/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/ |
H A D | g2_local.h | 202 qboolean G2_Remove_Bone (CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName); 207 qboolean G2_IsPaused(const char *fileName, boneInfo_v &blist, const char *boneName); 208 qboolean G2_Stop_Bone_Anim(const char *fileName, boneInfo_v &blist, const char *boneName); 217 int G2_Get_Bone_Index(CGhoul2Info *ghoul2, const char *boneName); 283 qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName); 284 qboolean G2API_StopBoneAnim(CGhoul2Info *ghlInfo, const char *boneName); 289 qboolean G2API_StopBoneAngles(CGhoul2Info *ghlInfo, const char *boneName); 290 qboolean G2API_RemoveBone(CGhoul2Info_v& ghoul2, int modelIndex, const char *boneName); 293 int G2API_AddBolt(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName); 323 int G2API_GetBoneIndex(CGhoul2Info *ghlInfo, const char *boneName); [all …]
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/dports/games/openjk/OpenJK-07675e2/code/ghoul2/ |
H A D | G2.h | 62 qboolean G2_Remove_Bone (CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName); 72 qboolean G2_IsPaused(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName); 73 qboolean G2_Stop_Bone_Anim(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName); 74 qboolean G2_Stop_Bone_Angles(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName); 83 int G2_Get_Bone_Index(CGhoul2Info *ghoul2, const char *boneName, qboolean bAddIfNotFound); 155 qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName); 156 qboolean G2API_StopBoneAnim(CGhoul2Info *ghlInfo, const char *boneName); 160 qboolean G2API_StopBoneAngles(CGhoul2Info *ghlInfo, const char *boneName); 161 qboolean G2API_RemoveBone(CGhoul2Info *ghlInfo, const char *boneName); 163 int G2API_AddBolt(CGhoul2Info *ghlInfo, const char *boneName); [all …]
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | G2_API.cpp | 289 G2ERROR(boneName,"NULL Bone Name"); in G2_Bone_Not_Found() 291 if (boneName) in G2_Bone_Not_Found() 301 if (boneName) in G2_Bolt_Not_Found() 1082 G2ERROR(boneName,"NULL boneName"); in G2API_SetBoneAnim() 1116 G2ERROR(boneName,"NULL boneName"); in G2API_GetBoneAnim() 1187 G2ERROR(boneName,"NULL boneName"); in G2API_GetAnimRange() 1218 G2ERROR(boneName,"NULL boneName"); in G2API_PauseBoneAnim() 1249 G2ERROR(boneName,"NULL boneName"); in G2API_IsPaused() 1278 G2ERROR(boneName,"NULL boneName"); in G2API_StopBoneAnim() 1327 G2ERROR(boneName,"NULL boneName"); in G2API_SetBoneAngles() [all …]
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H A D | G2_bolts.cpp | 125 void G2_Bolt_Not_Found(const char *boneName,const char *modName); 126 … G2_Add_Bolt(CGhoul2Info *ghlInfo, boltInfo_v &bltlist, surfaceInfo_v &slist, const char *boneName) in G2_Add_Bolt() argument 138 surfNum = G2_IsSurfaceLegal(ghlInfo->currentModel, boneName, &flags); in G2_Add_Bolt() 188 if (!Q_stricmp(skel->name, boneName)) in G2_Add_Bolt() 200 G2_Bolt_Not_Found(boneName,ghlInfo->mFileName); in G2_Add_Bolt()
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H A D | G2_bones.cpp | 76 if (!Q_stricmp(skel->name, boneName)) in G2_Find_Bone() 109 if (!Q_stricmp(skel->name, boneName)) in G2_Add_Bone() 119 G2_Bone_Not_Found(boneName,mod->name); in G2_Add_Bone() 132 if (!Q_stricmp(skel->name, boneName)) in G2_Add_Bone() 140 boneName); in G2_Add_Bone() 158 boneName); in G2_Add_Bone() 176 boneName); in G2_Add_Bone() 1223 const char *boneName, in G2_Set_Bone_Rag() argument 1256 const char *boneName, in G2_Set_Bone_Angles_Rag() argument 4420 const char *boneName, in G2_Set_Bone_Angles_IK() argument [all …]
