/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Runtime/Train/ |
H A D | VehicleSpecs.cs | 117 …public VehicleSpecs(int powerNotches, BrakeTypes brakeType, int brakeNotches, bool hasHoldBrake, i… in VehicleSpecs() argument 120 this.MyBrakeType = brakeType; in VehicleSpecs() 134 …public VehicleSpecs(int powerNotches, BrakeTypes brakeType, int brakeNotches, bool hasHoldBrake, b… in VehicleSpecs() argument 137 this.MyBrakeType = brakeType; in VehicleSpecs()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Trains/ |
H A D | Brake.cs | 19 private BrakeSystemType brakeType; field in TrainEditor2.Models.Trains.Brake 28 return brakeType; 32 SetProperty(ref brakeType, value);
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/SafetySystems/Plugin/ |
H A D | Plugin.Functions.cs | 113 BrakeTypes brakeType; in vehicleSpecs() 117 brakeType = BrakeTypes.AutomaticAirBrake; in vehicleSpecs() 121 brakeType = BrakeTypes.ElectricCommandBrake; in vehicleSpecs() 125 brakeType = BrakeTypes.ElectromagneticStraightAirBrake; in vehicleSpecs() 130 if (brakeType == BrakeTypes.AutomaticAirBrake) in vehicleSpecs() 145 return new VehicleSpecs(powerNotches, brakeType, brakeNotches, hasHoldBrake, hasLocoBrake, cars); in vehicleSpecs()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Brake/AirBrake/ |
H A D | ThroughPiped.cs | 11 brakeType = BrakeType.None; in ThroughPiped()
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H A D | AutomaticAirBrake.cs | 24 if (brakeType == BrakeType.Main) in Update() 87 if (brakeType == BrakeType.Main) in Update()
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H A D | ElectromagneticStraightAirBrake.cs | 25 if (brakeType == BrakeType.Main) in Update() 59 if (brakeType == BrakeType.Main) in Update()
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H A D | ElectricCommandBrake.cs | 26 if (brakeType == BrakeType.Main) in Update()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Brake/ |
H A D | CarBrake.cs | 18 public BrakeType brakeType; field in TrainManager.BrakeSystems.CarBrake
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Train/ |
H A D | BrakeSystem.cs | 66 if (Cars[CarIndex].CarBrake.brakeType == BrakeType.Main) in UpdateBrakeSystem() 203 if(Cars[CarIndex].CarBrake.brakeType != BrakeType.None) in UpdateBrakeSystem()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/Renderers/ |
H A D | Overlays.Debug.cs | 333 if (TrainManager.PlayerTrain.Cars[i].CarBrake.brakeType == BrakeType.Main) in RenderBrakeSystemDebug() 347 if (TrainManager.PlayerTrain.Cars[i].CarBrake.brakeType == BrakeType.Main) in RenderBrakeSystemDebug() 361 …tromagneticStraightAirBrake & TrainManager.PlayerTrain.Cars[i].CarBrake.brakeType == BrakeType.Mai… in RenderBrakeSystemDebug()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Train/XML/ |
H A D | TrainXmlParser.BrakeNode.cs | 27 …Train.Cars[Car].CarBrake.brakeType = BrakeType.Main; //We have a compressor so must be a main brak… in ParseBrakeNode()
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H A D | TrainXmlParser.CarNode.cs | 76 Train.Cars[Car].CarBrake.brakeType = BrakeType.Auxiliary; in ParseCarNode()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Sound/ |
H A D | SoundCfg.Bve2.cs | 58 if (train.Cars[i].CarBrake.brakeType == BrakeType.Main) in Parse()
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H A D | SoundCfg.Xml.cs | 212 if (car.CarBrake.brakeType != BrakeType.Main) in Parse()
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H A D | SoundCfg.Bve4.cs | 318 if (train.Cars[c].CarBrake.brakeType == BrakeType.Main) in Parse()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Train/ |
H A D | TrainDatParser.cs | 1188 Train.Cars[i].CarBrake.brakeType = BrakeType.Main; in Parse() 1192 Train.Cars[i].CarBrake.brakeType = BrakeType.Auxiliary; in Parse()
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