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Searched refs:botlib_export (Results 1 – 25 of 41) sorted by relevance

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/dports/games/openarena/openarena-engine-source-0.8.8/code/server/
H A Dsv_game.c28 botlib_export_t *botlib_export; variable
547 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls()
550 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls()
553 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls()
556 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls()
559 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls()
562 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls()
565 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls()
587 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls()
691 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls()
[all …]
H A Dsv_bot.c38 extern botlib_export_t *botlib_export;
118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons()
119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
449 if ( !botlib_export ) { in SV_BotLibSetup()
454 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
467 if ( !botlib_export ) { in SV_BotLibShutdown()
471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/
H A Dsv_game.c28 botlib_export_t *botlib_export; variable
547 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls()
550 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls()
553 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls()
556 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls()
559 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls()
562 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls()
565 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls()
587 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls()
691 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls()
[all …]
H A Dsv_bot.c38 extern botlib_export_t *botlib_export;
118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons()
119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
449 if ( !botlib_export ) { in SV_BotLibSetup()
454 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
467 if ( !botlib_export ) { in SV_BotLibShutdown()
471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dsv_game.c35 botlib_export_t *botlib_export; variable
579 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls()
589 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls()
592 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls()
595 botlib_export->ea.EA_Reload( args[1] ); in SV_GameSystemCalls()
598 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls()
601 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls()
604 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls()
610 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls()
613 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls()
[all …]
H A Dsv_bot.c47 extern botlib_export_t *botlib_export;
154 botlib_export->BotLibVarSet( "bot_highlightarea", bot_highlightarea->string ); in BotDrawDebugPolygons()
155 botlib_export->BotLibVarSet( "bot_testhidepos", bot_testhidepos->string ); in BotDrawDebugPolygons()
156 botlib_export->BotLibVarSet( "bot_testroutevispos", bot_testroutevispos->string ); in BotDrawDebugPolygons()
157 botlib_export->Test( parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
496 if ( !botlib_export ) { in SV_BotLibSetup()
501 botlib_export->BotLibVarSet( "basegame", com_basegame->string ); in SV_BotLibSetup()
503 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
516 if ( !botlib_export ) { in SV_BotLibShutdown()
520 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dsv_game.c35 botlib_export_t *botlib_export; variable
580 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls()
590 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls()
593 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls()
596 botlib_export->ea.EA_Reload( args[1] ); in SV_GameSystemCalls()
599 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls()
602 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls()
605 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls()
611 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls()
614 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls()
[all …]
H A Dsv_bot.c47 extern botlib_export_t *botlib_export;
154 botlib_export->BotLibVarSet( "bot_highlightarea", bot_highlightarea->string ); in BotDrawDebugPolygons()
155 botlib_export->BotLibVarSet( "bot_testhidepos", bot_testhidepos->string ); in BotDrawDebugPolygons()
156 botlib_export->Test( parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
516 if ( !botlib_export ) { in SV_BotLibSetup()
521 botlib_export->BotLibVarSet( "basegame", com_basegame->string ); in SV_BotLibSetup()
523 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
536 if ( !botlib_export ) { in SV_BotLibShutdown()
540 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
663 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
/dports/games/ioquake3-server/ioquake3-1.36/code/server/
H A Dsv_game.c28 botlib_export_t *botlib_export; variable
550 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls()
553 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls()
556 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls()
559 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls()
562 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls()
565 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls()
568 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls()
590 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls()
694 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls()
[all …]
H A Dsv_bot.c38 extern botlib_export_t *botlib_export;
118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons()
119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
449 if ( !botlib_export ) { in SV_BotLibSetup()
454 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
467 if ( !botlib_export ) { in SV_BotLibShutdown()
471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
/dports/games/ioquake3/ioquake3-1.36/code/server/
H A Dsv_game.c28 botlib_export_t *botlib_export; variable
550 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls()
553 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls()
556 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls()
559 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls()
562 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls()
565 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls()
568 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls()
590 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls()
694 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls()
[all …]
H A Dsv_bot.c38 extern botlib_export_t *botlib_export;
118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons()
119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
449 if ( !botlib_export ) { in SV_BotLibSetup()
454 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
467 if ( !botlib_export ) { in SV_BotLibShutdown()
471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dsv_game.c29 botlib_export_t *botlib_export; variable
560 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls()
563 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls()
566 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls()
569 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls()
572 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls()
