/dports/games/openarena/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_game.c | 28 botlib_export_t *botlib_export; variable 547 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls() 550 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls() 553 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls() 556 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls() 559 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls() 562 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls() 565 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls() 587 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls() 691 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls() [all …]
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H A D | sv_bot.c | 38 extern botlib_export_t *botlib_export; 118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons() 119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 449 if ( !botlib_export ) { in SV_BotLibSetup() 454 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 467 if ( !botlib_export ) { in SV_BotLibShutdown() 471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() 556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib() 557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_game.c | 28 botlib_export_t *botlib_export; variable 547 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls() 550 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls() 553 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls() 556 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls() 559 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls() 562 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls() 565 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls() 587 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls() 691 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls() [all …]
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H A D | sv_bot.c | 38 extern botlib_export_t *botlib_export; 118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons() 119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 449 if ( !botlib_export ) { in SV_BotLibSetup() 454 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 467 if ( !botlib_export ) { in SV_BotLibShutdown() 471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() 556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib() 557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_game.c | 35 botlib_export_t *botlib_export; variable 579 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls() 589 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls() 592 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls() 595 botlib_export->ea.EA_Reload( args[1] ); in SV_GameSystemCalls() 598 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls() 601 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls() 604 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls() 610 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls() 613 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls() [all …]
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H A D | sv_bot.c | 47 extern botlib_export_t *botlib_export; 154 botlib_export->BotLibVarSet( "bot_highlightarea", bot_highlightarea->string ); in BotDrawDebugPolygons() 155 botlib_export->BotLibVarSet( "bot_testhidepos", bot_testhidepos->string ); in BotDrawDebugPolygons() 156 botlib_export->BotLibVarSet( "bot_testroutevispos", bot_testroutevispos->string ); in BotDrawDebugPolygons() 157 botlib_export->Test( parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 496 if ( !botlib_export ) { in SV_BotLibSetup() 501 botlib_export->BotLibVarSet( "basegame", com_basegame->string ); in SV_BotLibSetup() 503 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 516 if ( !botlib_export ) { in SV_BotLibShutdown() 520 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_game.c | 35 botlib_export_t *botlib_export; variable 580 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls() 590 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls() 593 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls() 596 botlib_export->ea.EA_Reload( args[1] ); in SV_GameSystemCalls() 599 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls() 602 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls() 605 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls() 611 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls() 614 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls() [all …]
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H A D | sv_bot.c | 47 extern botlib_export_t *botlib_export; 154 botlib_export->BotLibVarSet( "bot_highlightarea", bot_highlightarea->string ); in BotDrawDebugPolygons() 155 botlib_export->BotLibVarSet( "bot_testhidepos", bot_testhidepos->string ); in BotDrawDebugPolygons() 156 botlib_export->Test( parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 516 if ( !botlib_export ) { in SV_BotLibSetup() 521 botlib_export->BotLibVarSet( "basegame", com_basegame->string ); in SV_BotLibSetup() 523 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 536 if ( !botlib_export ) { in SV_BotLibShutdown() 540 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() 663 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib()
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/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | sv_game.c | 28 botlib_export_t *botlib_export; variable 550 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls() 553 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls() 556 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls() 559 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls() 562 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls() 565 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls() 568 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls() 590 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls() 694 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls() [all …]
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H A D | sv_bot.c | 38 extern botlib_export_t *botlib_export; 118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons() 119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 449 if ( !botlib_export ) { in SV_BotLibSetup() 454 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 467 if ( !botlib_export ) { in SV_BotLibShutdown() 471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() 556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib() 557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | sv_game.c | 28 botlib_export_t *botlib_export; variable 550 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls() 553 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls() 556 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls() 559 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls() 562 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls() 565 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls() 568 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls() 590 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls() 694 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls() [all …]
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H A D | sv_bot.c | 38 extern botlib_export_t *botlib_export; 118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons() 119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 449 if ( !botlib_export ) { in SV_BotLibSetup() 454 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 467 if ( !botlib_export ) { in SV_BotLibShutdown() 471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() 556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib() 557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_game.c | 29 botlib_export_t *botlib_export; variable 560 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls() 563 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls() 566 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls() 569 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls() 572 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls() 575 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls() 578 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls() 600 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls() 704 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls() [all …]
