Searched refs:bounceSpeed (Results 1 – 1 of 1) sorted by relevance
4811 int bounceSpeed; in HandleWeaponBounce() local4813 bounceSpeed = 90 - ((20 - viewsize) * 6); in HandleWeaponBounce()4817 bounceVel += (sintable[bounceSpeed] + 1) >> 1; in HandleWeaponBounce()4824 bounceVel -= sintable[bounceSpeed] >> 2; in HandleWeaponBounce()