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/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_game.cpp | 426 return re.G2API_AddBolt( ghlInfo, boneName ); in SV_G2API_AddBolt() 529 return re.G2API_GetBoneIndex( ghlInfo, boneName, bAddIfNotFound ); in SV_G2API_GetBoneIndex() 599 return re.G2API_IsPaused( ghlInfo, boneName ); in SV_G2API_IsPaused() 624 return re.G2API_PauseBoneAnim( ghlInfo, boneName, AcurrentTime ); in SV_G2API_PauseBoneAnim() 639 return re.G2API_RagEffectorGoal( ghoul2, boneName, pos ); in SV_G2API_RagEffectorGoal() 644 return re.G2API_RagEffectorKick( ghoul2, boneName, velocity ); in SV_G2API_RagEffectorKick() 654 return re.G2API_RagPCJConstraint( ghoul2, boneName, min, max ); in SV_G2API_RagPCJConstraint() 659 return re.G2API_RagPCJGradientSpeed( ghoul2, boneName, speed ); in SV_G2API_RagPCJGradientSpeed() 669 return re.G2API_RemoveBone( ghlInfo, boneName ); in SV_G2API_RemoveBone() 782 return re.G2API_StopBoneAnim( ghlInfo, boneName ); in SV_G2API_StopBoneAnim() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_public.h | 268 qboolean (*G2API_SetBoneAngles)(CGhoul2Info *ghlInfo, const char *boneName, const vec3_t angles, 294 qboolean (*G2API_PauseBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int currentTime); 296 qboolean (*G2API_IsPaused)(CGhoul2Info *ghlInfo, const char *boneName); 297 qboolean (*G2API_StopBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName); 298 qboolean (*G2API_StopBoneAngles)(CGhoul2Info *ghlInfo, const char *boneName); 299 qboolean (*G2API_RemoveBone)(CGhoul2Info *ghlInfo, const char *boneName); 301 int (*G2API_AddBolt)(CGhoul2Info *ghlInfo, const char *boneName); 329 int (*G2API_GetBoneIndex)(CGhoul2Info *ghlInfo, const char *boneName, qboolean bAddIfNotFound); 348 …qboolean (*G2API_RagPCJGradientSpeed)(CGhoul2Info_v &ghoul2, const char *boneName, const float spe… 349 qboolean (*G2API_RagEffectorGoal)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos); [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_public.h | 258 qboolean (*G2API_SetBoneAngles)(CGhoul2Info *ghlInfo, const char *boneName, const vec3_t angles, 284 qboolean (*G2API_PauseBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int currentTime); 286 qboolean (*G2API_IsPaused)(CGhoul2Info *ghlInfo, const char *boneName); 287 qboolean (*G2API_StopBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName); 288 qboolean (*G2API_StopBoneAngles)(CGhoul2Info *ghlInfo, const char *boneName); 289 qboolean (*G2API_RemoveBone)(CGhoul2Info *ghlInfo, const char *boneName); 291 int (*G2API_AddBolt)(CGhoul2Info *ghlInfo, const char *boneName); 319 int (*G2API_GetBoneIndex)(CGhoul2Info *ghlInfo, const char *boneName, qboolean bAddIfNotFound); 338 …qboolean (*G2API_RagPCJGradientSpeed)(CGhoul2Info_v &ghoul2, const char *boneName, const float spe… 339 qboolean (*G2API_RagEffectorGoal)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos); [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/ |
H A D | tr_public.h | 150 …int (*G2API_AddBolt) ( CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName … 168 …olean (*G2API_DoesBoneExist) ( CGhoul2Info_v& ghoul2, int modelIndex, const char *boneName ); 176 int (*G2API_GetBoneIndex) ( CGhoul2Info *ghlInfo, const char *boneName ); 194 qboolean (*G2API_IsPaused) ( CGhoul2Info *ghlInfo, const char *boneName ); 200 …qboolean (*G2API_PauseBoneAnim) ( CGhoul2Info *ghlInfo, const char *boneName, const int curr… 202 qboolean (*G2API_RagEffectorGoal) ( CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos ); 203 …qboolean (*G2API_RagEffectorKick) ( CGhoul2Info_v &ghoul2, const char *boneName, vec3_t veloc… 206 …qboolean (*G2API_RagPCJGradientSpeed) ( CGhoul2Info_v &ghoul2, const char *boneName, const flo… 208 …qboolean (*G2API_RemoveBone) ( CGhoul2Info_v& ghoul2, int modelIndex, const char *boneName … 233 qboolean (*G2API_StopBoneAngles) ( CGhoul2Info *ghlInfo, const char *boneName ); [all …]
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/dports/games/openjk/OpenJK-07675e2/code/rd-common/ |
