Searched refs:boss_dlg (Results 1 – 3 of 3) sorted by relevance
50 extern int boss_dlg;
58 int boss_dlg = 0; variable388 lines = dtext[dialog_set][boss_dlg-1].lines; in BossDialog()390 if (dtext[dialog_set][boss_dlg-1].last) { in BossDialog()391 boss_dlg = 0; in BossDialog()394 boss_dlg++; in BossDialog()398 if (boss_dlg > 0) { in BossDialog()399 if (dtext[dialog_set][boss_dlg-1].pos == 0) { in BossDialog()407 draw_text(8, ypos+8, dtext[dialog_set][boss_dlg-1].txt, 255); in BossDialog()899 if (boss_dlg != 0) { in BC_BossIntro()922 boss_dlg = 1; in BC_BossIntro()[all …]
1087 if ( (boss_dlg != 0) && (!game_paused)) { in DungeonPlay()