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/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/parasites/elements/dsp/
H A Dresonator.h94 float bow = x; in BowTable() local
95 bow *= 6.0f; in BowTable()
96 bow = fabs(bow) + 0.75; in BowTable()
97 bow *= bow; in BowTable()
98 bow *= bow; in BowTable()
99 bow = 0.25f / bow; in BowTable()
100 if (bow < 0.0025f) bow = 0.0025f; in BowTable()
101 if (bow > 0.245f) bow = 0.245f; in BowTable()
102 return x * bow; in BowTable()
/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/eurorack/elements/dsp/
H A Dresonator.h94 float bow = x; in BowTable() local
95 bow *= 6.0f; in BowTable()
96 bow = fabs(bow) + 0.75; in BowTable()
97 bow *= bow; in BowTable()
98 bow *= bow; in BowTable()
99 bow = 0.25f / bow; in BowTable()
100 if (bow < 0.0025f) bow = 0.0025f; in BowTable()
101 if (bow > 0.245f) bow = 0.245f; in BowTable()
102 return x * bow; in BowTable()
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/orcs/
H A DArcher.cfg20 …{DEFENSE_ANIM_RANGE "units/orcs/archer-bow-defend.png" "units/orcs/archer-bow.png" {SOUND_LIST:ORC…
32 name=bow
33 description=_"bow"
34 icon=attacks/bow-orcish.png
41 name=bow
42 description=_"bow"
43 icon=attacks/bow-orcish.png
64 name=bow
103 sound=bow-puny-fire.ogg
112 name=bow
[all …]
H A DWarlord.cfg18 …ed elvish and human schools of swordsmen. They even have practice with the bow, their usage of thi…
21 …{DEFENSE_ANIM_RANGE "units/orcs/warlord-bow-defend.png" "units/orcs/warlord-bow.png" {SOUND_LIST:O…
32 name=bow
33 description=_"bow"
34 icon=attacks/bow-orcish.png
42 name=bow
52 image="units/orcs/warlord-bow.png:65"
55 image="units/orcs/warlord-bow-attack-[1~4,1].png:[75*2,100,130,65]"
57 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -230}
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/units/
H A DNoble_Lord.cfg21 …rds are especially strong in melee combat, and also possess skill with the bow. Like Commanders, L…
24 # first defense animation is selected for sword and ruby of fire, second is used for bow only
26 …{DEFENSE_ANIM_FILTERED "units/noble-lord-bow-defend.png" "units/noble-lord-bow.png" {SOUND_LIST:HU…
28 name=bow
43 name=bow
44 description= _"bow"
50 icon=attacks/bow.png
60 name=bow
70 image="units/noble-lord-bow-[1~3].png:[50*2,150]"
72 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -250}
[all …]
H A DNoble_Commander.cfg20 …at. Commanders are best skilled with the sword, although they also carry a bow to use when necessa…
23 # first defense animation is selected for sword and ruby of fire, second is used for bow only
25 …{DEFENSE_ANIM_FILTERED "units/noble-commander-bow-defend.png" "units/noble-commander-bow.png" {SOU…
27 name=bow
42 name=bow
43 description= _"bow"
49 icon=attacks/bow.png
59 name=bow
69 image="units/noble-commander-bow-[1~3].png:[50*2,150]"
71 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -250}
[all …]
/dports/textproc/py-gensim/gensim-4.0.1/gensim/models/
H A Dlogentropy_model.py94 for doc_no, bow in enumerate(corpus):
97 glob_num_words += len(bow)
98 for term_id, term_count in bow:
114 for doc_no2, bow in enumerate(corpus):
115 for key, freq in bow:
125 def __getitem__(self, bow): argument
140 is_corpus, bow = utils.is_corpus(bow)
142 return self._apply(bow)
147 for term_id, tf in bow
H A Dnormmodel.py59 for bow in corpus:
61 numnnz += len(bow)
62 norms.append(matutils.unitvec(bow, self.norm))
67 def normalize(self, bow): argument
82 vector = matutils.unitvec(bow, self.norm)
85 def __getitem__(self, bow): argument
99 return self.normalize(bow)
/dports/deskutils/mindforger/mindforger-1.52.0/lib/src/mind/ai/nlp/
H A Dbag_of_words.h53 std::map<Thing*,WordFrequencyList*> bow;
65 size_t size() const { return bow.size(); } in size()
67 for(auto p:bow) { in clear()
70 bow.clear(); in clear()
74 bow[t] = wfl; in add()
78 return bow[t]; in get()
85 MF_DEBUG("BoW[" << bow.size() << "]:" << std::endl); in print()
