Searched refs:botweaponstates (Results 1 – 10 of 10) sorted by relevance
128 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable159 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()164 return botweaponstates[handle]; in BotWeaponStateFromHandle()468 if (!botweaponstates[i]) in BotAllocWeaponState()470 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()489 if (!botweaponstates[handle]) in BotFreeWeaponState()495 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()496 botweaponstates[handle] = NULL; in BotFreeWeaponState()537 if (botweaponstates[i]) in BotShutdownWeaponAI()
134 bot_weaponstate_t *botweaponstates[MAX_CLIENTS + 1]; variable161 if ( !botweaponstates[handle] ) { in BotWeaponStateFromHandle()165 return botweaponstates[handle]; in BotWeaponStateFromHandle()464 if ( !botweaponstates[i] ) { in BotAllocWeaponState()465 botweaponstates[i] = GetClearedMemory( sizeof( bot_weaponstate_t ) ); in BotAllocWeaponState()482 if ( !botweaponstates[handle] ) { in BotFreeWeaponState()487 FreeMemory( botweaponstates[handle] ); in BotFreeWeaponState()488 botweaponstates[handle] = NULL; in BotFreeWeaponState()528 if ( botweaponstates[i] ) { in BotShutdownWeaponAI()
129 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable160 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()165 return botweaponstates[handle]; in BotWeaponStateFromHandle()469 if (!botweaponstates[i]) in BotAllocWeaponState()471 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()490 if (!botweaponstates[handle]) in BotFreeWeaponState()496 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()497 botweaponstates[handle] = NULL; in BotFreeWeaponState()538 if (botweaponstates[i]) in BotShutdownWeaponAI()
133 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable164 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()169 return botweaponstates[handle]; in BotWeaponStateFromHandle()473 if (!botweaponstates[i]) in BotAllocWeaponState()475 botweaponstates[i] = (struct bot_weaponstate_s *)GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()494 if (!botweaponstates[handle]) in BotFreeWeaponState()500 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()501 botweaponstates[handle] = NULL; in BotFreeWeaponState()542 if (botweaponstates[i]) in BotShutdownWeaponAI()
128 static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1]; variable159 if (!botweaponstates[handle]) in BotWeaponStateFromHandle()164 return botweaponstates[handle]; in BotWeaponStateFromHandle()483 if (!botweaponstates[i]) in BotAllocWeaponState()485 botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t)); in BotAllocWeaponState()504 if (!botweaponstates[handle]) in BotFreeWeaponState()510 FreeMemory(botweaponstates[handle]); in BotFreeWeaponState()511 botweaponstates[handle] = NULL; in BotFreeWeaponState()552 if (botweaponstates[i]) in BotShutdownWeaponAI()