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Searched refs:bonus_resist (Results 1 – 3 of 3) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DEffectManager.cpp226 , bonus_resist(std::vector<int>(eset->elements.list.size(), 0)) in EffectManager()
268 for (unsigned i=0; i<bonus_resist.size(); i++) { in clearStatus()
269 bonus_resist[i] = 0; in clearStatus()
361bonus_resist[ei.type - Effect::TYPE_COUNT - Stats::COUNT - eset->damage_types.count] += ei.magnitu… in logic()
H A DEffectManager.h174 std::vector<int> bonus_resist; variable
H A DStatBlock.cpp799 for (size_t i = 0; i < effects.bonus_resist.size(); ++i) { in applyEffects()
800 vulnerable[i] = vulnerable_base[i] - effects.bonus_resist[i]; in applyEffects()