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Searched refs:boss2_stand (Results 1 – 18 of 18) sorted by relevance

/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_boss2.c29 void boss2_stand (edict_t *self);
395 void boss2_stand (edict_t *self) in boss2_stand() function
648 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_boss2.c48 void boss2_stand (edict_t *self);
414 void boss2_stand (edict_t *self) in boss2_stand() function
667 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_boss2.c48 void boss2_stand (edict_t *self);
414 void boss2_stand (edict_t *self) in boss2_stand() function
667 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_boss2.c29 void boss2_stand (edict_t *self);
395 void boss2_stand (edict_t *self) in boss2_stand() function
648 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_boss2.c48 void boss2_stand (edict_t *self);
414 void boss2_stand (edict_t *self) in boss2_stand() function
667 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_boss2.c29 void boss2_stand (edict_t *self);
395 void boss2_stand (edict_t *self) in boss2_stand() function
648 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_boss2.c29 void boss2_stand (edict_t *self);
396 void boss2_stand (edict_t *self) in boss2_stand() function
653 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_boss2.c48 void boss2_stand (edict_t *self);
414 void boss2_stand (edict_t *self) in boss2_stand() function
667 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_boss2.c29 void boss2_stand (edict_t *self);
407 void boss2_stand (edict_t *self) in boss2_stand() function
667 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_boss2.c29 void boss2_stand (edict_t *self);
395 void boss2_stand (edict_t *self) in boss2_stand() function
648 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_boss2.c47 void boss2_stand(edict_t *self);
409 void boss2_stand(edict_t *self){ in boss2_stand() function
605 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_boss2.c53 void boss2_stand(edict_t * self);
423 boss2_stand(edict_t * self) in boss2_stand() function
659 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_boss2.c48 void boss2_stand (edict_t *self);
414 void boss2_stand (edict_t *self) in boss2_stand() function
667 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/q2pro/q2pro/game/
H A Dm_boss2.c48 void boss2_stand (edict_t *self);
414 void boss2_stand (edict_t *self) in boss2_stand() function
667 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_boss2.c48 void boss2_stand (edict_t *self);
414 void boss2_stand (edict_t *self) in boss2_stand() function
667 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_boss2.c48 void boss2_stand (edict_t *self);
414 void boss2_stand (edict_t *self) in boss2_stand() function
667 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_boss2.c29 void boss2_stand (edict_t *self);
503 void boss2_stand (edict_t *self) in boss2_stand() function
763 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_boss2.c29 void boss2_stand (edict_t *self);
503 void boss2_stand (edict_t *self) in boss2_stand() function
763 self->monsterinfo.stand = boss2_stand; in SP_monster_boss2()