_ConstructGhoulSkeleton() local
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saber.h202 extern void G_CreateG2AttachedWeaponModel( gentity_t *ent, const char *weaponModel, int boltNum, in…
H A Dg_vehicleLoad.cpp9 extern void G_CreateG2AttachedWeaponModel( gentity_t *ent, const char *weaponModel, int boltNum, in…
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/worldofxeen/
H A Ddarkside_cutscenes.cpp1407 for (int boltNum = 0; boltNum < 4; ++boltNum) { in showDarkSideEnding3() local
1410 for (int idx = (boltNum == 0) ? 0 : 3; idx < 13; ++idx) { in showDarkSideEnding3()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/worldofxeen/
H A Ddarkside_cutscenes.cpp1407 for (int boltNum = 0; boltNum < 4; ++boltNum) { in showDarkSideEnding3() local
1410 for (int idx = (boltNum == 0) ? 0 : 3; idx < 13; ++idx) { in showDarkSideEnding3()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxScheduler.cpp863 int modelNum = 0, boltNum = 0; in PlayEffect() local
870 boltNum = ( boltInfo >> BOLT_SHIFT ) & BOLT_AND; in PlayEffect()
980 sfx->mBoltNum = boltNum; in PlayEffect()

12