H A D | tr_public.h | 279 int (*G2API_AddBolt)(CGhoul2Info *ghlInfo, const char *boneName); 299 qboolean (*G2API_GetBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime, 303 int (*G2API_GetBoneIndex)(CGhoul2Info *ghlInfo, const char *boneName, qboolean bAddIfNotFound); 320 qboolean (*G2API_IsPaused)(CGhoul2Info *ghlInfo, const char *boneName); 325 …qboolean (*G2API_PauseBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int AcurrentTime… 328 qboolean (*G2API_RagEffectorGoal)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos); 329 qboolean (*G2API_RagEffectorKick)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity); 334 qboolean (*G2API_RemoveBone)(CGhoul2Info *ghlInfo, const char *boneName); 353 …qboolean (*G2API_SetBoneIKState)(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikStat… 365 qboolean (*G2API_StopBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName); [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/13_Ragdolls/ |
H A D | CreateRagdoll.cpp | 115 void CreateRagdoll::CreateRagdollBone(const String& boneName, ShapeType type, const Vector3& size, … in CreateRagdollBone() argument 119 Node* boneNode = node_->GetChild(boneName, true); in CreateRagdollBone() 122 … URHO3D_LOGWARNING("Could not find bone " + boneName + " for creating ragdoll physics components"); in CreateRagdollBone() 144 void CreateRagdoll::CreateRagdollConstraint(const String& boneName, const String& parentName, Const… in CreateRagdollConstraint() argument 148 Node* boneNode = node_->GetChild(boneName, true); in CreateRagdollConstraint() 152 URHO3D_LOGWARNING("Could not find bone " + boneName + " for creating ragdoll constraint"); in CreateRagdollConstraint()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | G2_API.cpp | 958 if (!Q_stricmp(skel->name, boneName)) in G2API_DoesBoneExist() 1216 qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName) in G2API_IsPaused() argument 1220 return G2_IsPaused(ghlInfo->mFileName, ghlInfo->mBlist, boneName); in G2API_IsPaused() 1406 return G2_Remove_Bone(ghlInfo, ghlInfo->mBlist, boneName); in G2API_RemoveBone() 1485 boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); in G2API_RagPCJConstraint() 1505 boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); in G2API_RagPCJGradientSpeed() 1524 boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); in G2API_RagEffectorGoal() 1555 boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); in G2API_RagEffectorKick() 1599 return G2_SetBoneIKState(ghoul2, time, boneName, ikState, params); in G2API_SetBoneIKState() 2420 int G2API_GetBoneIndex(CGhoul2Info *ghlInfo, const char *boneName) in G2API_GetBoneIndex() argument [all …]
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H A D | G2_bones.cpp | 68 if (!Q_stricmp(skel->name, boneName)) in G2_Find_Bone() 97 if (!Q_stricmp(skel->name, boneName)) in G2_Add_Bone() 126 if (!Q_stricmp(skel->name, boneName)) in G2_Add_Bone() 526 index = G2_Add_Bone(mod_a, blist, boneName); in G2_Set_Bone_Angles() 618 index = G2_Add_Bone(mod_a, blist, boneName); in G2_Set_Bone_Angles_Matrix() 832 const char *boneName, in G2_Set_Bone_Anim() argument 1321 if (!Q_stricmp(skel->name, boneName)) in G2_Find_Bone_Rag() 1335 const char *boneName, in G2_Set_Bone_Rag() argument 1368 const char *boneName, in G2_Set_Bone_Angles_Rag() argument 4298 const char *boneName, in G2_Set_Bone_Angles_IK() argument [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CBoneSceneNode.cpp | 17 u32 boneIndex, const c8* boneName) in CBoneSceneNode() argument 24 setName(boneName); in CBoneSceneNode() 118 const core::stringc boneName = in->getAttributeAsString("BoneName"); in deserializeAttributes() local 119 setName(boneName); in deserializeAttributes()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CBoneSceneNode.cpp | 17 u32 boneIndex, const c8* boneName) in CBoneSceneNode() argument 24 setName(boneName); in CBoneSceneNode() 118 const core::stringc boneName = in->getAttributeAsString("BoneName"); in deserializeAttributes() local 119 setName(boneName); in deserializeAttributes()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | G2_API.cpp | 1182 if (!Q_stricmp(skel->name, boneName)) in G2API_DoesBoneExist() 1440 qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName) in G2API_IsPaused() argument 1444 return G2_IsPaused(ghlInfo->mFileName, ghlInfo->mBlist, boneName); in G2API_IsPaused() 1630 return G2_Remove_Bone(ghlInfo, ghlInfo->mBlist, boneName); in G2API_RemoveBone() 1709 boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); in G2API_RagPCJConstraint() 1729 boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); in G2API_RagPCJGradientSpeed() 1748 boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); in G2API_RagEffectorGoal() 1779 boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); in G2API_RagEffectorKick() 1823 return G2_SetBoneIKState(ghoul2, time, boneName, ikState, params); in G2API_SetBoneIKState() 2667 int G2API_GetBoneIndex(CGhoul2Info *ghlInfo, const char *boneName) in G2API_GetBoneIndex() argument [all …]
