Searched refs:box_marking (Results 1 – 8 of 8) sorted by relevance
82 bool box_marking,
256 void render_active_rect(bool box_marking, const Marking_box& marking_box) { in render_active_rect() argument257 if (box_marking) { in render_active_rect()963 bool box_marking, in render_frame() argument1059 render_active_rect(box_marking, marking_box); in render_frame()
108 int box_marking = 0; variable896 button_down = box_marking = 0; in cancel_drag()1023 box_marking = 1; in OnMouseMove()1059 box_marking = 1; in OnLButtonUp()1063 box_marking = 0; in OnLButtonUp()1066 if (box_marking) { in OnLButtonUp()1068 box_marking = 0; in OnLButtonUp()
342 extern int box_marking; // Are we currently box marking? (i.e. draging out a box to mark)
1280 if (box_marking) { in render_active_rect()
97 int box_marking = 0; variable910 button_down = box_marking = 0; in cancel_drag()1037 box_marking = 1; in OnMouseMove()1073 box_marking = 1; in OnLButtonUp()1077 box_marking = 0; in OnLButtonUp()1080 if (box_marking) { in OnLButtonUp()1082 box_marking = 0; in OnLButtonUp()
348 extern int box_marking; // Are we currently box marking? (i.e. draging out a box to mark)
1429 if (box_marking) { in render_active_rect()