86 for(auto& e:bow) { in print()
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Heir_To_The_Throne/units/
H A DLord.cfg33 name=bow
34 description= _"bow"
36 icon=attacks/bow-elven.png
72 name=bow
85 image="units/konrad-lord-bow.png:75"
88 image="units/konrad-lord-bow-attack[1~4].png:75"
91 image="units/konrad-lord-bow.png:100"
94 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -275}
110 …{DEFENSE_ANIM_RANGE "units/konrad-lord-bow-defend.png" "units/konrad-lord-bow.png" {SOUND_LIST:HUM…
123 …{DEFENSE_ANIM_FILTERED "units/konrad-lord-bow-defend.png" "units/konrad-lord-bow.png" {SOUND_LIST:…
[all …]
H A DCommander.cfg32 name=bow
33 description= _"bow"
58 name=bow
71 image="units/konrad-commander-bow.png:75"
74 image="units/konrad-commander-bow-attack[1~4].png:75"
77 image="units/konrad-commander-bow.png:100"
80 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -275}
95 …at. Commanders are best skilled with the sword, although they also carry a bow to use when necessa…
96 …{DEFENSE_ANIM_RANGE "units/konrad-commander-bow-defend.png" "units/konrad-commander-bow.png" {SOUN…
123 …{DEFENSE_ANIM_FILTERED "units/konrad-commander-bow-defend.png" "units/konrad-commander-bow.png" {S…
[all …]
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/elves/
H A DRanger.cfg44 name=bow
45 description=_"bow"
46 icon=attacks/bow-elven.png
53 …{DEFENSE_ANIM_RANGE "units/elves-wood/ranger-bow-defend.png" "units/elves-wood/ranger-bow.png" {SO…
56 name=bow
66 image="units/elves-wood/ranger-bow.png:65"
72 image="units/elves-wood/ranger-bow.png:65"
74 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
100 …DEFENSE_ANIM_RANGE "units/elves-wood/ranger+female-bow-defend.png" "units/elves-wood/ranger+female…
103 name=bow
[all …]
H A DArcher.cfg31 name=bow
32 description=_"bow"
33 icon=attacks/bow-elven.png
40 …{DEFENSE_ANIM_RANGE "units/elves-wood/archer-bow-defend.png" "units/elves-wood/archer-bow.png" {SO…
43 name=bow
53 image="units/elves-wood/archer-bow.png:65"
55 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
60 image="units/elves-wood/archer-bow.png:65"
88 …DEFENSE_ANIM_RANGE "units/elves-wood/archer+female-bow-defend.png" "units/elves-wood/archer+female…
91 name=bow
[all …]
H A DChampion.cfg31 name=bow
32 description=_"bow"
33 icon=attacks/bow-elven.png
40 …{DEFENSE_ANIM_RANGE "units/elves-wood/champion-bow-defend.png" "units/elves-wood/champion-bow.png"…
43 name=bow
53 image="units/elves-wood/champion-bow.png:65"
55 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
57 image="units/elves-wood/champion-bow-attack[1~4].png:[75*2,100,130]"
60 image="units/elves-wood/champion-bow.png:65"
H A DFighter.cfg30 name=bow
31 description=_"bow"
32 icon=attacks/bow-elven.png
39 …{DEFENSE_ANIM_RANGE "units/elves-wood/fighter-bow-defend.png" "units/elves-wood/fighter-bow.png" {…
49 name=bow
59 image="units/elves-wood/fighter-bow.png:65"
61 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
63 image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]"
66 image="units/elves-wood/fighter-bow.png:65"
H A DAvenger.cfg47 name=bow
48 description=_"bow"
49 icon=attacks/bow-elven.png
56 …{DEFENSE_ANIM_RANGE "units/elves-wood/avenger-bow-defend.png" "units/elves-wood/avenger-bow.png" {…
59 name=bow
69 image="units/elves-wood/avenger-bow.png:65"
71 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
76 image="units/elves-wood/avenger-bow.png:65"
103 …FENSE_ANIM_RANGE "units/elves-wood/avenger+female-bow-defend.png" "units/elves-wood/avenger+female…
106 name=bow
[all …]
H A DCaptain.cfg28 …{DEFENSE_ANIM_RANGE "units/elves-wood/captain-bow-defend.png" "units/elves-wood/captain-bow.png" {…
42 name=bow
43 description=_"bow"
44 icon=attacks/bow-elven.png
52 name=bow
62 image="units/elves-wood/captain-bow.png:65"
64 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
66 image="units/elves-wood/captain-bow-attack[1~4].png:[75*2,100,130]"
