/dports/games/kuklomenos/kuklomenos-0.4.5/ |
H A D | gfx.cc | 45 int Line::draw(SDL_Surface* surface, const View& view, View* boundView, bool noAA) in draw() argument 54 if (!boundView || (boundView->inView(start) && boundView->inView(end))) in draw() 61 int Circle::draw(SDL_Surface* surface, const View& view, View* boundView, bool noAA) in draw() argument 72 if (!boundView || boundView->inView(centre, r*boundView->zoom)) in draw() 80 int Polygon::draw(SDL_Surface* surface, const View& view, View* boundView, bool noAA) in draw() argument 87 if (boundView && !boundView->inView(points[i])) in draw() 111 int Pixel::draw(SDL_Surface* surface, const View& view, View* boundView, bool noAA) in draw() argument 113 if (boundView && !boundView->inView(point)) in draw()
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H A D | invaders.cc | 119 View* boundView, bool noAA) const in draw() argument 131 drawSuper(surface, view, boundView, noAA); in draw() 217 boundView, bool noAA) const in draw() argument 220 view, boundView, noAA); in draw() 225 View* boundView, bool noAA) const in drawSuper() argument 236 boundView, bool noAA) const in draw() argument 240 drawSuper(surface, view, boundView, noAA); in draw() 291 View* boundView, bool noAA) const in draw() argument 300 surface, view, boundView, noAA); in draw() 308 View* boundView, bool noAA) const in draw() argument [all …]
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H A D | node.cc | 194 boundView, bool noAA) const in draw() argument 206 true).draw(surface, view, boundView, noAA); in draw() 214 ).draw(surface, view, boundView, noAA); in draw() 224 true).draw(surface, view, boundView, noAA); in draw() 227 false).draw(surface, view, boundView, noAA); in draw() 230 SpirallingPolygonalInvader::draw(surface, view, boundView, noAA); in draw() 242 ).draw(surface, view, boundView, noAA); in draw() 255 ).draw(surface, view, boundView, noAA); in draw() 258 ).draw(surface, view, boundView, noAA); in draw() 264 ).draw(surface, view, boundView, noAA); in draw()
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H A D | invaders.h | 61 boundView=NULL, bool noAA=false) const =0; 86 boundView=NULL, bool noAA=false) const; 113 boundView=NULL, bool noAA=false) const; 133 boundView=NULL, bool noAA=false) const; 156 boundView=NULL, bool noAA=false) const; 192 boundView=NULL, bool noAA=false) const; 216 boundView=NULL, bool noAA=false) const; 260 boundView=NULL, bool noAA=false) const;
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H A D | gfx.h | 30 int draw(SDL_Surface* surface, const View& view, View* boundView=NULL, 46 int draw(SDL_Surface* surface, const View& view, View* boundView=NULL, 62 int draw(SDL_Surface* surface, const View& view, View* boundView=NULL, 74 int draw(SDL_Surface* surface, const View& view, View* boundView=NULL,
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H A D | shot.cc | 30 void Shot::draw(SDL_Surface* surface, const View& view, View* boundView, in draw() argument 46 ).draw(surface, view, boundView, noAA); in draw() 49 ).draw(surface, view, boundView, noAA); in draw()
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H A D | player.cc | 39 void Player::draw(SDL_Surface* surface, const View& view, View* boundView, in draw() argument 54 Circle(ARENA_CENTRE, r, colour).draw(surface, view, boundView, in draw()
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H A D | state.cc | 832 View boundView; in draw() local 847 boundView = zoomView; in draw() 863 boundView = view = freeView; in draw() 864 boundView.zoom /= 3; in draw() 874 drawObjects(surface, view, &boundView); in draw() 941 View* boundView) in drawObjects() argument 948 it->draw(surface, view, boundView); in drawObjects() 953 (*it)->draw(surface, view, boundView); in drawObjects() 958 it->draw(surface, view, boundView); in drawObjects()
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H A D | player.h | 28 void draw(SDL_Surface* surface, const View& view, View* boundView=NULL,
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H A D | shot.h | 35 boundView=NULL, bool noAA=false);
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H A D | node.h | 68 boundView=NULL, bool noAA=false) const;
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H A D | state.h | 69 View* boundView=NULL);
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H A D | ChangeLog | 510 * fix bug with boundView and circles
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