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Searched refs:boundMaterialName (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/wdune/wdune-1.926/vcglib/wrap/dae/
H A Dutil_dae.h356 …inline static QDomNode textureFinder(QString& boundMaterialName, QString &textureFileName, const Q… in textureFinder() argument
358 boundMaterialName.remove('#'); in textureFinder()
363 …indNodeBySpecificAttributeValue(lib_mat.at(0),QString("material"),QString("id"),boundMaterialName); in textureFinder()
/dports/devel/vcglib/vcglib-2020.09/wrap/dae/
H A Dutil_dae.h355 …inline static QDomNode textureFinder(QString& boundMaterialName, QString &textureFileName, const Q… in textureFinder() argument
357 boundMaterialName.remove('#'); in textureFinder()
362 …indNodeBySpecificAttributeValue(lib_mat.at(0),QString("material"),QString("id"),boundMaterialName); in textureFinder()