69 image="units/elves-wood/captain-bow.png:65"
H A DMarksman.cfg19 …bly keen-sighted, a gift which contributes greatly to their mastery of the bow. An elf practiced a…
39 icon=attacks/bow-elven-magic.png
49 …{DEFENSE_ANIM_RANGE "units/elves-wood/marksman-bow-defend.png" "units/elves-wood/marksman-bow.png"…
62 image="units/elves-wood/marksman-bow.png:75"
64 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
66 image="units/elves-wood/marksman-bow-attack[1~4].png:[75*2,100,150]"
69 image="units/elves-wood/marksman-bow.png:75"
96 …ENSE_ANIM_RANGE "units/elves-wood/marksman+female-bow-defend.png" "units/elves-wood/marksman+femal…
110 image="units/elves-wood/marksman+female-bow.png:75"
113 image="units/elves-wood/marksman+female-bow-attack[1~4].png:[75*2,100,150]"
[all …]
H A DMarshal.cfg47 name=bow
48 description=_"bow"
49 icon=attacks/bow-elven.png
56 …{DEFENSE_ANIM_RANGE "units/elves-wood/marshal-bow-defend.png" "units/elves-wood/marshal-bow.png" {…
59 name=bow
69 image="units/elves-wood/marshal-bow.png:65"
71 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
73 image="units/elves-wood/marshal-bow-attack[1~4].png:[75*2,100,130]"
76 image="units/elves-wood/marshal-bow.png:65"
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/undead/
H A DSkele_Banebow.cfg39 name=bow
40 description=_"bow"
41 icon=attacks/bow-orcish.png
48 …{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-
51 name=bow
61 image="units/undead-skeletal/banebow-bow.png:65"
64 image="units/undead-skeletal/banebow-bow-attack-[1~4].png:[75*2,100,130]"
66 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
68 image="units/undead-skeletal/banebow-bow.png:65"
H A DSkele_Bone_Shooter.cfg37 name=bow
38 description=_"bow"
39 icon=attacks/bow-orcish.png
46 …E_ANIM_RANGE "units/undead-skeletal/bone-shooter-bow-defend.png" "units/undead-skeletal/bone-shoot…
55 name=bow
65 image="units/undead-skeletal/bone-shooter-bow.png:65"
68 image="units/undead-skeletal/bone-shooter-bow-attack-[1~4].png:[75*2,100,130]"
70 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
72 image="units/undead-skeletal/bone-shooter-bow.png:65"
H A DSkeleton_Archer.cfg26 …ANIM_RANGE "units/undead-skeletal/archer/archer-bow-defend.png" "units/undead-skeletal/archer/arch…
45 name=bow
46 description=_"bow"
47 icon=attacks/bow-orcish.png
84 name=bow
94 image="units/undead-skeletal/archer/archer-bow.png:65"
97 image="units/undead-skeletal/archer/archer-bow-attack-[1~4].png:[75*2,100,130]"
99 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
101 image="units/undead-skeletal/archer/archer-bow.png:65"
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/humans/
H A DLoyalist_Bowman.cfg18 …asantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, …
30 name=bow
31 description=_"bow"
38 …{DEFENSE_ANIM_RANGE "units/human-loyalists/bowman-bow-defend.png" "units/human-loyalists/bowman-bo…
41 name=bow
51 image="units/human-loyalists/bowman-bow.png:65"
54 image="units/human-loyalists/bowman-bow-attack-[1~4,1].png:[75*2,100,130,65]"
56 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -230}
H A DWoodsman_Huntsman.cfg19 …e skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair sh…
21 …woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful…
24 …{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-bow-defend.png" "units/human-outlaws/huntsman-bo…
44 name=bow
45 description= _ "bow"
46 icon=attacks/bow.png
57 name=bow
67 image="units/human-outlaws/huntsman-bow.png:75"
69 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -325}
74 image="units/human-outlaws/huntsman-bow.png:100"
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/
H A DYouth.cfg69 name=bow
139 name=bow
189 name=bow
281 name=bow
313 name=bow
324 name=bow
346 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
404 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
465 name=bow
522 name=bow
[all …]

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