Searched refs:bone_box_solid_tris (Results 1 – 1 of 1) sorted by relevance
587 static const uint bone_box_solid_tris[12][3] = { variable674 const int tri_len = ARRAY_SIZE(bone_box_solid_tris); in DRW_cache_cube_get()692 const uint *tri_indices = bone_box_solid_tris[i]; in DRW_cache_cube_get()2076 vbo, attr_id.snor, v_idx, bone_box_smooth_normals[bone_box_solid_tris[i][j]]); in DRW_cache_bone_box_get()2077 GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, bone_box_verts[bone_box_solid_tris[i][j]]); in DRW_cache_bone_box_get()2677 const int v_len = ARRAY_SIZE(bone_box_solid_tris) * 3; in DRW_cache_camera_volume_get()2683 for (int i = 0; i < ARRAY_SIZE(bone_box_solid_tris); i++) { in DRW_cache_camera_volume_get()2685 float x = bone_box_verts[bone_box_solid_tris[i][a]][2]; in DRW_cache_camera_volume_get()2686 float y = bone_box_verts[bone_box_solid_tris[i][a]][0]; in DRW_cache_camera_volume_get()2687 float z = bone_box_verts[bone_box_solid_tris[i][a]][1]; in DRW_cache_camera_volume_get()