Searched refs:boxVertices (Results 1 – 6 of 6) sorted by relevance
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/swing/ |
H A D | HomeComponent3D.java | 1238 return getDistanceToLine(point, boxVertices [index1], boxVertices [index2]); in getDistanceToSide() 1240 return getDistanceToLine(point, boxVertices [index3], boxVertices [index4]); in getDistanceToSide() 1261 return getDistanceToLine(point, boxVertices [index1], boxVertices [index2]); in getDistanceToSide() 1263 return getDistanceToLine(point, boxVertices [index3], boxVertices [index4]); in getDistanceToSide() 1284 return getDistanceToLine(point, boxVertices [index1], boxVertices [index2]); in getDistanceToSide() 1293 Vector3f vector1 = new Vector3f(boxVertices [index2].x - boxVertices [index1].x, in getDistanceToSide() 1294 boxVertices [index2].y - boxVertices [index1].y, in getDistanceToSide() 1295 boxVertices [index2].z - boxVertices [index1].z); in getDistanceToSide() 1296 Vector3f vector2 = new Vector3f(boxVertices [index3].x - boxVertices [index1].x, in getDistanceToSide() 1297 boxVertices [index3].y - boxVertices [index1].y, in getDistanceToSide() [all …]
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | gfx_opengl_shaders.cpp | 70 static const GLfloat boxVertices[] = { variable 143 _boxVBO = OpenGL::Shader::createBuffer(GL_ARRAY_BUFFER, sizeof(boxVertices), boxVertices); in init()
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | gfx_opengl_shaders.cpp | 63 static const GLfloat boxVertices[] = { variable 136 _boxVBO = OpenGL::ShaderGL::createBuffer(GL_ARRAY_BUFFER, sizeof(boxVertices), boxVertices); in init()
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/src/classes/com/sun/opengl/util/ |
H A D | GLUT.java | 582 private static float[][] boxVertices; field in GLUT 600 if (boxVertices == null) { in drawBox() 611 boxVertices = v; in drawBox() 613 float[][] v = boxVertices; in drawBox()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/gl2/ |
H A D | GLUT.java | 584 private static float[][] boxVertices; field in GLUT 602 if (boxVertices == null) { in drawBox() 613 boxVertices = v; in drawBox() 615 final float[][] v = boxVertices; in drawBox()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/tests/ |
H A D | GrMeshTest.cpp | 145 std::array<Box, 4>& boxVertices = vertexData.push_back(); local 147 boxVertices[i] = {
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