Searched refs:bounce_type (Results 1 – 12 of 12) sorted by relevance
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.studio/mainwindow/ |
H A D | renderingsettingswindow.cpp | 1083 const string& bounce_type, in load_separate_bounce_settings() argument 1091 … get_config<int>(config, construct_bounce_param_path(bounce_type), default_max_bounces); in load_separate_bounce_settings() 1093 …const string widget_max_bounce_key = widget_key_prefix + ".bounces.max_" + bounce_type + "_bounces… in load_separate_bounce_settings() 1096 …set_widget(widget_key_prefix + ".bounces.unlimited_" + bounce_type + "_bounces", max_bounces == -1… in load_separate_bounce_settings() 1097 if (bounce_type == "diffuse") in load_separate_bounce_settings() 1106 const string& bounce_type, in save_separate_bounce_settings() argument 1111 … get_widget<bool>(widget_key_prefix + ".bounces.unlimited_" + bounce_type + "_bounces"); in save_separate_bounce_settings() 1115 … ? get_widget<int>(widget_key_prefix + ".bounces.max_" + bounce_type + "_bounces") in save_separate_bounce_settings() 1118 set_config(config, construct_bounce_param_path(bounce_type), max_bounces); in save_separate_bounce_settings() 1121 static string construct_bounce_param_path(const string& bounce_type) in construct_bounce_param_path() argument [all …]
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | weapon.h | 98 enum class bounce_type : uint8_t enum 111 bounce_type bounce;
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/dports/multimedia/libv4l/linux-5.13-rc2/include/linux/ |
H A D | lockdep_types.h | 147 enum bounce_type { enum
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/dports/multimedia/v4l_compat/linux-5.13-rc2/include/linux/ |
H A D | lockdep_types.h | 147 enum bounce_type { enum
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/dports/multimedia/v4l-utils/linux-5.13-rc2/include/linux/ |
H A D | lockdep_types.h | 147 enum bounce_type { enum
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/dports/games/beret/beret-freebsd-ab3c397400be60ce69903389727acf6cdf0a3119/ |
H A D | physics.c | 409 int bounce_type(int type) { in bounce_type() function 433 bounce_type(this->type)) in apply_collisions() 446 this->islinked == -1 && bounce_type(this->type)) in apply_collisions()
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/dports/mail/opensmtpd/opensmtpd-6.8.0p2/usr.sbin/smtpd/ |
H A D | envelope.c | 363 ascii_load_bounce_type(enum bounce_type *dest, char *buf) in ascii_load_bounce_type() 598 ascii_dump_bounce_type(enum bounce_type type, char *dest, size_t len) in ascii_dump_bounce_type()
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H A D | smtpd.h | 410 enum bounce_type { enum 422 enum bounce_type type;
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/dports/mail/sympa/sympa-6.2.62/src/lib/Sympa/Spindle/ |
H A D | ProcessTask.pm | 1241 my $bounce_type = $4; 1283 $bounce_type =~ /(\d)\.(\d)\.(\d)/;
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | bmread.cpp | 2242 …Weapon_info[n].bounce = weapon_info::bounce_type::never; // Weapons default to not bouncing … in bm_read_weapon() 2338 Weapon_info[n].bounce = static_cast<weapon_info::bounce_type>(atoi(equal_ptr)); in bm_read_weapon()
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H A D | laser.cpp | 322 if (bounce == weapon_info::bounce_type::always) in create_weapon_object() 326 if (bounce == weapon_info::bounce_type::twice || cheats.bouncyfire) in create_weapon_object()
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/dports/security/amavisd-new/amavis-v2.12.0/ |
H A D | amavisd | 14540 ($bounce_header_fields_ref,$bounce_type) = 16455 my(%header_field,$bounce_type); my $is_true_bounce = 0; 16506 $structure_type = 'standard ' . $bounce_type; 16516 $bounce_type = 'DSN'; # BorderWare Security Platform 16517 $structure_type = 'standard ' . $bounce_type; 16527 $plaintext = 1; $bounce_type = 'DSN'; 16687 $bounce_type = 'bounce' if !defined $bounce_type; 16690 $bounce_type, $structure_type, 16696 $bounce_type, $structure_type, 16703 $bounce_type = undef if !$is_true_bounce; [all …]
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