575 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls()
578 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls()
600 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls()
704 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls()
[all …]
H A Dsv_bot.c39 extern botlib_export_t *botlib_export;
119 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons()
120 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
450 if ( !botlib_export ) { in SV_BotLibSetup()
455 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
468 if ( !botlib_export ) { in SV_BotLibShutdown()
472 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
561 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
562 assert(botlib_export); // bk001129 - somehow we end up with a zero import. in SV_BotInitBotLib()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/
H A Dsv_game.c28 botlib_export_t *botlib_export; variable
555 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls()
558 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls()
561 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls()
564 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls()
567 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls()
570 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls()
573 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls()
595 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls()
699 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls()
[all …]
H A Dsv_bot.c38 extern botlib_export_t *botlib_export;
118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons()
119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
449 if ( !botlib_export ) { in SV_BotLibSetup()
454 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
467 if ( !botlib_export ) { in SV_BotLibShutdown()
471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
565 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
566 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
/dports/games/evq3/evq3/code/server/
H A Dsv_game.c28 botlib_export_t *botlib_export; variable
555 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls()
558 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls()
561 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls()
564 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls()
567 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls()
570 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls()
573 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls()
595 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls()
699 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls()
[all …]
H A Dsv_bot.c38 extern botlib_export_t *botlib_export;
118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons()
119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
449 if ( !botlib_export ) { in SV_BotLibSetup()
454 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
467 if ( !botlib_export ) { in SV_BotLibShutdown()
471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_gameapi.cpp34 botlib_export_t *botlib_export; variable
1063 botlib_export->ai.BotInitLevelItems(); in SV_BotInitLevelItems()
1199 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
1267 return botlib_export->aas.AAS_Time(); in SV_AAS_Time()
1351 botlib_export->ea.EA_Talk( client ); in SV_EA_Talk()
1355 botlib_export->ea.EA_Attack( client ); in SV_EA_Attack()
1367 botlib_export->ea.EA_Use( client ); in SV_EA_Use()
1375 botlib_export->ea.EA_Crouch( client ); in SV_EA_Crouch()
1379 botlib_export->ea.EA_MoveUp( client ); in SV_EA_MoveUp()
1407 botlib_export->ea.EA_Jump( client ); in SV_EA_Jump()
[all …]
H A Dsv_bot.cpp41 extern botlib_export_t *botlib_export;
265 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons()
266 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons()
620 if ( !botlib_export ) { in SV_BotLibSetup()
625 return botlib_export->BotLibSetup(); in SV_BotLibSetup()
638 if ( !botlib_export ) { in SV_BotLibShutdown()
642 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown()
739 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
740 assert(botlib_export); in SV_BotInitBotLib()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_uiapi.cpp33 extern botlib_export_t *botlib_export;
1074 return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) ); in CL_UISystemCalls()
1077 return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) ); in CL_UISystemCalls()
1080 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_UISystemCalls()
1089 return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) ); in CL_UISystemCalls()
1092 botlib_export->PC_RemoveAllGlobalDefines ( ); in CL_UISystemCalls()
1325 uii.PC_AddGlobalDefine = botlib_export->PC_AddGlobalDefine; in CL_BindUI()
1326 uii.PC_FreeSource = botlib_export->PC_FreeSourceHandle; in CL_BindUI()
1327 uii.PC_LoadGlobalDefines = botlib_export->PC_LoadGlobalDefines; in CL_BindUI()
1328 uii.PC_LoadSource = botlib_export->PC_LoadSourceHandle; in CL_BindUI()
[all …]
H A Dcl_cgameapi.cpp34 extern botlib_export_t *botlib_export;
1265 return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) ); in CL_CgameSystemCalls()
1268 return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) ); in CL_CgameSystemCalls()
1271 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_CgameSystemCalls()
1280 return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) ); in CL_CgameSystemCalls()
1283 botlib_export->PC_RemoveAllGlobalDefines ( ); in CL_CgameSystemCalls()
1823 cgi.PC_AddGlobalDefine = botlib_export->PC_AddGlobalDefine; in CL_BindCGame()
1824 cgi.PC_FreeSource = botlib_export->PC_FreeSourceHandle; in CL_BindCGame()
1825 cgi.PC_LoadGlobalDefines = botlib_export->PC_LoadGlobalDefines; in CL_BindCGame()
1826 cgi.PC_LoadSource = botlib_export->PC_LoadSourceHandle; in CL_BindCGame()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_cgame.c30 extern botlib_export_t *botlib_export;
675 return botlib_export->PC_AddGlobalDefine( VMA(1) ); in CL_CgameSystemCalls()
677 return botlib_export->PC_LoadSourceHandle( VMA(1) ); in CL_CgameSystemCalls()
679 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_CgameSystemCalls()
681 return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); in CL_CgameSystemCalls()
683 return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); in CL_CgameSystemCalls()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_cgame.c28 extern botlib_export_t *botlib_export;
643 return botlib_export->PC_AddGlobalDefine( VMA(1) ); in CL_CgameSystemCalls()
645 return botlib_export->PC_LoadSourceHandle( VMA(1) ); in CL_CgameSystemCalls()
647 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_CgameSystemCalls()
649 return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); in CL_CgameSystemCalls()
651 return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); in CL_CgameSystemCalls()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_cgame.c30 extern botlib_export_t *botlib_export;
643 return botlib_export->PC_AddGlobalDefine( VMA(1) ); in CL_CgameSystemCalls()
645 return botlib_export->PC_LoadSourceHandle( VMA(1) ); in CL_CgameSystemCalls()
647 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_CgameSystemCalls()
649 return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); in CL_CgameSystemCalls()
651 return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); in CL_CgameSystemCalls()

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