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Searched refs:bounce_mode (Results 1 – 8 of 8) sorted by relevance

/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/inc/schemas/audio/
H A Dengine.h125 YamlDummyEnum bounce_mode; member
/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/src/audio/
H A Dexporter.c333 AUDIO_ENGINE->bounce_mode =
523 AUDIO_ENGINE->bounce_mode = BOUNCE_OFF;
H A Dfader.c1022 (AUDIO_ENGINE->bounce_mode == BOUNCE_ON
H A Dengine.c2111 self->bounce_mode = BOUNCE_OFF; in engine_reset_bounce_mode()
H A Dport.c3345 AUDIO_ENGINE->bounce_mode > BOUNCE_OFF in port_process()
3367 AUDIO_ENGINE->bounce_mode > in port_process()
H A Dtrack.c2890 if (AUDIO_ENGINE->bounce_mode != in track_fill_events()
/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/inc/audio/
H A Dengine.h772 BounceMode bounce_mode; member
/dports/irc/unreal/Unreal3.2.10.7/src/modules/
H A Dm_mode.c57 static void bounce_mode(aChannel *, aClient *, int, char **);
307 bounce_mode(chptr, cptr, parc - 2, parv + 2); in CMD_FUNC()
321 bounce_mode(chptr, cptr, parc - 2, parv + 2); in CMD_FUNC()
438 static void bounce_mode(aChannel *chptr, aClient *cptr, int parc, char *parv[]) in bounce_mode() function