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H A D | sv_bot.c | 39 extern botlib_export_t *botlib_export; 119 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons() 120 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 450 if ( !botlib_export ) { in SV_BotLibSetup() 455 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 468 if ( !botlib_export ) { in SV_BotLibShutdown() 472 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() 561 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib() 562 assert(botlib_export); // bk001129 - somehow we end up with a zero import. in SV_BotInitBotLib()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/ |
H A D | sv_game.c | 28 botlib_export_t *botlib_export; variable 555 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls() 558 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls() 561 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls() 564 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls() 567 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls() 570 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls() 573 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls() 595 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls() 699 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls() [all …]
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H A D | sv_bot.c | 38 extern botlib_export_t *botlib_export; 118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons() 119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 449 if ( !botlib_export ) { in SV_BotLibSetup() 454 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 467 if ( !botlib_export ) { in SV_BotLibShutdown() 471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() 565 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib() 566 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
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/dports/games/evq3/evq3/code/server/ |
H A D | sv_game.c | 28 botlib_export_t *botlib_export; variable 555 botlib_export->ea.EA_Gesture( args[1] ); in SV_GameSystemCalls() 558 botlib_export->ea.EA_Talk( args[1] ); in SV_GameSystemCalls() 561 botlib_export->ea.EA_Attack( args[1] ); in SV_GameSystemCalls() 564 botlib_export->ea.EA_Use( args[1] ); in SV_GameSystemCalls() 567 botlib_export->ea.EA_Respawn( args[1] ); in SV_GameSystemCalls() 570 botlib_export->ea.EA_Crouch( args[1] ); in SV_GameSystemCalls() 573 botlib_export->ea.EA_MoveUp( args[1] ); in SV_GameSystemCalls() 595 botlib_export->ea.EA_Jump( args[1] ); in SV_GameSystemCalls() 699 botlib_export->ai.BotPopGoal( args[1] ); in SV_GameSystemCalls() [all …]
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H A D | sv_bot.c | 38 extern botlib_export_t *botlib_export; 118 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons() 119 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 449 if ( !botlib_export ) { in SV_BotLibSetup() 454 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 467 if ( !botlib_export ) { in SV_BotLibShutdown() 471 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() 556 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib() 557 assert(botlib_export); // somehow we end up with a zero import. in SV_BotInitBotLib()
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_gameapi.cpp | 34 botlib_export_t *botlib_export; variable 1063 botlib_export->ai.BotInitLevelItems(); in SV_BotInitLevelItems() 1199 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 1267 return botlib_export->aas.AAS_Time(); in SV_AAS_Time() 1351 botlib_export->ea.EA_Talk( client ); in SV_EA_Talk() 1355 botlib_export->ea.EA_Attack( client ); in SV_EA_Attack() 1367 botlib_export->ea.EA_Use( client ); in SV_EA_Use() 1375 botlib_export->ea.EA_Crouch( client ); in SV_EA_Crouch() 1379 botlib_export->ea.EA_MoveUp( client ); in SV_EA_MoveUp() 1407 botlib_export->ea.EA_Jump( client ); in SV_EA_Jump() [all …]
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H A D | sv_bot.cpp | 41 extern botlib_export_t *botlib_export; 265 botlib_export->BotLibVarSet("bot_highlightarea", bot_highlightarea->string); in BotDrawDebugPolygons() 266 botlib_export->Test(parm0, NULL, svs.clients[0].gentity->r.currentOrigin, in BotDrawDebugPolygons() 620 if ( !botlib_export ) { in SV_BotLibSetup() 625 return botlib_export->BotLibSetup(); in SV_BotLibSetup() 638 if ( !botlib_export ) { in SV_BotLibShutdown() 642 return botlib_export->BotLibShutdown(); in SV_BotLibShutdown() 739 botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import ); in SV_BotInitBotLib() 740 assert(botlib_export); in SV_BotInitBotLib()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_uiapi.cpp | 33 extern botlib_export_t *botlib_export; 1074 return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) ); in CL_UISystemCalls() 1077 return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) ); in CL_UISystemCalls() 1080 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_UISystemCalls() 1089 return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) ); in CL_UISystemCalls() 1092 botlib_export->PC_RemoveAllGlobalDefines ( ); in CL_UISystemCalls() 1325 uii.PC_AddGlobalDefine = botlib_export->PC_AddGlobalDefine; in CL_BindUI() 1326 uii.PC_FreeSource = botlib_export->PC_FreeSourceHandle; in CL_BindUI() 1327 uii.PC_LoadGlobalDefines = botlib_export->PC_LoadGlobalDefines; in CL_BindUI() 1328 uii.PC_LoadSource = botlib_export->PC_LoadSourceHandle; in CL_BindUI() [all …]
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H A D | cl_cgameapi.cpp | 34 extern botlib_export_t *botlib_export; 1265 return botlib_export->PC_AddGlobalDefine( (char *)VMA(1) ); in CL_CgameSystemCalls() 1268 return botlib_export->PC_LoadSourceHandle( (const char *)VMA(1) ); in CL_CgameSystemCalls() 1271 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_CgameSystemCalls() 1280 return botlib_export->PC_LoadGlobalDefines ( (char *)VMA(1) ); in CL_CgameSystemCalls() 1283 botlib_export->PC_RemoveAllGlobalDefines ( ); in CL_CgameSystemCalls() 1823 cgi.PC_AddGlobalDefine = botlib_export->PC_AddGlobalDefine; in CL_BindCGame() 1824 cgi.PC_FreeSource = botlib_export->PC_FreeSourceHandle; in CL_BindCGame() 1825 cgi.PC_LoadGlobalDefines = botlib_export->PC_LoadGlobalDefines; in CL_BindCGame() 1826 cgi.PC_LoadSource = botlib_export->PC_LoadSourceHandle; in CL_BindCGame() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_cgame.c | 30 extern botlib_export_t *botlib_export; 675 return botlib_export->PC_AddGlobalDefine( VMA(1) ); in CL_CgameSystemCalls() 677 return botlib_export->PC_LoadSourceHandle( VMA(1) ); in CL_CgameSystemCalls() 679 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_CgameSystemCalls() 681 return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); in CL_CgameSystemCalls() 683 return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); in CL_CgameSystemCalls()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_cgame.c | 28 extern botlib_export_t *botlib_export; 643 return botlib_export->PC_AddGlobalDefine( VMA(1) ); in CL_CgameSystemCalls() 645 return botlib_export->PC_LoadSourceHandle( VMA(1) ); in CL_CgameSystemCalls() 647 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_CgameSystemCalls() 649 return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); in CL_CgameSystemCalls() 651 return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); in CL_CgameSystemCalls()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 30 extern botlib_export_t *botlib_export; 643 return botlib_export->PC_AddGlobalDefine( VMA(1) ); in CL_CgameSystemCalls() 645 return botlib_export->PC_LoadSourceHandle( VMA(1) ); in CL_CgameSystemCalls() 647 return botlib_export->PC_FreeSourceHandle( args[1] ); in CL_CgameSystemCalls() 649 return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) ); in CL_CgameSystemCalls() 651 return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) ); in CL_CgameSystemCalls()
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