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H A D | G2_bones.cpp | 67 if (!Q_stricmp(skel->name, boneName)) in G2_Find_Bone() 96 if (!Q_stricmp(skel->name, boneName)) in G2_Add_Bone() 125 if (!Q_stricmp(skel->name, boneName)) in G2_Add_Bone() 525 index = G2_Add_Bone(mod_a, blist, boneName); in G2_Set_Bone_Angles() 617 index = G2_Add_Bone(mod_a, blist, boneName); in G2_Set_Bone_Angles_Matrix() 831 const char *boneName, in G2_Set_Bone_Anim() argument 1320 if (!Q_stricmp(skel->name, boneName)) in G2_Find_Bone_Rag() 1334 const char *boneName, in G2_Set_Bone_Rag() argument 1367 const char *boneName, in G2_Set_Bone_Angles_Rag() argument 4520 const char *boneName, in G2_Set_Bone_Angles_IK() argument [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | riggeometry.cpp | 142 const std::string& boneName = bonePair.first; in initFromParentSkeleton() local 143 Bone* bone = mSkeleton->getBone(boneName); in initFromParentSkeleton() 147 Log(Debug::Error) << "Error: RigGeometry did not find bone " << boneName; in initFromParentSkeleton() 158 const std::string& boneName = weight.first.first; in initFromParentSkeleton() local 159 Bone* bone = mSkeleton->getBone(boneName); in initFromParentSkeleton() 163 Log(Debug::Error) << "Error: RigGeometry did not find bone " << boneName; in initFromParentSkeleton() 347 const std::string& boneName = influencePair.first; in setInfluenceMap() local 349 mBoneSphereVector->mData.emplace_back(boneName, bi.mBoundSphere); in setInfluenceMap() 355 vec.emplace_back(std::make_pair(boneName, bi.mInvBindMatrix), weightPair.second); in setInfluenceMap()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | actoranimation.cpp | 208 std::string boneName = "Bip01 AttachShield"; in updateHolsteredShield() local 274 osg::Group* ActorAnimation::getBoneByName(const std::string& boneName) in getBoneByName() argument 279 SceneUtil::FindByNameVisitor findVisitor (boneName); in getBoneByName() 287 std::string boneName; in getHolsteredWeaponBoneName() local 289 return boneName; in getHolsteredWeaponBoneName() 299 return boneName; in getHolsteredWeaponBoneName() 337 std::string boneName = getHolsteredWeaponBoneName(*weapon); in updateHolsteredWeapon() local 338 if (mesh.empty() || boneName.empty()) in updateHolsteredWeapon() 359 mScabbard = attachMesh(scabbardName, boneName); in updateHolsteredWeapon() 406 std::string boneName = getHolsteredWeaponBoneName(*weapon); in updateQuiver() local [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_public.h | 173 char boneName[128]; //name of the bone in question member 179 char boneName[128]; //name of the bone in question member 689 int (*G2API_AddBolt) ( void *ghoul2, int modelIndex, const char *boneName ); 695 qboolean (*G2API_DoesBoneExist) ( void *ghoul2, int modelIndex, const char *boneName ); 702 …qboolean (*G2API_RagPCJConstraint) ( void *ghoul2, const char *boneName, vec3_t min, vec3_t ma… 703 qboolean (*G2API_RagPCJGradientSpeed) ( void *ghoul2, const char *boneName, const float speed ); 704 qboolean (*G2API_RagEffectorGoal) ( void *ghoul2, const char *boneName, vec3_t pos ); 705 …qboolean (*G2API_GetRagBonePos) ( void *ghoul2, const char *boneName, vec3_t pos, vec3_t entA… 706 qboolean (*G2API_RagEffectorKick) ( void *ghoul2, const char *boneName, vec3_t velocity ); 708 …qboolean (*G2API_SetBoneIKState) ( void *ghoul2, int time, const char *boneName, int ikState,… [all …]
