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Searched refs:boundView (Results 1 – 13 of 13) sorted by relevance

/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dgfx.cc45 int Line::draw(SDL_Surface* surface, const View& view, View* boundView, bool noAA) in draw() argument
54 if (!boundView || (boundView->inView(start) && boundView->inView(end))) in draw()
61 int Circle::draw(SDL_Surface* surface, const View& view, View* boundView, bool noAA) in draw() argument
72 if (!boundView || boundView->inView(centre, r*boundView->zoom)) in draw()
80 int Polygon::draw(SDL_Surface* surface, const View& view, View* boundView, bool noAA) in draw() argument
87 if (boundView && !boundView->inView(points[i])) in draw()
111 int Pixel::draw(SDL_Surface* surface, const View& view, View* boundView, bool noAA) in draw() argument
113 if (boundView && !boundView->inView(point)) in draw()
H A Dinvaders.cc119 View* boundView, bool noAA) const in draw() argument
131 drawSuper(surface, view, boundView, noAA); in draw()
217 boundView, bool noAA) const in draw() argument
220 view, boundView, noAA); in draw()
225 View* boundView, bool noAA) const in drawSuper() argument
236 boundView, bool noAA) const in draw() argument
240 drawSuper(surface, view, boundView, noAA); in draw()
291 View* boundView, bool noAA) const in draw() argument
300 surface, view, boundView, noAA); in draw()
308 View* boundView, bool noAA) const in draw() argument
[all …]
H A Dnode.cc194 boundView, bool noAA) const in draw() argument
206 true).draw(surface, view, boundView, noAA); in draw()
214 ).draw(surface, view, boundView, noAA); in draw()
224 true).draw(surface, view, boundView, noAA); in draw()
227 false).draw(surface, view, boundView, noAA); in draw()
230 SpirallingPolygonalInvader::draw(surface, view, boundView, noAA); in draw()
242 ).draw(surface, view, boundView, noAA); in draw()
255 ).draw(surface, view, boundView, noAA); in draw()
258 ).draw(surface, view, boundView, noAA); in draw()
264 ).draw(surface, view, boundView, noAA); in draw()
H A Dinvaders.h61 boundView=NULL, bool noAA=false) const =0;
86 boundView=NULL, bool noAA=false) const;
113 boundView=NULL, bool noAA=false) const;
133 boundView=NULL, bool noAA=false) const;
156 boundView=NULL, bool noAA=false) const;
192 boundView=NULL, bool noAA=false) const;
216 boundView=NULL, bool noAA=false) const;
260 boundView=NULL, bool noAA=false) const;
H A Dgfx.h30 int draw(SDL_Surface* surface, const View& view, View* boundView=NULL,
46 int draw(SDL_Surface* surface, const View& view, View* boundView=NULL,
62 int draw(SDL_Surface* surface, const View& view, View* boundView=NULL,
74 int draw(SDL_Surface* surface, const View& view, View* boundView=NULL,
H A Dshot.cc30 void Shot::draw(SDL_Surface* surface, const View& view, View* boundView, in draw() argument
46 ).draw(surface, view, boundView, noAA); in draw()
49 ).draw(surface, view, boundView, noAA); in draw()
H A Dplayer.cc39 void Player::draw(SDL_Surface* surface, const View& view, View* boundView, in draw() argument
54 Circle(ARENA_CENTRE, r, colour).draw(surface, view, boundView, in draw()
H A Dstate.cc832 View boundView; in draw() local
847 boundView = zoomView; in draw()
863 boundView = view = freeView; in draw()
864 boundView.zoom /= 3; in draw()
874 drawObjects(surface, view, &boundView); in draw()
941 View* boundView) in drawObjects() argument
948 it->draw(surface, view, boundView); in drawObjects()
953 (*it)->draw(surface, view, boundView); in drawObjects()
958 it->draw(surface, view, boundView); in drawObjects()
H A Dplayer.h28 void draw(SDL_Surface* surface, const View& view, View* boundView=NULL,
H A Dshot.h35 boundView=NULL, bool noAA=false);
H A Dnode.h68 boundView=NULL, bool noAA=false) const;
H A Dstate.h69 View* boundView=NULL);
H A DChangeLog510 * fix bug with boundView and circles