/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/parasites/elements/dsp/ |
H A D | resonator.h | 94 float bow = x; in BowTable() local 95 bow *= 6.0f; in BowTable() 96 bow = fabs(bow) + 0.75; in BowTable() 97 bow *= bow; in BowTable() 98 bow *= bow; in BowTable() 99 bow = 0.25f / bow; in BowTable() 100 if (bow < 0.0025f) bow = 0.0025f; in BowTable() 101 if (bow > 0.245f) bow = 0.245f; in BowTable() 102 return x * bow; in BowTable()
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/dports/audio/lenticular-lv2/lenticular_lv2-0.5.0-14-g14d8075/eurorack/elements/dsp/ |
H A D | resonator.h | 94 float bow = x; in BowTable() local 95 bow *= 6.0f; in BowTable() 96 bow = fabs(bow) + 0.75; in BowTable() 97 bow *= bow; in BowTable() 98 bow *= bow; in BowTable() 99 bow = 0.25f / bow; in BowTable() 100 if (bow < 0.0025f) bow = 0.0025f; in BowTable() 101 if (bow > 0.245f) bow = 0.245f; in BowTable() 102 return x * bow; in BowTable()
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/orcs/ |
H A D | Archer.cfg | 20 …{DEFENSE_ANIM_RANGE "units/orcs/archer-bow-defend.png" "units/orcs/archer-bow.png" {SOUND_LIST:ORC… 32 name=bow 33 description=_"bow" 34 icon=attacks/bow-orcish.png 41 name=bow 42 description=_"bow" 43 icon=attacks/bow-orcish.png 64 name=bow 103 sound=bow-puny-fire.ogg 112 name=bow [all …]
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H A D | Warlord.cfg | 18 …ed elvish and human schools of swordsmen. They even have practice with the bow, their usage of thi… 21 …{DEFENSE_ANIM_RANGE "units/orcs/warlord-bow-defend.png" "units/orcs/warlord-bow.png" {SOUND_LIST:O… 32 name=bow 33 description=_"bow" 34 icon=attacks/bow-orcish.png 42 name=bow 52 image="units/orcs/warlord-bow.png:65" 55 image="units/orcs/warlord-bow-attack-[1~4,1].png:[75*2,100,130,65]" 57 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -230}
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/units/ |
H A D | Noble_Lord.cfg | 21 …rds are especially strong in melee combat, and also possess skill with the bow. Like Commanders, L… 24 # first defense animation is selected for sword and ruby of fire, second is used for bow only 26 …{DEFENSE_ANIM_FILTERED "units/noble-lord-bow-defend.png" "units/noble-lord-bow.png" {SOUND_LIST:HU… 28 name=bow 43 name=bow 44 description= _"bow" 50 icon=attacks/bow.png 60 name=bow 70 image="units/noble-lord-bow-[1~3].png:[50*2,150]" 72 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -250} [all …]
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H A D | Noble_Commander.cfg | 20 …at. Commanders are best skilled with the sword, although they also carry a bow to use when necessa… 23 # first defense animation is selected for sword and ruby of fire, second is used for bow only 25 …{DEFENSE_ANIM_FILTERED "units/noble-commander-bow-defend.png" "units/noble-commander-bow.png" {SOU… 27 name=bow 42 name=bow 43 description= _"bow" 49 icon=attacks/bow.png 59 name=bow 69 image="units/noble-commander-bow-[1~3].png:[50*2,150]" 71 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -250} [all …]
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/dports/textproc/py-gensim/gensim-4.0.1/gensim/models/ |
H A D | logentropy_model.py | 94 for doc_no, bow in enumerate(corpus): 97 glob_num_words += len(bow) 98 for term_id, term_count in bow: 114 for doc_no2, bow in enumerate(corpus): 115 for key, freq in bow: 125 def __getitem__(self, bow): argument 140 is_corpus, bow = utils.is_corpus(bow) 142 return self._apply(bow) 147 for term_id, tf in bow
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H A D | normmodel.py | 59 for bow in corpus: 61 numnnz += len(bow) 62 norms.append(matutils.unitvec(bow, self.norm)) 67 def normalize(self, bow): argument 82 vector = matutils.unitvec(bow, self.norm) 85 def __getitem__(self, bow): argument 99 return self.normalize(bow)
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/dports/deskutils/mindforger/mindforger-1.52.0/lib/src/mind/ai/nlp/ |
H A D | bag_of_words.h | 53 std::map<Thing*,WordFrequencyList*> bow; 65 size_t size() const { return bow.size(); } in size() 67 for(auto p:bow) { in clear() 70 bow.clear(); in clear() 74 bow[t] = wfl; in add() 78 return bow[t]; in get() 85 MF_DEBUG("BoW[" << bow.size() << "]:" << std::endl); in print() 86 for(auto& e:bow) { in print()
