Searched refs:bottomStaff (Results 1 – 3 of 3) sorted by relevance
392 Staff* bottomStaff = nullptr; in stemEndY() local404 bottomStaff = s; in stemEndY()413 Q_ASSERT( bottomStaff ); in stemEndY()422 qreal pos = bottom + bottomStaff->lineSpacing() * stemLength(); in stemEndY()423 if (pos < bottomStaff->center() && beamType(0) == BeamFlag) { in stemEndY()424 pos = bottomStaff->center(); in stemEndY()
337 Staff* topStaff = 0, *bottomStaff = 0; in renderChord() local395 bottomStaff = s; in renderChord()510 … ref + QPointF(stemX, bottomStaff->top() + bottomLine * bottomStaff->lineSpacing() / 2)); in renderChord()534 beamStart -= QPointF(0, bottomStaff->lineSpacing() * i); in renderChord()535 beamEnd -= QPointF(0, bottomStaff->lineSpacing() * i); in renderChord()553 beamStart -= QPointF(0, bottomStaff->lineSpacing() * i); in renderChord()
1087 NotationStaff *bottomStaff = nullptr; in getCursorCoordinates() local1093 if (!bottomStaff || m_staffs[i]->getY() > bottomStaff->getY()) { in getCursorCoordinates()1094 bottomStaff = m_staffs[i]; in getCursorCoordinates()1113 bottomStaff->getSceneCoordsForLayoutCoords in getCursorCoordinates()1114 (x, bottomStaff->getLayoutYForHeight(-16)); in getCursorCoordinates()