Home
last modified time | relevance | path

Searched refs:botweaponstates (Results 1 – 10 of 10) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_ai_weap.c128 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable
159 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()
164 return botweaponstates[handle]; in BotWeaponStateFromHandle()
468 if (!botweaponstates[i]) in BotAllocWeaponState()
470 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()
489 if (!botweaponstates[handle]) in BotFreeWeaponState()
495 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()
496 botweaponstates[handle] = NULL; in BotFreeWeaponState()
537 if (botweaponstates[i]) in BotShutdownWeaponAI()
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_ai_weap.c134 bot_weaponstate_t *botweaponstates[MAX_CLIENTS + 1]; variable
161 if ( !botweaponstates[handle] ) { in BotWeaponStateFromHandle()
165 return botweaponstates[handle]; in BotWeaponStateFromHandle()
464 if ( !botweaponstates[i] ) { in BotAllocWeaponState()
465 botweaponstates[i] = GetClearedMemory( sizeof( bot_weaponstate_t ) ); in BotAllocWeaponState()
482 if ( !botweaponstates[handle] ) { in BotFreeWeaponState()
487 FreeMemory( botweaponstates[handle] ); in BotFreeWeaponState()
488 botweaponstates[handle] = NULL; in BotFreeWeaponState()
528 if ( botweaponstates[i] ) { in BotShutdownWeaponAI()
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_ai_weap.c128 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable
159 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()
164 return botweaponstates[handle]; in BotWeaponStateFromHandle()
468 if (!botweaponstates[i]) in BotAllocWeaponState()
470 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()
489 if (!botweaponstates[handle]) in BotFreeWeaponState()
495 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()
496 botweaponstates[handle] = NULL; in BotFreeWeaponState()
537 if (botweaponstates[i]) in BotShutdownWeaponAI()
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_ai_weap.c134 bot_weaponstate_t *botweaponstates[MAX_CLIENTS + 1]; variable
161 if ( !botweaponstates[handle] ) { in BotWeaponStateFromHandle()
165 return botweaponstates[handle]; in BotWeaponStateFromHandle()
464 if ( !botweaponstates[i] ) { in BotAllocWeaponState()
465 botweaponstates[i] = GetClearedMemory( sizeof( bot_weaponstate_t ) ); in BotAllocWeaponState()
482 if ( !botweaponstates[handle] ) { in BotFreeWeaponState()
487 FreeMemory( botweaponstates[handle] ); in BotFreeWeaponState()
488 botweaponstates[handle] = NULL; in BotFreeWeaponState()
528 if ( botweaponstates[i] ) { in BotShutdownWeaponAI()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_ai_weap.c129 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable
160 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()
165 return botweaponstates[handle]; in BotWeaponStateFromHandle()
469 if (!botweaponstates[i]) in BotAllocWeaponState()
471 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()
490 if (!botweaponstates[handle]) in BotFreeWeaponState()
496 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()
497 botweaponstates[handle] = NULL; in BotFreeWeaponState()
538 if (botweaponstates[i]) in BotShutdownWeaponAI()
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_ai_weap.cpp133 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable
164 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()
169 return botweaponstates[handle]; in BotWeaponStateFromHandle()
473 if (!botweaponstates[i]) in BotAllocWeaponState()
475 botweaponstates[i] = (struct bot_weaponstate_s *)GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()
494 if (!botweaponstates[handle]) in BotFreeWeaponState()
500 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()
501 botweaponstates[handle] = NULL; in BotFreeWeaponState()
542 if (botweaponstates[i]) in BotShutdownWeaponAI()
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_weap.c128 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable
159 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()
164 return botweaponstates[handle]; in BotWeaponStateFromHandle()
468 if (!botweaponstates[i]) in BotAllocWeaponState()
470 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()
489 if (!botweaponstates[handle]) in BotFreeWeaponState()
495 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()
496 botweaponstates[handle] = NULL; in BotFreeWeaponState()
537 if (botweaponstates[i]) in BotShutdownWeaponAI()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_weap.c128 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable
159 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()
164 return botweaponstates[handle]; in BotWeaponStateFromHandle()
468 if (!botweaponstates[i]) in BotAllocWeaponState()
470 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()
489 if (!botweaponstates[handle]) in BotFreeWeaponState()
495 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()
496 botweaponstates[handle] = NULL; in BotFreeWeaponState()
537 if (botweaponstates[i]) in BotShutdownWeaponAI()
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ai_weap.c128 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable
159 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()
164 return botweaponstates[handle]; in BotWeaponStateFromHandle()
468 if (!botweaponstates[i]) in BotAllocWeaponState()
470 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()
489 if (!botweaponstates[handle]) in BotFreeWeaponState()
495 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()
496 botweaponstates[handle] = NULL; in BotFreeWeaponState()
537 if (botweaponstates[i]) in BotShutdownWeaponAI()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_ai_weap.c128 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable
159 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()
164 return botweaponstates[handle]; in BotWeaponStateFromHandle()
483 if (!botweaponstates[i]) in BotAllocWeaponState()
485 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()
504 if (!botweaponstates[handle]) in BotFreeWeaponState()
510 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()
511 botweaponstates[handle] = NULL; in BotFreeWeaponState()
552 if (botweaponstates[i]) in BotShutdownWeaponAI()