Searched refs:braketarget (Results 1 – 1 of 1) sorted by relevance
1625 float braketarget = 0.0f; in tickStateGame() local1631 braketarget = ctrl.map[ActionForward].value; in tickStateGame()1637 braketarget = ctrl.map[ActionBack].value; in tickStateGame()1641 PULLTOWARD(vehic->ctrl.brake1, braketarget, delta * 25.0f); in tickStateGame()