Searched refs:bottompic (Results 1 – 9 of 9) sorted by relevance
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_defs.h | 252 short *bottompic; member
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H A D | r_bsp.c | 937 *fff->bottompic, in R_Subsector()
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H A D | p_spec.c | 3034 ffloor->bottompic = &modsec->floorpic; in P_AddFakeFloor()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_defs.h | 167 INT32 *bottompic; member
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H A D | lua_maplib.c | 1776 levelflat_t *levelflat = &levelflats[*ffloor->bottompic]; in ffloor_get() 1876 *ffloor->bottompic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3)); in ffloor_set()
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H A D | r_bsp.c | 944 ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic, in R_Subsector()
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H A D | p_spec.c | 5554 fflr->bottompic = &sec2->floorpic; in P_AddFakeFloor()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 2897 HWR_Add3DWater(*fff->bottompic, &poly_subsectors[num], in HWR_Subsector() 2903 HWR_GetFlat(levelflats[*fff->bottompic].lumpnum); in HWR_Subsector() 2909 *fff->bottompic); in HWR_Subsector()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_main.c | 3143 HWR_AddTransparentFloor(&levelflats[*rover->bottompic], in HWR_Subsector() 3153 HWR_GetLevelFlat(&levelflats[*rover->bottompic]); in HWR_Subsector() 3155 …pple : 0)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic], in HWR_Subsector()
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