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Searched refs:brakeType (Results 1 – 16 of 16) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Runtime/Train/
H A DVehicleSpecs.cs117 …public VehicleSpecs(int powerNotches, BrakeTypes brakeType, int brakeNotches, bool hasHoldBrake, i… in VehicleSpecs() argument
120 this.MyBrakeType = brakeType; in VehicleSpecs()
134 …public VehicleSpecs(int powerNotches, BrakeTypes brakeType, int brakeNotches, bool hasHoldBrake, b… in VehicleSpecs() argument
137 this.MyBrakeType = brakeType; in VehicleSpecs()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Trains/
H A DBrake.cs19 private BrakeSystemType brakeType; field in TrainEditor2.Models.Trains.Brake
28 return brakeType;
32 SetProperty(ref brakeType, value);
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/SafetySystems/Plugin/
H A DPlugin.Functions.cs113 BrakeTypes brakeType; in vehicleSpecs()
117 brakeType = BrakeTypes.AutomaticAirBrake; in vehicleSpecs()
121 brakeType = BrakeTypes.ElectricCommandBrake; in vehicleSpecs()
125 brakeType = BrakeTypes.ElectromagneticStraightAirBrake; in vehicleSpecs()
130 if (brakeType == BrakeTypes.AutomaticAirBrake) in vehicleSpecs()
145 return new VehicleSpecs(powerNotches, brakeType, brakeNotches, hasHoldBrake, hasLocoBrake, cars); in vehicleSpecs()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Brake/AirBrake/
H A DThroughPiped.cs11 brakeType = BrakeType.None; in ThroughPiped()
H A DAutomaticAirBrake.cs24 if (brakeType == BrakeType.Main) in Update()
87 if (brakeType == BrakeType.Main) in Update()
H A DElectromagneticStraightAirBrake.cs25 if (brakeType == BrakeType.Main) in Update()
59 if (brakeType == BrakeType.Main) in Update()
H A DElectricCommandBrake.cs26 if (brakeType == BrakeType.Main) in Update()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Brake/
H A DCarBrake.cs18 public BrakeType brakeType; field in TrainManager.BrakeSystems.CarBrake
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Train/
H A DBrakeSystem.cs66 if (Cars[CarIndex].CarBrake.brakeType == BrakeType.Main) in UpdateBrakeSystem()
203 if(Cars[CarIndex].CarBrake.brakeType != BrakeType.None) in UpdateBrakeSystem()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/Renderers/
H A DOverlays.Debug.cs333 if (TrainManager.PlayerTrain.Cars[i].CarBrake.brakeType == BrakeType.Main) in RenderBrakeSystemDebug()
347 if (TrainManager.PlayerTrain.Cars[i].CarBrake.brakeType == BrakeType.Main) in RenderBrakeSystemDebug()
361 …tromagneticStraightAirBrake & TrainManager.PlayerTrain.Cars[i].CarBrake.brakeType == BrakeType.Mai… in RenderBrakeSystemDebug()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Train/XML/
H A DTrainXmlParser.BrakeNode.cs27 …Train.Cars[Car].CarBrake.brakeType = BrakeType.Main; //We have a compressor so must be a main brak… in ParseBrakeNode()
H A DTrainXmlParser.CarNode.cs76 Train.Cars[Car].CarBrake.brakeType = BrakeType.Auxiliary; in ParseCarNode()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Sound/
H A DSoundCfg.Bve2.cs58 if (train.Cars[i].CarBrake.brakeType == BrakeType.Main) in Parse()
H A DSoundCfg.Xml.cs212 if (car.CarBrake.brakeType != BrakeType.Main) in Parse()
H A DSoundCfg.Bve4.cs318 if (train.Cars[c].CarBrake.brakeType == BrakeType.Main) in Parse()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Train/
H A DTrainDatParser.cs1188 Train.Cars[i].CarBrake.brakeType = BrakeType.Main; in Parse()
1192 Train.Cars[i].CarBrake.brakeType = BrakeType.Auxiliary; in Parse()