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Heir_To_The_Throne/units/ |
H A D | Lord.cfg | 33 name=bow 34 description= _"bow" 36 icon=attacks/bow-elven.png 72 name=bow 85 image="units/konrad-lord-bow.png:75" 88 image="units/konrad-lord-bow-attack[1~4].png:75" 91 image="units/konrad-lord-bow.png:100" 94 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -275} 110 …{DEFENSE_ANIM_RANGE "units/konrad-lord-bow-defend.png" "units/konrad-lord-bow.png" {SOUND_LIST:HUM… 123 …{DEFENSE_ANIM_FILTERED "units/konrad-lord-bow-defend.png" "units/konrad-lord-bow.png" {SOUND_LIST:… [all …]
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H A D | Commander.cfg | 32 name=bow 33 description= _"bow" 58 name=bow 71 image="units/konrad-commander-bow.png:75" 74 image="units/konrad-commander-bow-attack[1~4].png:75" 77 image="units/konrad-commander-bow.png:100" 80 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -275} 95 …at. Commanders are best skilled with the sword, although they also carry a bow to use when necessa… 96 …{DEFENSE_ANIM_RANGE "units/konrad-commander-bow-defend.png" "units/konrad-commander-bow.png" {SOUN… 123 …{DEFENSE_ANIM_FILTERED "units/konrad-commander-bow-defend.png" "units/konrad-commander-bow.png" {S… [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/elves/ |
H A D | Ranger.cfg | 44 name=bow 45 description=_"bow" 46 icon=attacks/bow-elven.png 53 …{DEFENSE_ANIM_RANGE "units/elves-wood/ranger-bow-defend.png" "units/elves-wood/ranger-bow.png" {SO… 56 name=bow 66 image="units/elves-wood/ranger-bow.png:65" 72 image="units/elves-wood/ranger-bow.png:65" 74 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 100 …DEFENSE_ANIM_RANGE "units/elves-wood/ranger+female-bow-defend.png" "units/elves-wood/ranger+female… 103 name=bow [all …]
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H A D | Archer.cfg | 31 name=bow 32 description=_"bow" 33 icon=attacks/bow-elven.png 40 …{DEFENSE_ANIM_RANGE "units/elves-wood/archer-bow-defend.png" "units/elves-wood/archer-bow.png" {SO… 43 name=bow 53 image="units/elves-wood/archer-bow.png:65" 55 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 60 image="units/elves-wood/archer-bow.png:65" 88 …DEFENSE_ANIM_RANGE "units/elves-wood/archer+female-bow-defend.png" "units/elves-wood/archer+female… 91 name=bow [all …]
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H A D | Champion.cfg | 31 name=bow 32 description=_"bow" 33 icon=attacks/bow-elven.png 40 …{DEFENSE_ANIM_RANGE "units/elves-wood/champion-bow-defend.png" "units/elves-wood/champion-bow.png"… 43 name=bow 53 image="units/elves-wood/champion-bow.png:65" 55 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 57 image="units/elves-wood/champion-bow-attack[1~4].png:[75*2,100,130]" 60 image="units/elves-wood/champion-bow.png:65"
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H A D | Fighter.cfg | 30 name=bow 31 description=_"bow" 32 icon=attacks/bow-elven.png 39 …{DEFENSE_ANIM_RANGE "units/elves-wood/fighter-bow-defend.png" "units/elves-wood/fighter-bow.png" {… 49 name=bow 59 image="units/elves-wood/fighter-bow.png:65" 61 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 63 image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]" 66 image="units/elves-wood/fighter-bow.png:65"
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H A D | Avenger.cfg | 47 name=bow 48 description=_"bow" 49 icon=attacks/bow-elven.png 56 …{DEFENSE_ANIM_RANGE "units/elves-wood/avenger-bow-defend.png" "units/elves-wood/avenger-bow.png" {… 59 name=bow 69 image="units/elves-wood/avenger-bow.png:65" 71 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 76 image="units/elves-wood/avenger-bow.png:65" 103 …FENSE_ANIM_RANGE "units/elves-wood/avenger+female-bow-defend.png" "units/elves-wood/avenger+female… 106 name=bow [all …]
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H A D | Captain.cfg | 28 …{DEFENSE_ANIM_RANGE "units/elves-wood/captain-bow-defend.png" "units/elves-wood/captain-bow.png" {… 42 name=bow 43 description=_"bow" 44 icon=attacks/bow-elven.png 52 name=bow 62 image="units/elves-wood/captain-bow.png:65" 64 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 66 image="units/elves-wood/captain-bow-attack[1~4].png:[75*2,100,130]" 69 image="units/elves-wood/captain-bow.png:65"
