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Searched refs:bound_screen (Results 1 – 6 of 6) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A Dscreen.h110 void bound_screen(bool in_game = true);
H A DOGL_LoadScreen.cpp55 alephone::Screen::instance()->bound_screen(true); in Start()
H A DOGL_Blitter.cpp183 alephone::Screen::instance()->bound_screen(in_game); in BoundScreen()
H A DHUDRenderer_Lua.cpp108 scr->bound_screen(); in start_draw()
H A Dscreen.cpp483 void Screen::bound_screen(bool in_game) in bound_screen() function in Screen
1449 Screen::instance()->bound_screen(); in render_screen()
/dports/graphics/rx/rx-0.4.0/src/gl/
H A Dmod.rs705 let bound_screen = pipeline.bind_texture(screen_fb.color_slot()); in frame() localVariable
707 iface.framebuffer.update(&bound_screen); in frame()
740 iface.framebuffer.update(&bound_screen); in frame()