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H A D | cg_syscalls.c | 602 int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName) { in trap_G2API_AddBolt() argument 603 return Q_syscall(CG_G2_ADDBOLT, ghoul2, modelIndex, boneName); in trap_G2API_AddBolt() 621 return Q_syscall(CG_G2_DOESBONEEXIST, ghoul2, modelIndex, boneName); in trap_G2API_DoesBoneExist() 642 return Q_syscall(CG_G2_RAGPCJCONSTRAINT, ghoul2, boneName, min, max); in trap_G2API_RagPCJConstraint() 645 return Q_syscall(CG_G2_RAGPCJGRADIENTSPEED, ghoul2, boneName, PASSFLOAT(speed)); in trap_G2API_RagPCJGradientSpeed() 647 qboolean trap_G2API_RagEffectorGoal(void *ghoul2, const char *boneName, vec3_t pos) { in trap_G2API_RagEffectorGoal() argument 648 return Q_syscall(CG_G2_RAGEFFECTORGOAL, ghoul2, boneName, pos); in trap_G2API_RagEffectorGoal() 654 return Q_syscall(CG_G2_RAGEFFECTORKICK, ghoul2, boneName, velocity); in trap_G2API_RagEffectorKick() 660 return Q_syscall(CG_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params); in trap_G2API_SetBoneIKState() 665 qboolean trap_G2API_RemoveBone(void *ghoul2, const char *boneName, int modelIndex) { in trap_G2API_RemoveBone() argument [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/ |
H A D | ad_object_3d.cpp | 182 const char *boneName = stack->pop()->getString(); in scCallMethod() local 184 getBonePosition2D(boneName, &x, &y); in scCallMethod() 199 const char *boneName = stack->pop()->getString(); in scCallMethod() local 201 getBonePosition3D(boneName, &pos); in scCallMethod() 586 bool AdObject3D::getBonePosition2D(const char *boneName, int32 *x, int32 *y) { in getBonePosition2D() argument 596 Math::Matrix4 *boneMat = _modelX->getBoneMatrix(boneName); in getBonePosition2D() 613 bool AdObject3D::getBonePosition3D(const char *boneName, Math::Vector3d *pos, Math::Vector3d *offse… in getBonePosition3D() argument 618 Math::Matrix4 *boneMat = _modelX->getBoneMatrix(boneName); in getBonePosition3D()
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/ |
H A D | 13_Ragdolls.lua | 318 function CreateRagdoll:CreateRagdollBone(boneName, type, size, position, rotation) 320 local boneNode = self.node:GetChild(boneName, true) 322 print("Could not find bone " .. boneName .. " for creating ragdoll physics components\n") 345 function CreateRagdoll:CreateRagdollConstraint(boneName, parentName, type, axis, parentAxis, highLi… 346 local boneNode = self.node:GetChild(boneName, true) 349 print("Could not find bone " .. boneName .. " for creating ragdoll constraint\n")
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Tools/XMLConverter/src/ |
H A D | OgreXMLSkeletonSerializer.cpp | 219 String boneName ; in createHierarchy() local 224 boneName = hierElem->Attribute("bone"); in createHierarchy() 226 bone = skel->getBone(boneName); in createHierarchy() 266 String boneName = trackElem->Attribute("bone"); in readAnimations() local 270 track = anim->createNodeTrack(trackIndex++,skel->getBone(boneName)); in readAnimations() 533 String boneName, String parentName) in writeBoneParent() argument 542 boneParentNode->SetAttribute("bone", boneName); in writeBoneParent() 587 String boneName = bone->getName(); in writeAnimationTrack() local 588 trackNode->SetAttribute("bone", boneName); in writeAnimationTrack()
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/dports/graphics/ogre3d/ogre-1.11.6/Tools/XMLConverter/src/ |
H A D | OgreXMLSkeletonSerializer.cpp | 219 String boneName ; in createHierarchy() local 224 boneName = hierElem->Attribute("bone"); in createHierarchy() 226 bone = skel->getBone(boneName); in createHierarchy() 266 String boneName = trackElem->Attribute("bone"); in readAnimations() local 270 track = anim->createNodeTrack(trackIndex++,skel->getBone(boneName)); in readAnimations() 533 String boneName, String parentName) in writeBoneParent() argument 542 boneParentNode->SetAttribute("bone", boneName); in writeBoneParent() 587 String boneName = bone->getName(); in writeAnimationTrack() local 588 trackNode->SetAttribute("bone", boneName); in writeAnimationTrack()
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