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H A D | Marksman.cfg | 19 …bly keen-sighted, a gift which contributes greatly to their mastery of the bow. An elf practiced a… 39 icon=attacks/bow-elven-magic.png 49 …{DEFENSE_ANIM_RANGE "units/elves-wood/marksman-bow-defend.png" "units/elves-wood/marksman-bow.png"… 62 image="units/elves-wood/marksman-bow.png:75" 64 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400} 66 image="units/elves-wood/marksman-bow-attack[1~4].png:[75*2,100,150]" 69 image="units/elves-wood/marksman-bow.png:75" 96 …ENSE_ANIM_RANGE "units/elves-wood/marksman+female-bow-defend.png" "units/elves-wood/marksman+femal… 110 image="units/elves-wood/marksman+female-bow.png:75" 113 image="units/elves-wood/marksman+female-bow-attack[1~4].png:[75*2,100,150]" [all …]
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H A D | Marshal.cfg | 47 name=bow 48 description=_"bow" 49 icon=attacks/bow-elven.png 56 …{DEFENSE_ANIM_RANGE "units/elves-wood/marshal-bow-defend.png" "units/elves-wood/marshal-bow.png" {… 59 name=bow 69 image="units/elves-wood/marshal-bow.png:65" 71 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 73 image="units/elves-wood/marshal-bow-attack[1~4].png:[75*2,100,130]" 76 image="units/elves-wood/marshal-bow.png:65"
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/undead/ |
H A D | Skele_Banebow.cfg | 39 name=bow 40 description=_"bow" 41 icon=attacks/bow-orcish.png 48 …{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-… 51 name=bow 61 image="units/undead-skeletal/banebow-bow.png:65" 64 image="units/undead-skeletal/banebow-bow-attack-[1~4].png:[75*2,100,130]" 66 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 68 image="units/undead-skeletal/banebow-bow.png:65"
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H A D | Skele_Bone_Shooter.cfg | 37 name=bow 38 description=_"bow" 39 icon=attacks/bow-orcish.png 46 …E_ANIM_RANGE "units/undead-skeletal/bone-shooter-bow-defend.png" "units/undead-skeletal/bone-shoot… 55 name=bow 65 image="units/undead-skeletal/bone-shooter-bow.png:65" 68 image="units/undead-skeletal/bone-shooter-bow-attack-[1~4].png:[75*2,100,130]" 70 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 72 image="units/undead-skeletal/bone-shooter-bow.png:65"
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H A D | Skeleton_Archer.cfg | 26 …ANIM_RANGE "units/undead-skeletal/archer/archer-bow-defend.png" "units/undead-skeletal/archer/arch… 45 name=bow 46 description=_"bow" 47 icon=attacks/bow-orcish.png 84 name=bow 94 image="units/undead-skeletal/archer/archer-bow.png:65" 97 image="units/undead-skeletal/archer/archer-bow-attack-[1~4].png:[75*2,100,130]" 99 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 101 image="units/undead-skeletal/archer/archer-bow.png:65"
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/humans/ |
H A D | Loyalist_Bowman.cfg | 18 …asantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, … 30 name=bow 31 description=_"bow" 38 …{DEFENSE_ANIM_RANGE "units/human-loyalists/bowman-bow-defend.png" "units/human-loyalists/bowman-bo… 41 name=bow 51 image="units/human-loyalists/bowman-bow.png:65" 54 image="units/human-loyalists/bowman-bow-attack-[1~4,1].png:[75*2,100,130,65]" 56 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -230}
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H A D | Woodsman_Huntsman.cfg | 19 …e skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair sh… 21 …woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful… 24 …{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-bow-defend.png" "units/human-outlaws/huntsman-bo… 44 name=bow 45 description= _ "bow" 46 icon=attacks/bow.png 57 name=bow 67 image="units/human-outlaws/huntsman-bow.png:75" 69 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -325} 74 image="units/human-outlaws/huntsman-bow.png:100"
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/units/quenoth/ |
H A D | Youth.cfg | 69 name=bow 139 name=bow 189 name=bow 281 name=bow 313 name=bow 324 name=bow 346 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 404 {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380} 465 name=bow 522 name=bow [all …]
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