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Searched refs:boulderBeingShot (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/rooms/
H A Ddemon3.cpp165 switch (_roomVar.demon.boulderBeingShot) { in demon3FireAtBoulder()
213 _roomVar.demon.boulderBeingShot = 1; in demon3UsePhaserOnBoulder1()
224 _roomVar.demon.boulderBeingShot = 2; in demon3UsePhaserOnBoulder2()
235 _roomVar.demon.boulderBeingShot = 3; in demon3UsePhaserOnBoulder3()
249 _roomVar.demon.boulderBeingShot = 4; in demon3UsePhaserOnBoulder4()
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/rooms/
H A Ddemon3.cpp353 switch (_roomVar.demon.boulderBeingShot) { in demon3FireAtBoulder()
401 _roomVar.demon.boulderBeingShot = 1; in demon3UsePhaserOnBoulder1()
412 _roomVar.demon.boulderBeingShot = 2; in demon3UsePhaserOnBoulder2()
423 _roomVar.demon.boulderBeingShot = 3; in demon3UsePhaserOnBoulder3()
437 _roomVar.demon.boulderBeingShot = 4; in demon3UsePhaserOnBoulder4()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/
H A Droom.h2883 byte boulderBeingShot; // 0xcc member
2939 ser.syncAsByte(boulderBeingShot); in saveLoadWithSerializer()
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/
H A Droom.h2905 byte boulderBeingShot; // 0xcc member
2961 ser.syncAsByte(boulderBeingShot); in saveLoadWithSerializer()