Searched refs:boulderBeingShot (Results 1 – 4 of 4) sorted by relevance
165 switch (_roomVar.demon.boulderBeingShot) { in demon3FireAtBoulder()213 _roomVar.demon.boulderBeingShot = 1; in demon3UsePhaserOnBoulder1()224 _roomVar.demon.boulderBeingShot = 2; in demon3UsePhaserOnBoulder2()235 _roomVar.demon.boulderBeingShot = 3; in demon3UsePhaserOnBoulder3()249 _roomVar.demon.boulderBeingShot = 4; in demon3UsePhaserOnBoulder4()
353 switch (_roomVar.demon.boulderBeingShot) { in demon3FireAtBoulder()401 _roomVar.demon.boulderBeingShot = 1; in demon3UsePhaserOnBoulder1()412 _roomVar.demon.boulderBeingShot = 2; in demon3UsePhaserOnBoulder2()423 _roomVar.demon.boulderBeingShot = 3; in demon3UsePhaserOnBoulder3()437 _roomVar.demon.boulderBeingShot = 4; in demon3UsePhaserOnBoulder4()
2883 byte boulderBeingShot; // 0xcc member2939 ser.syncAsByte(boulderBeingShot); in saveLoadWithSerializer()
2905 byte boulderBeingShot; // 0xcc member2961 ser.syncAsByte(boulderBeingShot); in saveLoadWithSerializer()